Commit Graph

105 Commits

Author SHA1 Message Date
Stephan Aßmus 94a48ae276 * use a different message code for DrawString() with escapement delta
and DrawString() without
* this change also includes adding the penlocation to the shape to-screem
  coordinate conversion (temporarily breaks shape rendering, will be fixed
  in next commit)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21821 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-04 11:22:47 +00:00
Stephan Aßmus 2222864eed * complete overhaul of the font/glyph caching
* the previous AGG implementation is superfluous
* the new implementation is based on that one, but in a way that allows
  read/write locking to the list of cache entries (fonts) as well as
  read/write locking to the cached glyphs per individual font cache entry
* new GlyphLayoutEngine.h, which is to be the central place for layouting
  glyphs along the baseline.
  It handles the locking for getting the font cache entries.
  It works by giving it a template class GlyphConsumer which does the
  actual work.
* changed AGGTextRenderer to use the new font cache
* changed ServerFont::StringWidth(), and the bounding box stuff to use it
* changed DrawingEngine, it doesn't need the global font lock anymore
* our BFont thought that GetBoundingBoxesAsGlyphs and GetBoundingBoxesAsString
  is the same, which of course it isn't, hence the two separate functions...
  AsGlyphs just gets the bounding box of each glyph in a string, not treating
  the string as an actual word
  AsString adds the offset of the glyph in the word to the bounding box
* changed ServerProtocol.h accordingly for the different bounding box meaning


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21797 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-02 19:10:38 +00:00
Stephan Aßmus 38287e02af * completed my changes to DrawState handling, the current DrawingState
of the active ViewLayer is now always mirrored in the Painter instance
  of a ServerWindow, so that it doesn't need to be synced on every drawing
  command, this was previously incomplete for font handling
* removed the DrawState parameter from all the DrawingEngine functions
* adjusted ServerWindow and ServerPicture accordingly
* made sure that string related functions used by non-drawing related
  parts (ServerApp, Decorator) don't interfere with the current drawing
  state
* moved AS_SYNC handling from _DispatchViewMessage to _DispatchMessage,
  it is actually a window message and doesn't require fCurrentLayer to
  be valid
* fixed bug #1300, fCurrentLayer was not updated when a ViewLayer was
  deleted by client request which happened to be fCurrentLayer (I am now
  handling it so that the parent becomes the current layer, could be
  wrong)
* AGGTextRenderer is no longer using it's own scanline, which should save
  a few bytes RAM, the Painter already had such an object
* StringWidth() in AGGTextRenderer is now taking the escapement_delta into
  account
* Painter::StrokeLine() doesn't need to check the clipping as much, since
  that is already done in DrawingEngine
* if a ServerWindow message is not handled because fCurrentLayer is NULL,
  a reply is sent in case the messages needs it (client window could
  freeze otherwise, waiting for the reply for ever)
* removed unused AS_SET_FONT and AS_SET_FONT_SIZE
* added automatic RGBColor -> rgb_color conversion to RGBColor.h
* minor cleanup for 80 char/line limit



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21685 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-22 19:48:27 +00:00
Axel Dörfler cf2aeb201f * Implemented BDragger::{Show|Hide}AllDraggers() and its backend in the app_server.
This fixes bug #242. The value is currently stored in a separate file.
* Removed some unused codes from ServerProtocol.h.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20188 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-02-21 07:57:21 +00:00
Axel Dörfler ccf137b886 BWindow::IsFront() was implemented incorrectly - we actually need to query the
app_server for this; added a new AS_IS_FRONT_WINDOW command for this.
For example, clicking on the menu bar to bring windows to front in FFM mode
does work now.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19725 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-01-06 17:08:19 +00:00
Ryan Leavengood a06480efcb Addition of constant used when restarting the input_server within the
app_server. I added it at the end. Feel free to move it to a better spot, if
there is one. Note that putting it in the middle with require recompiling a lot
of things.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19614 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-12-23 22:56:18 +00:00
Axel Dörfler 7430a5bea6 Removed the superfluous (doubled) AS_MOVEPENTO as well. Also removed those old constants
from the ServerProtocol.h header.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19132 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-10-26 22:48:31 +00:00
Axel Dörfler 82584ab9c2 * Implemented AS_DIRECT_WINDOW_SET_FULLSCREEN so that it sets kWindowScreenFeel
when enabled, and B_NORMAL_WINDOW_FEEL when disabled. IOW when enabled, no
  other windows can interfere.
* Therefore, it's no longer necessary to have the screen_blanker window
  use kWindowScreenFeel - it will set its window to full screen as long
  as the blanker runs.
* Added a AS_APP_CRASHED notification in the app_server that will remove
  all kWindowScreenFeels from the windows of the crashed app.
* This is now used by the debugger to ensure that the debugger alert will
  be visible.
* Factored out a DesktopLink class out of the BRoster::_ActivateApp()
  method. This class is now also used in the new BRoster::_ApplicationCrashed()
  method as used in the debug_server (via BRoster::Private).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17785 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-06-09 21:46:40 +00:00
Stephan Aßmus b30e90211e added a way for BWindow to store and restore arbitrary decor settings,
currently those include only the tab location


