the former ones).
* Removed extraneous white space.
* net_server settings are now also updated when the size of the
file changed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24552 a95241bf-73f2-0310-859d-f6bbb57e9c96
* small coding style cleanups
* made the config window a bit more font sensitive
* removed unused code in AboutRequested, since change 19593 there is no Be anymore in the about text
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24517 a95241bf-73f2-0310-859d-f6bbb57e9c96
* if there are printers but no default one, show only the printer panel without the add dialog
* adjusted the alert message accordingly
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24516 a95241bf-73f2-0310-859d-f6bbb57e9c96
style couldn't be found, ie. when looking for "Roman", "Regular", and
"Book" are accepted, too, and "Italic"/"Oblique" are now synonyms as
well.
* This prevents StyledEdit from using the "Condensed" style when it does
not find a certain font.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24443 a95241bf-73f2-0310-859d-f6bbb57e9c96
* It is necessary to store the local origin and scale of a view state, at
least for the clipping region and especially because the scale affects the
clipping region. Ie origin and scale of one state affect the clipping region,
at the time the clipping is evaluated, ie
SetOrigin(...);
ConstrainClippingRegion(...);
is equivalent to
ConstrainClippingRegion(...);
SetOrigin(...);
The current client provided clipping region at the time of PushState()
always constrains the region of the new state. The previous region
and the current local clipping may have their own individual origin and
scale.
To support all this, I needed to store origin and scale of each state on
the stack, but I do cache the combined origin and scale. Caching only
the combined region is not possible though. So the new implementation
is slower than the previous, but more correct.
* Refactored "copy constructor" from DrawState, which is not really a copy
constructor anyways, made it private. It is only used by PushState().
* Removed some dead code from DrawState.
All this improves Firefox redraw issues a tiny bit, but does not fix them.
Either I am not covering Firefox needs with my test app, or the bug is
somewhere else. At least Haiku behaves like BeOS with regard to client
clipping regions and the state stack now...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24428 a95241bf-73f2-0310-859d-f6bbb57e9c96
maybe this should be the assembler version we use for x86, but is probably
fine for the purpose of the test environment (only BString uses this)
* Fix semantics of DrawingEngine::CopyToFront() which I recently introduced,
for the fake accelerant of the test environment, we do need to call
Invalidate(), not CopyBackToFront() directly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24422 a95241bf-73f2-0310-859d-f6bbb57e9c96
169.254.0.x, as this is the IANA reserved address for default
configuration.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24415 a95241bf-73f2-0310-859d-f6bbb57e9c96
and an invalid desktop message port...
* Desktop::Init() now checks if VirtualScreen::fHWInterface is valid, and exits
if not. This can happen if you don't have a graphics driver, and turn on on-screen
debug mode in the boot loader (such that you already see the messages from the
boot loader).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24371 a95241bf-73f2-0310-859d-f6bbb57e9c96
to take the current effective drawing region of the view, but converted to
local coordinate space. Untested as of yet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24361 a95241bf-73f2-0310-859d-f6bbb57e9c96
back to front copies in Window for updates. When in an update session,
any back to front copies are turned off. When the update session ends,
the whole region is copied at once. This has two effects: For once, it
avoids a lot of unnecessary copies (for example, rendering text copied
the background and then the same area for the text again). But even more
effective, it changes the entire drawing of any Haiku app to be completely
flicker free. Provided it happens in the normal Invalidate()/Draw() cycle.
And of course all this only works for double buffering mode, ie VESA.
Potentially, I might have overlooked something, so that this patch could
result in some drawing glitches, but in my testing, I have seen none yet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24354 a95241bf-73f2-0310-859d-f6bbb57e9c96
rectangle area that is touched by a drawing command.
* Added a CopyToFront(BRegion) method which copies a complete region from
the drawing/back buffer to the front buffer.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24353 a95241bf-73f2-0310-859d-f6bbb57e9c96
of BDirectWindows for setups where the app_server uses double buffering mode.
I didn't test the change, but the way the cursor is optionally copied into
the bitmap (which might now be not 32 bpp) looks very flexible.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24346 a95241bf-73f2-0310-859d-f6bbb57e9c96
cleared which have no app_server link (B_BITMAP_NO_SERVER_LINK).
* Check the allocation of the BWindow in BBitmap for view accepting bitmaps.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24344 a95241bf-73f2-0310-859d-f6bbb57e9c96
instance by introducing Window::InitCheck(), use new (nothrow).
