haiku/headers/private/servers/app
Axel Dörfler 0ec4af2233 Improved AreaPool to have an initial size as well as well as a name that is
used for new area.
MemPool::AddToPool() now gracefully deals with NULL pointers (or a size of 0).
BitmapManager was deleting the area it transferred to AreaPool before - it
no longer needs an extra area, though.
Minor other cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13260 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-24 04:01:16 +00:00
..
BitmapManager.h Improved AreaPool to have an initial size as well as well as a name that is 2005-06-24 04:01:16 +00:00
ColorSet.h Some cleanups to ColorSet in anticipation of future cleanups for Appearance app 2005-06-15 17:20:17 +00:00
Decorator.h _started_ implementing Tab sliding 2005-06-16 16:44:58 +00:00
DisplayDriver.h Added some root layer locking in ServerWindow.cpp when accessing the layer tree. Moved HWInterface management out of DisplayDriverPainter and into Desktop. Removed all the directly hardware related functions from DisplayDriver API. They just called the same HWInterface functions. Now DisplayDriver is much cleaner and ready for being attached to a yet to be written BitmapHWInterface. Clean up of the display mode stuff in Screen and the View-/AccelerantHWInterface. Frequency is now regarded on Haiku. AccelerantHWInterface::GetModeList now works before SetMode has been called. Added MultiLocker from the sample code. HWInterface uses it now in preparation to being used from multiple instances of DisplayDriver. 2005-06-23 23:46:17 +00:00
DisplaySupport.h s/OpenBeOS/Haiku/ 2004-09-20 22:46:37 +00:00
FontFamily.h large cleanup, should have fixed some memory leaks too 2005-06-03 19:30:32 +00:00
FontServer.h Fixed some style related functions and other oddities in FontServer. 2005-06-24 03:31:41 +00:00
IPoint.h s/OpenBeOS/Haiku/ 2004-09-20 22:46:37 +00:00
LayerData.h Preparation of more correct support for state stack. 2005-06-17 13:20:45 +00:00
Painter.h added license headers 2005-05-25 23:47:05 +00:00
PatternHandler.h refactoring and cleanup in LayerData and friends, it shows what I mean by "forced code paths" for example in coupled font size and view scale, added a couple TODOs, disabled decoupled frame buffer transfers, it is buggy and deadlocks for some reason... 2005-04-19 00:42:42 +00:00
RenderingBuffer.h Implemented changes necessary for single buffered mode, it is turned off for now, because the soft cursor is currently not being taken care of. We will still use double buffering if the screen color space is not 32 bits, too. 2005-04-20 09:27:15 +00:00
RGBColor.h added const to some operators 2005-06-03 19:31:26 +00:00
ServerBitmap.h The Haiku Logo is displayed on the Desktop. :-) Of course this will be removed as soon as Tracker runs. If you don't want it, you can disable it in RootLayer.h. Fixed a clipping bug with text rendering. 2005-06-11 13:00:17 +00:00
ServerConfig.h Enabled HW acceleration for CopyRegion(). Tested on Haiku and it works. I also implemented FillRegion and InvertRegion. But using different acceleration hooks after one another freezes Haiku, app_server, the accelerant or whatever. I have no clue about accelerants, so if a knowledgable someone would have a look at AccelerantHWInterface.cpp, that'd be great. The software cursor stuff has a cosmetical bug with regards to CopyRegion() too, I don't understand it yet. I also tried to improve StringWidth() and DrawString() preformance. I confirmed that the glyph cache is actually used, but AGGTextRenderer::RenderString() is a dog. 2005-05-04 23:48:19 +00:00
ServerCursor.h cosmetical changes and some bug fixes along the way, added another constructor to take on bitmap data from somewhere else 2005-04-14 00:04:26 +00:00
ServerFont.h huge cleanup, support for SetSizeLimits, support for truncating strings, numerous decorator bug fixes, Layer does not draw when view color is B_TRANSPARENT_COLOR, cleaner dispatching of mouse events to the WinBorder in RootLayer, commented the char map selection in the font server, as it seems glyph lookup by unicode index works much better with the default map 2005-06-03 19:50:30 +00:00
SharedObject.h s/OpenBeOS/Haiku/ 2004-09-20 22:46:37 +00:00
SystemPalette.h Added an app server command to retrieve the color map. Made some adjustments to SystemPalette.cpp, implemented support for it in BPrivateScreen. Moved get_scs() a bit down to avoid a deadlock. Note that getting the colormap doesn't work due to port capacity limit (?) 2005-06-07 21:32:24 +00:00
TokenHandler.h s/OpenBeOS/Haiku/ 2004-09-20 22:46:37 +00:00