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17583 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-05-25 12:01:28 +00:00
Axel Dörfler e55d041b59 Finally removed SERVER_{TRUE|FALSE} and lots of other unused constants from ServerProtocol.h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17237 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-26 09:33:08 +00:00
Axel Dörfler 21c8c925d8 * With Rudolf's information about relocating overlays, I changed the way memory
is managed for those bitmaps:
  - the shared client memory mechanism is used to allocate a small overlay_client_data
    structure that contains the actual buffer and a semaphore that you have acquire in
    order to access it.
  - LockBits()/UnlockBits() now have a function: you need to call them before accessing
    the overlay buffer, and you need to keep that lock until you're done with it.
* The overlay cookie is now an extra member of the ServerBitmap class.
* Removed fInitialized from ServerBitmap - IsValid() now just checks the buffer associated
  with the bitmap.
* ViewLayer::Draw() will now handle overlay bitmaps specially and will draw the overlay
  color instead of any contents (this is currently in ugly pink, but will become some
  dark color later on).
* All what's missing from actually being able to use overlays now is to configure
  them so that they are shown on screen. VLC will now show an empty pink window when
  overlay video is enabled.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17201 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-22 16:41:12 +00:00
Axel Dörfler 37b502f28b Implemented some more overlay support - the overlay bitmap is now allocated
via the graphics driver (but not yet shown on screen).
I probably got the meaning of the "overlay count" wrong - I guess that you
can allocate any number of overlay bitmaps, but can only see "overlay count"
on screen at a time (right now, I only allow to create "overlay count" bitmaps).
Stephan?


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17193 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-21 20:14:41 +00:00
Stephan Aßmus 39c9925fcf * implemented a BRegion pool per WindowLayer which is supposed
to cut down on BRegion related allocations, cannot really tell
  if it speeds things up
* used the new BRegion pool in WindowLayer and ViewLayer whereever
  a BRegion was used on the stack
* fixed the debugging stuff in MultiLocker - it will get you into
  the debugger if you
    - try to nest read locks
    - try to write lock when your are a reader already
    - don't match up nested locks when your a writer
    -> but only if you #define DEBUG 1 in the .cpp, is off by default now
* went over WindowLayer, ServerWindow, Desktop and a few other places
  and fixed the locking for use with the MultiLocker, the "a reader can
  not become a writer" is especially tricky, feel free to review the
  changes
* activated the MultiLocker, I tested this quite a bit, if there are
  problems simply turn on DEBUG and you should drop into the debugger
  right where the problem is... hope all is good