* Window is responsible for the DrawingEngine instance, but forgot to delete
it.
* OffscreenWindow is no longer special, every Window owns a DrawingEngine,
no need to delete it anymore, but since it already deletes the HWInterface
instance, it needs to detach the DrawingEngine from it.
* Use new (nothrow) in OffscreenWindow as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24308 a95241bf-73f2-0310-859d-f6bbb57e9c96
(now WorkspacesView), OffscreenWindowLayer.
* Renamed ServerScreen.cpp/h to Screen.cpp/h (the class was already called
Screen).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24303 a95241bf-73f2-0310-859d-f6bbb57e9c96
hide it (because of different argument types, BRect vs. IntRect).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24302 a95241bf-73f2-0310-859d-f6bbb57e9c96
more than one of them at the time.
* Changed ViewLayer::FindView() to FindViews() that collects all views
with the given flag set, not just the first one.
* Made ViewLayer::AttachedToWindow() and DetachFromWindow() virtual,
WorkspacesLayer now overloads them to register itself with the window and
the desktop.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24300 a95241bf-73f2-0310-859d-f6bbb57e9c96
next window to get focus after the current one is gone. This fixes the
strange behaviour when using right-click to send the current window to
the back.
* When FFM is active, Desktop::SendWindowBehind() will now choose the
new focus window to be the one under the mouse, overriding the focus
list.
* Desktop::SendWindowBehind() will now also call _SendFakeMouseMoved()
if necessary.
* Removed Desktop::fFocusFollowsMouse; it was not used or
maintained anywhere.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24269 a95241bf-73f2-0310-859d-f6bbb57e9c96
help. However it appears I might have fixed the GL apps drawing over
other windows. Cannot reproduce this problem anymore, but it may be
that this bug doesn't show on my new setup (32bit double buffered VESA).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24267 a95241bf-73f2-0310-859d-f6bbb57e9c96
of the last focus.
* When choosing a new focus window, this list is now used to find the
new focus window instead of just choosing the next window in the
workspace list.
* With the normal mode mouse, this shouldn't change anything, but with
focus follows mouse turned on, this will behave much better if you
don't actually move the mouse - and it also fixes bug #1886.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24234 a95241bf-73f2-0310-859d-f6bbb57e9c96
a BTextView in order to be able to display multiline
panel text (since BStringView can't handle this). However,
while they correctly set the background panel color, they
neglected to set the font style/color to that used by panel.
Fixed. This makes shutdown/restart dialogs properly color sensitive.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24226 a95241bf-73f2-0310-859d-f6bbb57e9c96
MIME type guessing.
* Now, if the specific MIME type exists, it will be chosen, if it doesn't,
the generic MIME type is chosen. If that does not exist either, the most
generic is chosen (a.k.a. "text/plain").
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24187 a95241bf-73f2-0310-859d-f6bbb57e9c96
and the net_server; the network stack now does this internally since r24170;
it worked for IPv4 only, anyway.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24171 a95241bf-73f2-0310-859d-f6bbb57e9c96
parameter for the length of the arrays, so that even if the char/byte
counts do not match, no memory is overwritten anymore.
This fixes bug #1862; .canna obviously contains invalid UTF-8
characters, or there is a bug in StyledEdit (or deeper) and it doesn't
call BFont::GetEscapements() correctly.
* Fixed some cases of unchecked allocations in the font handling methods
of ServerApp, added TODOs to all other ones.
* Improved error code when creating a window fails.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24160 a95241bf-73f2-0310-859d-f6bbb57e9c96
without a previous call to ConfigPage, as this would fail without any notice...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24157 a95241bf-73f2-0310-859d-f6bbb57e9c96
just like Vera, but it has some more glyphs. Actually we could get rid
of Vera completely.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24143 a95241bf-73f2-0310-859d-f6bbb57e9c96
used the BRect version of HideSoftwareCursor() but then called
ShowSoftwareCursor() unconditionally.
* Renamed Hide/ShowSoftwareCursor() to Hide/ShowFloatingOverlays().
* Removed no longer needed FontLocker.
* Implemented AutoFloatingOverlaysHider and got rid of a lot of
code duplication this way.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24095 a95241bf-73f2-0310-859d-f6bbb57e9c96
workspaces view can now be any view in the hierarchy.
