it to HOST_LIBSUBC++. Now it should be possible to remove HOST_LIBSTDC++
from the library list for build tools which don't use the STL -- it had
been added due to the Darwin peculiarity in the first place.
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a while ago that removed the incorrect automatic addition of Haiku header
directories in case of targets other than "haiku". The app server test
environment does now almost build again. The problem left is related to the
recent changes of the accelerant interface. I suppose someone in the knows
should decide if we can simply use our header or if special handling is
needed.
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* Added an inputrc to the image that should have the same effect as the recent
bash readline default changes for other apps that use readline.
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* Changed ResAttr rule to allow not deleting the file before writing the
attributes.
* Added application signatures for the runtime_loader and zbeos, just so that
they may have an icon, too (hint, hint) :-)
* As a side effect, this also let's FileTypes handle these two as apps (even
though they aren't), so that I can close bug #606.
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already exist, it won't be zeroed out. The image will still be
initialized with BFS, though. Handy for installing Haiku on a partition.
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* Use the new ComplexLayouter for the more complex layouting tasks.
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* Made use of qoca opt-in. You have to set the jam/environment variable
LAYOUT_CONSTRAINT_SOLVER to "qoca" to do that. Unfortunately it turned
the latest version of qoca is GPL (only earlier version were LGPL; the
license included in the downloadable archive was misleading), so we can't
use it. Complex layouts constraints that would require constraint solver
support are ignored until I've found a replacement.
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HaikuImage and enabled individually using the
AddOptionalHaikuImagePackages rule or all at once by setting
HAIKU_ADD_ALL_OPTIONAL_PACKAGES. In principle an optional package can
be any kind of addition to the Haiku image, but usually a zip file will
be downloaded from somewhere and unzipped onto the image. I've added a
WonderBrush package as an example.
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to do that is UnzipArchiveToHaikuImage. Cf. UserBuildConfig.sample for
a usage example.
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being copied onto the image even when updating only and alwaysUpdate
unspecified.
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for three different levels (from "Very Easy" to "Hard"). Have fun!
* Feel free to do a nicer icon!
* Stack.h is actually verbatim copy of a kernel header which we might want
to move to a more public place (like shared).
* ProgressWindow is taken from ShowImage, but adapted to suit different
needs.
* It seems to trigger a bug in the interface kit or app_server: when moving
the mouse around, the right border of a field is sometimes lost. This
does not happen in BeOS, and there is actually no code that looks responsible
for this - it might be an off by one error in the region code, though?
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It is loaded on boot, and the SCSI bus manager tries to scan its bus which
of course fails at the moment. Hope that helps :-)
* Moved the driver to its new location; it's a SCSI bus controller, so it
should be placed in busses/scsi.
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configure flag "--use-32bit" enabling 32 bit builds with a 64 bit host
compiler.
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- module name didn't have the "/device_v1" suffix (which is used to
differentiate device modules, as they can be everywhere in the path).
- ahci_get_supported_paths() now tells the device manager that it
exports a PCI disk device.
* Moved ahci out of the "scsi" sub-directory.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22041 a95241bf-73f2-0310-859d-f6bbb57e9c96
* boots Haiku successfully on 2 different test boxes here
* no longer screws up when trying to write to PCI config space :)
* Supports nVidia nForce chipsets
TODO:
* Make 4 channel SATA controllers work (currently only recognizes first 2)
* SATA PHY initialisation (needed for some BIOSes who might not do it)
Feel free to test this, and assign any problems with this driver to me.
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SELECT_UNAME_ETC_LIB with TARGET_ and introduced HAIKU_* and HOST_*
counterparts.
* Use HOST_NETWORK_LIBS for building remote_disk_server.
* Also got rid of {R5,BONE,DANO,HAIKU}_COMPATIBLE.
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as all directories that might be needed by private kernel headers (arch,
platform,... headers).
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of the host platform. The libtracker Jamfile seems to be the only one that
needs another exception.
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added $(HAIKU_GCC_LIBGCC) to HAIKU_KERNEL_ADDON_END_GLUE_CODE as suggested by Ingo
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computed as '.' which resulted in output path ending with '/.', causing mkdir to choke.
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AddDirectoryToHaikuImage with attributes does also work for directory
names with spaces now.
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(or rdef) files which will be converted to attributes and added to the
installed directory. Adjusted build_haiku_image script accordingly.
* Added directory data/image_directories, which is where the resource
files for the directories attributes shall be stored. As naming
convention I suggest using the target directory path with slashes
replaced by hyphens, e.g. home-config-bin.rdef for home/config/bin.
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* Added ResAttr rule, which converts resource (or rdef) files to a
file with attributes.
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manager, some drivers).
* Commented out nbd for the time being and added remote_disk.
* Consequent use of boot links.
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generates a C source file defining an array variable containing the file's
data. DataFileToSourceFile is the respective jam rule.