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17046 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-07 19:14:25 +00:00
Axel Dörfler 16ed1e1d15 * Removed headers/private/servers/app - everything is in src/servers/app now.
* Removed DisplaySupport.h, wasn't needed anymore.
* Removed private color set functions from InterfaceDefs.cpp - we might want
  something similar, but definitely not like that.
* Minor cleanup, added some missing licenses.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16831 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-18 16:42:14 +00:00
Axel Dörfler 9a44fdc97c * Implemented a new client allocation method: instead of having all bitmaps of
all teams in serveral server areas, and instead of having to eventually clone
  them all several times in BBitmap, we now have one or more areas per team,
  and BBitmap will only clone areas once if needed. As a side effect, this
  method should be magnitudes faster than the previous version.
* This method is also much more secure: instead of putting the allocation
  maintenance structures into those everyone-read-write areas, they are now
  separated, so that faulty applications cannot crash the app_server this
  way anymore. This should fix bug #172.
* Freeing memory is not yet implemented though! (although all memory will
  be freed upon app exit)
* There are now 3 different bitmap allocation strategies: per ClientMemoryAllocator
  (ie. via ServerApp), per area (for overlays, not yet implemented), and using
  malloc()/free() for server-only bitmaps.
* ServerBitmap now deletes its buffers itself.
* Cleaned up BBitmap and BApplication a bit.
* The test environment currently doesn't build anymore, will fix it next.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16826 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-18 13:43:26 +00:00
Axel Dörfler f19839c230 Some groundwork for overlay support. If someone wants to finish this, feel
free to continue (it would be nice to be notified before, though, in case
I get to it again in the next weeks).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16561 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-01 21:20:57 +00:00
Axel Dörfler bfe698736d * Implemented private do_window_action() function, used by the Deskbar to bring
windows to front (or minimize them).
* Desktop::ActivateWindow() no longer crashes in case the window to be activated
  is not on the current workspace - instead, it doesn't do anything at this
  point. IOW it doesn't handle workspace activation at all, yet.
* Renamed ServerWindow::GetWindowLayer() to ServerWindow::Window().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16550 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-28 18:31:16 +00:00
Axel Dörfler 62b5f42b35 * Fixed view deletion: _CreateSelf() and RemoveSelf() are now symmetrical, removing
all those error output from the app_server.
* AS_LAYER_DELETE now gets a token, no longer frightening choice of parent.
* Removed locking in RemoveChild(); it has to be called locked now.
* Removed AS_LAYER_DELETE_ROOT as it's no longer needed.
* Removed support from BView for being PR3 compatible.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16424 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-16 14:43:33 +00:00
Axel Dörfler f877af82fe * Implemented private functions do_minimize_team(), and do_bring_to_front_team()
used by the Deskbar (for "Hide All" and "Show All"). The latter doesn't work
  correctly yet, though, it just maximizes all windows of that application.
* Added a TODO to ServerWindow AS_MINIMIZE_WINDOW on how to make it work correctly.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16315 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-09 18:53:36 +00:00
Axel Dörfler 995ab7b3c6 The server now differentiates between hidden and minimized - that concept somehow
got lost, before.
It might not work 100% correctly yet, but it works good enough to hide the Tracker
status window from the Deskbar, and thus, fixing bug #133.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16314 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-09 18:28:29 +00:00
Axel Dörfler aa1f543799 Some work on cursors:
* Fixed a myriad of bugs all over the place, ranging from locking errors to
  deleting objects that don't belong to the one deleting them (hello HWInterface!)
* Almost all ServerWindow cursor stuff was broken; I've replaced all commands
  to set a cursor with a single one AS_SET_CURSOR.
* Renamed some cursor commands.
* Changed the (broken) way ServerApp::fAppCursor was maintained - the application
  cursor is now NULL as long as possible.
* Removed superfluous ServerCursor app signature stuff.
* The BApplication will no longer duplicate the default/I-beam cursors, it will
  just reuse the default ones which now have fixed tokens.
* As a result, changing the cursor is now working as expected, closing bug #102.
* Rewrote Cursor.h, renamed private members to match our style guide.
* Minor cleanup.

What's still left to be done is reference counting the cursor objects to make them
work right and reliable.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16237 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-05 18:14:14 +00:00
Stefano Ceccherini 8f3f25cf63 Merged the four AS_LAYER_DRAW_BITMAP handlers into just one handler
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15842 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-01-04 12:15:58 +00:00
Axel Dörfler 93052717b0 Renamed AS_LAYER_GET_{DRAW|BLEND}_MODE to *_{DRAWING|BLENDING}_MODE.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15717 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-29 15:06:24 +00:00
Axel Dörfler e351ecb78d Renamed BView::_SetViewImage() to _SetViewBitmap(), and AS_LAYER_SET_VIEW_IMAGE
to AS_LAYER_SET_VIEW_BITMAP.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15716 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-29 14:52:43 +00:00
Stefano Ceccherini 66080bed4a Sorry for breaking the build
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15668 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-25 10:43:24 +00:00
Stefano Ceccherini 700b38edc4 Started porting WindowScreen to haiku
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15612 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-20 14:31:26 +00:00
Axel Dörfler ab6a6bed3a * Renamed direct window commands
* Removed unused cruft from ServerProtocol.h