* Added private view flag kWorkspacesViewFlag that identifies such a
view - note though, that you must not remove a view before closing or
hiding its window for now (and that you still need to set the
kWorkspacesWindowFlag, too).
* Fixed Workspaces check for valid screen coordinates; after a crash, it
managed to open its window offscreen for me.
* Added a ViewLayer method FindView() that finds a view with the
specified flags set.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24090 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Add check whether directory to store settings exists. If not, create it.
* Use global constant (like in DefaultManager.cpp) for path/file names.
* Cleaned up a little bit and made debug output only appear in case
debugging is turned on (meaning printf->TRACE).
-> Fixes#1531.
(I added a few more error checks to the code, maybe there should be even
more...)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24089 a95241bf-73f2-0310-859d-f6bbb57e9c96
was not used in case of 32 bit VESA modes. Gives a huge performance boost
for 32 bit VESA mode.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24084 a95241bf-73f2-0310-859d-f6bbb57e9c96
should prevent the app_server to send any update messages to the client. It
should just keep adding to the pending update sessions region until the client
enabled updates again. If anything is already in the pending session, an
update request will be send immediately.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24029 a95241bf-73f2-0310-859d-f6bbb57e9c96
entire screen when exiting the kernel debugger. It sets up a thread that sends
a message to the (currently hardcoded) desktop message looper. The desktop then
does mark the whole screen dirty which causes a full redraw.
Since interrupts need to be enabled I went with an asynchronous thread and
releasing a request sem in the add-ons' exit hook.
Added the add-on to the image as it shouldn't hurt to have it for now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24025 a95241bf-73f2-0310-859d-f6bbb57e9c96
initializers before sLogFile was created in the InputServer constructor.
Even moving the log file creation to a global initializer didn't help,
since the order is not guaranteed. So I changed the code to create the
log file on the fly in the PRINT method.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24014 a95241bf-73f2-0310-859d-f6bbb57e9c96
* the net_server leaked file descriptors for every opened session.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23987 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Since it didn't check if any mouse button was pressed at the time it was
called, it would still initiate a drag, and thus caused bug #1710.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23782 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Our behaviour differs a bit from how BeOS handles those windows, added a
comment to the code which explains that, and how we could change it if we
really wanted to.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23705 a95241bf-73f2-0310-859d-f6bbb57e9c96
views don't have a valid screen clipping yet. If then later we want
to invalidate the clipping of an entire hierarchie, the traversal stops
before reaching some of the child views, because the assumption was that
for any views with invalid screen clipping, their child views have invalid
screen clipping as well. Though this might cost a little performance, we
always invalidate the screen clipping of all child views, ignoring the
flag of the current view. Fixes ticket #1198 (garbled screen clipping of
E-Mail prefs and WonderBrush tool area when switching tabs).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23688 a95241bf-73f2-0310-859d-f6bbb57e9c96
in question as it used to find the view that is under the mouse (found
during a short phone session with stippi :-)). This fixes bug #1714.
* The local view clipping is still not correctly maintained by the
app_server, but that only affects the drawing now. I've added some
commented out code that give you some visual feedback on this problem
(ViewLayer::MarkAt()).
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23663 a95241bf-73f2-0310-859d-f6bbb57e9c96
with an unlimited count, we just drop it and schedule the next message
in the future. This way applications won't get swamped with pulse
messages after a longer KDL session.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23647 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Move most of MIME database support out of libbe and into registrar
* Use the (async) MessageDeliverer instead of a synchronous SendMessage in _SendMonitorUpdate
This fixes a deadlock when the message port of a MIME database watching
application gets full as documented in bug #1311.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23423 a95241bf-73f2-0310-859d-f6bbb57e9c96
* If two intersecting windows didn't change their position but their
order, the dirty region wouldn't contain the region that would need
to be updated because of that order change. This fixes bug #827.
* When a hidden window was on the new workspace (but not on the old one),
its region would be included in the dirty region, but shouldn't have
been. This caused the app_server to update a larger region than
necessary.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23398 a95241bf-73f2-0310-859d-f6bbb57e9c96
This fixes the bug described by Stefano in r23343.