The idea is to directly built the boot archive into the boot loader for
network booting (and thus avoiding to download it from somewhere). In
case of PXE this doesn't work, though, due to restrictions to the size
of the NBP. Maybe Open Firmware is less restrictive.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21602 a95241bf-73f2-0310-859d-f6bbb57e9c96
work on arbitrary "containers". The image rules are just
specializations.
* Added rules, a definition file (build/jam/NetBootArchive), and a shell
script for creating a gzipped tar archive containing kernel and modules
required for network booting (the contents may need some fine-tuning).
ATM it can be built via the haiku-netboot-archive pseudo target. It is
generated in the output directory (e.g. "generated").
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To log in, user is "baron" (if you haven't overridden the $USER environment variable),
and the password is empty (ie. just press return).
Note, the password is currently hardcoded into src/system/libroot/posix/pwd.c.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21561 a95241bf-73f2-0310-859d-f6bbb57e9c96
relevant for the image creation.
* The CopySetHaikuRevision propagates the value of the
HAIKU_INCLUDE_IN_IMAGE variable from the source to the target.
* Propagate the value of HAIKU_INCLUDE_IN_IMAGE from "kernel" to
"kernel_$(TARGET_ARCH)".
Now "jam update-install kernel" should work as expected.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21527 a95241bf-73f2-0310-859d-f6bbb57e9c96
Gerald.
* Added Gerald Zajac and Jan Kloetzke to the list of contributors.
* Added the s3savage driver and accelerant to the image.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21478 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Use Object{Cc,C++}Flags instead of setting {CC,C++}FLAGS on the
objects directly.
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-The biggest problem with linking host libraries (libbe_build and libroot_build) was not having the source files compiled with the -fPIC flag. As far as I can tell, we want to do this on all of the other host platforms as well, so hacked the jam files a bit to add it.
Forgive me if I've committed more Jamfile sins.
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1. Deleted headers/shared/
2. Added a Jamfile to src/shared to build it into a static library libshared.a.
3. Removed my changes in the build/jam directory.
4. Have ShowImage include libshared.a.
I forgot to add AboutWindow.h to headers/private/shared. I will do that next.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21402 a95241bf-73f2-0310-859d-f6bbb57e9c96
despite being talked about repeatedly, does not currently exist.
Adding this required adding some new Jam rules to deal with this shared source
directory and headers. I had some fun figuring this out. Despite writing
articles about Jam in the Haiku newsletter a few years ago I still find Jam to
be a PITA at times.
But my solution seems to work pretty well. Basically you just call the rule
UseSharedSource and pass the name of the shared source file you want to use.
This rule sets up the header directories and the right Jam variables for the
source file. You then add the source file to the source list in the Application
rule like any other source file.
I also made the authors list sent to the about window constructor null
terminated instead of passing the size of the array, as suggested by Hugo.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21391 a95241bf-73f2-0310-859d-f6bbb57e9c96
/boot/beos/apps, but a folder containing links to _selected_
apps in that folder
* a new entry "Desktop Applets" has been added, which contains
all the apps that you either do or do not start at system boot,
but don't need frequent access to
* some apps have been hidden:
- ShowImage and Expander are usually not
directly started on their own, but through double clicking documents
- AboutSystem is invoked elsewhere from the Leaf menu, so it doesn't need
to clutter the Applications menu
* we almost introduced a third category for rarely used apps, but in the
end it would only have contained Installer, Icon-O-Matic and Diskprobe,
and we felt that it is ok to leave these in the Applications menu, as long
as their number is small
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21374 a95241bf-73f2-0310-859d-f6bbb57e9c96
manually because of some not-yet-fixed deficiencies in the disk device manager.
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compatibility relation to the official Haiku distribution. "official"
is for the official Haiku distribution itself, "compatible" for Haiku
Compatible (tm) distros, and "default" for all others (the default value
for the option). The build system variable HAIKU_DISTRO_COMPATIBILITY is
defined accordingly, and one of the
HAIKU_DISTRO_COMPATIBILITY_{OFFICIAL,COMPATIBLE,DEFAULT} macros is
defined for source code and rdefs.
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libroot). It's available in the kernel through the private
get_haiku_revision() and added to the kernel syslog output.
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building on Mac OS X (Darwin). A problem with makebootable remains.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21165 a95241bf-73f2-0310-859d-f6bbb57e9c96
platforms. Funny that it still isn't the default, anyway.
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also renamed their accelerants and settings files accordingly.
* Added Mandelbrot and GLDirectMode as demo applications.
* Moved CortexAddOnHost to /bin.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21010 a95241bf-73f2-0310-859d-f6bbb57e9c96
the image.
* Moved "nc" to the alphabetically ordered position.
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beginning of the string; it was formerly matched anywhere.