* Therefore, I enabled cached menu windows again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23356 a95241bf-73f2-0310-859d-f6bbb57e9c96
mouse events would not be passed to the correct children of views with
B_DRAW_ON_CHILDREN flag set -> fixed. (fixes#1673)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23300 a95241bf-73f2-0310-859d-f6bbb57e9c96
by toggling pointers instead of assigning/transfering regions
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23272 a95241bf-73f2-0310-859d-f6bbb57e9c96
* cleanup the code in a few places
* fixed a bug where the border region would not be made empty if there
was a decorator previously, but there is no new one
* slight improvement for memory footprint of WindowLayer by using bit fields
for more of the flags
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23271 a95241bf-73f2-0310-859d-f6bbb57e9c96
* improve the placement of text in the shutdown window
* define constants for the width of the "stripe" and icon size
Thanks! Fixes#1697.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23270 a95241bf-73f2-0310-859d-f6bbb57e9c96
* fixed bitmap fonts for real (applied the wrong patch last time)
* some cleanup for coding style by myself (in other places)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23269 a95241bf-73f2-0310-859d-f6bbb57e9c96
* fixed rendering of certain chinese fonts
(I think it fixes rendering of bitmap fonts in general, but it should not
support rotated text AFAIKT, since that is only supported for vector fonts)
Nice work, Anthony, thanks!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23261 a95241bf-73f2-0310-859d-f6bbb57e9c96
* improved naming of some private BView functions and used our underscore
prefix
* added a _DrawAfterChildren method to BView which does the necessary setup
and calls the DrawAfterChildren hook
* call the new _DrawAfterChildren method in the BWindow implementation, this
was easy since the view tokens are already hierachically sorted
* implement support for B_DRAW_ON_CHILDREN in the app_server's ViewLayer, it
simply means that children are ignored for the views clipping region, any
drawing methods will paint over children (therefor the B_DRAW_ON_CHILDREN
flag is even properly named)
With these changes, support for B_DRAW_ON_CHILDREN and the DrawAfterChildren()
hook are implemented and behave exactly as on R5 as far as I can tell, also
for the view background painting.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23154 a95241bf-73f2-0310-859d-f6bbb57e9c96
now checks if the fOwner allocation went fine (and returns B_NO_MEMORY
in case it didn't). Since it can fail, inherited classes should call it
as well (I modified MouseInputDevice's and KeyboardInputDevice's
versions for now)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23106 a95241bf-73f2-0310-859d-f6bbb57e9c96
position on screen (fixes drawing glitches in patterns when the view
was moved on screen (for example because the parent window got moved))
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23089 a95241bf-73f2-0310-859d-f6bbb57e9c96
Update the menu_info neverthless, when setting the ui_color for menu
backgrounds. Fixes bug #550.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23070 a95241bf-73f2-0310-859d-f6bbb57e9c96
Still needs code to save the values.
Also needs a way to access them from Decorator::UIColor(), but the DesktopSettings passed to the ctor can't be cached.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23024 a95241bf-73f2-0310-859d-f6bbb57e9c96
if not. This fixes bug #323.
* Now uses find_directory() instead of hard-coded add-on paths.
* A few more error checks.
* Cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22997 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The debug_server now sends the registrar messages whenever the debug alert
is shown, and also, if the user wants to debug the team.
* In the latter case, the registrar will now cancel a shutdown process.
* Also, it will now wait with the shutdown process until the user has
acknowledged the debugger alert.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22926 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Reduced rating of the color space - after all, the resolution is more
important.
* The EDID detailed modes are now scanned for the best mode available, this
could be done in various ways, so please report any problems you have with
it.
* Ignore resolutions below 640x350 - this should also fix bug #1615.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22908 a95241bf-73f2-0310-859d-f6bbb57e9c96
the timing of the original mode into account (I haven't tested if the computed
score makes that much sense, though).
* GetPreferredMode() now also works correctly for EDID data): it now returns
the correct status, and also constructs the mode correctly. Furthermore, it
will now search for the mode in the mode list, instead of using that mode
directly (so that it can take hardware limits into account).
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22778 a95241bf-73f2-0310-859d-f6bbb57e9c96
this information in the fValidClipping flag... which should prevent
any drawing code to run if Painter is not attached properly
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22736 a95241bf-73f2-0310-859d-f6bbb57e9c96
it can happen that a view's background region is outside the
framebuffer... for some weird reason, it doesn't get triggered
though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22725 a95241bf-73f2-0310-859d-f6bbb57e9c96
this fixes bug #1423, the loop interface removed the default route for the
other interface (didn't happen previously, as routes were bound to devices).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22723 a95241bf-73f2-0310-859d-f6bbb57e9c96
falls within the frame buffer bounds. This should not happen, and
I am going to search for the cause next, but at least app_server
dosn't crash anymore in this context. Left a comment on my findings
so far.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22721 a95241bf-73f2-0310-859d-f6bbb57e9c96
This should help to reduce the number of warnings imported code will throw
during compilation (helps a lot with tcpdump, for example).