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xattrs. It can be enabled with the configure switch "--use-xattr". Note
that the amount of data stored in attributes may be limited by the used
file system -- e.g. AFAIK ext3 has a limit of one block (usually 4 KB)
for all attributes of a file, which might not suffice. XFS should be
fine, as should ReiserFS 3.6 (or any FS which stores attributes in
hidden files).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20609 a95241bf-73f2-0310-859d-f6bbb57e9c96
translators pass "true" (was used before), but I suppose most of them
don't really need it.
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shuffled "isExecutable" to the end. The new order favors the common use
cases. Adjusted all Addon invocations and while at it also removed
separate LinkAgainst invocations.
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with image files. E.g.
jam -q update-image libbe.so kernel_x86
will only build libbe.so and the kernel (if necessary) and copy them
onto the already existing Haiku image. The MIME DB will not be
reinstalled, and only those source directories will be copied for which
the AddSourceDirectoryToHaikuImage rule is given a second argument
(e.g. "1"). The image will otherwise remain unchanged.
The "update-vmware-image" and "update-install" work similarly for the
VMWare image and the directory installation respectively. Note that, due
to the way the VMWare image is created (prepending a header to the
standard image), the file itself is fully rebuilt, i.e. changes made
during the emulation will be lost after updating the VMWare image.
The feature requires Haiku's jam. With other jam versions a similar
effect can be reached by accordingly setting the HAIKU_IMAGE_UPDATE_ONLY
and HAIKU_INCLUDE_IN_IMAGE in the UserBuildConfig file.
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line to jam that contains build targets and that will be executed by
the build system after building the targets and replacing their
occurrences in the command line by their paths. The keyword indicating
such a command line is "run", targets are marked by a leading ":".
E.g.:
jam -q run ':<build>xres' -l :libtracker.so
This builds the xres tool for the host platform and libtracker.so for
Haiku, and afterwards lists the resources libtracker.so contains. Note,
that this feature requires using Haiku's jam version.
The functionality is implemented by the new RunCommandLine rule, which
can, of course, also be used in the UserBuildConfig.
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invocation, and NewUniqueTarget, which returns a unique target name.
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operate manually on digit lists, so they are certainly not fast and shouldn't
be used excessively, but at least it's possible to do calculations in Jam now,
should the need arise.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20596 a95241bf-73f2-0310-859d-f6bbb57e9c96
again for target libbe_test. Added respective syscall stubs and other functions
to libhaikucompat.a.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20447 a95241bf-73f2-0310-859d-f6bbb57e9c96
Integration patch from kaliber as of bug #1127, with a minor fix. Thanks!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20438 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added rule AddSourceDirectoryToHaikuImage to copy source directories
onto the image. They will be placed in /boot/home/HaikuSource/...
according to their relative path. This should make it a bit more
comfortable to use gdb as a source level debugger. Alas, the
directories have to be made known to gdb individually (with the
"directory" command). I guess we should update to 6.6...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20415 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The settings are still saved in "config/settings/BeMail Settings", though.
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with gcc 4. Fixed resulting build errors (gcc is more lenient for
headers in -isystem directories).
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* Added new rule HaikuSubInclude for more comfortable subdirectory inclusion.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20352 a95241bf-73f2-0310-859d-f6bbb57e9c96
turn off the inclusion of src/Jamfile, and the rule DeferredSubInclude to
include a subdirectory in UserBuildConfig. Together they allow a developer
working on a subproject to reduce jam's parsing time when only building the
subproject. Relevant mostly on BeOS; on Linux jam is pretty fast anyway.
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directory, the build system root directory, or the "src" directory is
now using the "haiku-image" target instead. The variable
HAIKU_ORIGINAL_JAM_TARGETS is set to the original JAM_TARGETS value, so
that a UserBuildConfig can base its decisions on it.
The feature is only available with Haiku's jam version.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20194 a95241bf-73f2-0310-859d-f6bbb57e9c96
stale dependencies after renaming or deleting object files.
This will avoid link error like the one that was caused by the
recent mesa update.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20148 a95241bf-73f2-0310-859d-f6bbb57e9c96
containing the Haiku SVN revision number which is used by uname(). The
value is 0 when built, but updated by the build system before copying
libroot to the image (new rule CopySetHaikuRevision).
* For AboutHaiku we no longer write the SVN revision number into a
resource. Instead we use the uname() info.
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debug only if you specify TEST_DEBUG. The debug binaries don't seem to
work right anyway.
Hopefully this didn't mess anyone up.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20061 a95241bf-73f2-0310-859d-f6bbb57e9c96
build Haiku. Uncomment it to define "-pipe" which may speed up your build process
a bit if you have enough memory (it's about 25% faster on a test case over here
with BeOS).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20015 a95241bf-73f2-0310-859d-f6bbb57e9c96
vmdkheader tool. New pseudo target haiku-vmware-image to build it.
Image default name is "haiku.vmdk", adjustable via the
HAIKU_VMWARE_IMAGE_NAME variable.
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without any argument specifier, and a(void); != a(); in C.
* Added the VMware graphics driver to the image.
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