* Since long is 64 bit on 64 bit platforms, we might want to think about doing
that change for the Haiku types int32 and uint32 as well.
* Fixed several occurences of hidden type problems.
* Fixed build of the stack and TCP under BeOS.
* Fixed incorrect typedef in socket_interface.h.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22643 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Named settings are only overwritten if they were an exact match (ie. it's
the very same monitor).
* The unnamed settings retrieval now has two passes, on the first it will
now ignore named settings. It will also only remove unnamed settings now.
* Added some TODO commments.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22632 a95241bf-73f2-0310-859d-f6bbb57e9c96
just the frequency.
* Previously saved modes are no longer supported, though.
* Screen modes are now stored with the monitor info it belongs to, IOW the
app_server will now choose a mode from the settings that fit your monitor
description. Driver support is required for this to work as intended.
* The changes are completely untested at this point, though, sorry (shouldn't
harm anyone, though) :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22622 a95241bf-73f2-0310-859d-f6bbb57e9c96
* in r22410 the unlock/relock was removed accidently from ServerWindow::_Hide()
before calling a desktop method.
* Desktop::ActivateWindow() no longer calls SetWorkspace() with the window lock
held.
* WorkspacesLayer::MouseUp() now uses the asynchronous version of SetWorkspace().
* AFAICT AS_HIDE_WINDOW, AS_SHOW_WINDOW, and AS_MINIMIZE_WINDOW don't need the
all window lock, reverted to standard single window lock.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22614 a95241bf-73f2-0310-859d-f6bbb57e9c96
working with it. The app_server would have crashed before if a graphics driver
could directly return a preferred display mode.
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accelerant (or the app_server via EDID info). It's still experimental
API, and opinions are welcome.
* Moved BPrivateScreen into the BPrivate namespace.
* Rewrote Screen.h.
* Introduced a BScreen::GetMonitorInfo() method, and implemented it in the
app server as well (ie. AS_GET_MONITOR_INFO).
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implemented; it now only returns wether or not the window is part of the
list specified by the index. This fixes bug #195 and #1553.
* HasInSubset() would report "true" for app-floating windows vs. modal app
windows which was wrong.
* Removed SameSubset() as it isn't needed at all.
* SubsetWorkspaces() now take the front window into account for floating
windows.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22549 a95241bf-73f2-0310-859d-f6bbb57e9c96
the accelerant, as well as its EDID info. B_GET_PREFERRED_DISPLAY_MODE and
B_GET_EDID_INFO are both optional. The preferred mode will be taken from the
EDID info if only the latter hook is implemented, or the former returned an
error.
* Currently, the app_server should correctly set the preferred mode on start,
but no accelerant supports that yet, so it's not really tested.
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of locking before processing the message (single/all window lock)
-> in most message cases, I could comment out the unlocking/locking which
switched to the different lock, because the required lock is now already held,
this removes some race conditions which were commented in the code already
* EventDispatcher::SetDragMessage() didn't lock the object, this would have
been bad if multiple windows tried to set a drag bitmap at once
* the Desktop object keeps track of mouse position and pressed buttons, so
that it doesn't need to lock the EventDispatcher for sending fake mouse
moves to windows on show/hide of windows (solves some cases of possible
dead locks with the new locking strategy)
* the keyboard EventFilter switches the current workspace asynchrnously from
the Desktop thread (another source of possible deadlocks)
* the "reader is trying to become writer" check in MultiLocker is only used
in DEBUG mode now
As a summary: It would be nice if ServerWindow used a readlock for all messages
it processes itself, and forwards all messages for which it needs a write lock
to the Desktop thread. All cases where either the Desktop or the ServerWindow
mess with the EventDispatcher are possible sources of deadlocks. This is solved
right now by making sure that the lock is released before using the
EventDispatcher.
I have not observed any deadlocks while switching workspaces and launching
many apps anymore, neither crashes. But I have not tested extensively except
for in the test environment. That being said, I could reproduce the problems
on first try before in Haiku.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22410 a95241bf-73f2-0310-859d-f6bbb57e9c96
client and the server. This should fix bug #1490, but I haven't tested it yet.
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at once with Tracker (eg. launching several text documents) - only the first one
would have been opened, and an error B_BAD_VALUE would have been reported for the
others:
* HandleAddApplication() did not return the correct token in case of a
pending registration; therefore, BRoster::_LaunchApp() would try to
check the registration with invalid arguments.
* HandleIsAppRegistered() put the pending registration requests into
the fIARRequestsByToken map using the wrong key, so that they could
not be found again.
* Minor cleanup (fixed indentation of not so temporary debug code).
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by now, I feel there is too much code involved in this... I guess I should
really move this to stuff to ViewLayer::ConvertToScreenForDrawing()...
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* put message codes for Begin/EndRectTracking() into giant switch... not
actually implemented though
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needs to be recalculated when the scale changes.
Also call ResyncDrawingState() in exit_state_change(). This fixes the
pen size test in FlattenTestPicture.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22215 a95241bf-73f2-0310-859d-f6bbb57e9c96
always put between window screens and modal all windows (before floating
all ones), so a BWindowScreen couldn't have menus at all.
Now, they behave more like floating app windows, just that they float above
all other application windows, such that all window feels (also BWindowScreen)
can now have menus.
* Reenabled keyboard redirection to the top most window in case it's a menu;
bug #1152 no longer applies due to the above change.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22149 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Since the app_server launched the input_server, it would also get notified
when the latter died via a signal - but LinkReceiver could return B_INTERRUPTED
in that case (it didn't check the return value of port_buffer_size()) which
the app_server misinterpreted and quit itself... this fixes the hanging part
of bug #1298.
* But the input_server still wasn't restarted, because the Registrar had it
still listed as being running. Now, the Registrar checks not just periodically
for died teams, it will also check for it when a new application registers
itself. This fixes the rest of bug #1298.
* Removed the old (disabled) R5 style input_server launch mechanism from the
app_server.
* MessageLooper now prints a bit more information when a port is supposed to
have been deleted.
* The default implementation of MessageLooper::_GetLooperName() is now
returning the name of the semaphore of its BLocker instead of "unnamed
looper".
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have become more expensive, so maybe it is better to do what I proposed
in the ticket comments, and move the rounding of drawing command coordinates
into ViewLayer::ConvertToTopForDrawing() instead of handling it in
DrawingEngine and Painter
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22060 a95241bf-73f2-0310-859d-f6bbb57e9c96
possibly making them a little faster too
* mess with decorator button size calculation to make the whole layout scale
more agreeable with the font size (no more fixed offsets/insets), but it
is work in progress
* DefaultDecorator no longer allocated the border color array, it is part of
the object now
* small memory footprint optimizations in ViewLayer, Decorator and WindowLayer
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22003 a95241bf-73f2-0310-859d-f6bbb57e9c96
* origin is given in "outer" coordinate system therefore if there is a
previous state it has to be transformed. Please review if this is
required in OffsetOrigin() too.
* in Transform() we have to scale relative to the view origin not (0 /
0).
- optimized SetScale: saved one division
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21993 a95241bf-73f2-0310-859d-f6bbb57e9c96
as Marcus pointed out, having it outside wasn't thread safe. Moved
PicturePlayer into the BPrivate namespace.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21982 a95241bf-73f2-0310-859d-f6bbb57e9c96
* after this change, I have not spotted "left behind" cursors again, but it
might just be bad luck...
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PicturePlayer to explain what we need to do. Don't write the
B_PIC_ENTER_STATE_CHANGE and B_PIC_ENTER_FONT_STATE ops until we fix the
problem (we don't care about them in our server side
implementation anyway). Font changes and state syncing work again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21940 a95241bf-73f2-0310-859d-f6bbb57e9c96
of the function table, so if someone passes a smaller table, we avoid
calling invalid pointers.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21939 a95241bf-73f2-0310-859d-f6bbb57e9c96
maybe this is too resource hungry, feel free to critisize... :-)
* the speedup is there, but not overwhelming
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21929 a95241bf-73f2-0310-859d-f6bbb57e9c96
AppendToPicture() (but still doesn't work :( ). Moved some functions
around in PictureDataWriter.h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21925 a95241bf-73f2-0310-859d-f6bbb57e9c96
kept in a list by ServerApp, and deleted by its destructor.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21924 a95241bf-73f2-0310-859d-f6bbb57e9c96