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15468 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-10 15:23:02 +00:00
Axel Dörfler fc70d6db87 * Renamed AS_LAYER_INVAL_{REGION|RECT} to *_INVALIDATE_*.
* Removed unused AS_LAYER_INVALIDATE.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15467 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-10 15:12:28 +00:00
Axel Dörfler c072e9f1f5 * BWindow::AddToSubset()/RemoveFromSubset() no longer send their team ID; this
is known by the server, anyway.
* B_MODAL_SUBSET_WINDOW_FEEL now also works as expected.
* Renamed AS_REM_FROM_SUBSET to AS_REMOVE_FROM_SUBSET.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15285 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-02 16:07:02 +00:00
Axel Dörfler c3b8f9f69a Added a very simple "code_to_name" utility that will print out the name of
an app_server code. It's always up-to-date as it just reads the header
directly.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15148 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-25 14:53:34 +00:00
Axel Dörfler 6450b76dd4 Next big step in the event handling:
* RootLayer's mouse event processing is now at its minimum - the
  EventDispatcher handles them now. As a result, a window will now
  get only one message per event.
* RootLayer adds "_view_token" to mouse moved messages that specify
  the view currently under the cursor.
* There is now a mouse event layer in RootLayer that gets preferred
  when it's set - this is now used for the window moving instead of
  the previous mechanism.
* changed the previous DistributeMessage() to an UnpackMessage()
  method following Adi's suggestion.
* caveat: some things might be functionally broken in RootLayer now
  because of removing the mouse notification stuff.
* "be:transit" handling is now done completely client side by
  BWindow::_SanitizeMessage(() (similar to what the input_server does).
  This should also make the mechanism pretty robust, since every
  B_MOUSE_MOVED message can now trigger the view transit (in case a
  message is lost). B_WINDOW_ACTIVATED messages should be generated
  client side as well.
* renamed AS_LAYER_GET_MOUSE_COORDS to AS_GET_MOUSE as it's not a
  layer specific command, and also gets the mouse buttons.
* B_MOUSE_* messages from the up server now contain only a "screen_where"
  field; "where" (in window's coordinates) and "be:view_where" are
  added in BMessage::_SanitizeMessage().
* messages that don't have a valid target in the looper are now
  dropped instead of being sent to the looper - this should be done
  in BLooper as well, though.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15087 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-23 15:17:58 +00:00
Axel Dörfler f759822327 * the new input event dispatcher is now actually used, although it doesn't
distribute any messages to the clients yet.
* removed the working thread from RootLayer - for now, its event handlers are
  still called using input filters in the new event dispatcher, though (to
  get things started).
* ServerApp is now using a BMessenger to identify its client, and no longer
  stores the port/token separately.
* the input_server handshake is a bit simpler now, as it can now just reply
  to the app_server message, removed unused code from ServerProtocol.h
* calmed down the MultiLocker (it always printed thread statistics on startup,
  because it's compiled in debug mode).
* removed the cursor thread stuff from AppServer.cpp
* the new event dispatcher now uses a cursor thread when supported (only in
  native mode, not in the test environment), although it improves cursor
  movement under Qemu, the effect is not as good as expected - this might
  need some more investigations (might just be a thread priority problem).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15012 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 11:30:06 +00:00
Axel Dörfler 6c17d02551 * Introduced a new handshake between input_server and app_server, and some
temporary handling code in the app_server.
* RootLayer no longer creates the input_server messaging port - this is now
  the responsibility of the input_server.
* Moved AS_CREATE_[OFFSCREEN_]WINDOW from ServerApp::_MessageLooper() to
  _DispatchMessage().
* The RootLayer thread is now started as soon as the input_server is there.
* removed or disabled any input_server stuff in the AppServer class.
* removed old message commmands to the app_server.
* Removed the R5_CURSOR_COMM and HAIKU_APPSERVER_COMM definitions: the
  input_server is now automatically built correctly depending on the target.
* InputServer::EventLoop() plays now safe and checks for error conditions.
* InputServer::EnqueueDeviceMessage() seems to leak memory, added TODO about
  this.
* InputServer event loop messaging uses ports for inner-app communication - why?
* The InputServer event loop thread is no longer killed on exit, it just quits
  when its port is gone.
* Minor cleanup in input_server.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14949 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-15 19:59:53 +00:00
Axel Dörfler b66d753712 * Prepared the BScreen and BPrivateScreen class to be used with multiple monitors.
* BPrivateScreen now buffers its frame for 0.1 seconds (so that calling it several
  times in a row is both consistent and cheap).
* Added GetFrameBufferConfig() call to the HW interface (and implemented it).
* Added server commands AS_VALID_SCREEN_ID, AS_GET_NEXT_SCREEN_ID, and
  AS_GET_FRAME_BUFFER_CONFIG.
* BPrivateScreen::BaseAddress() and BPrivateScreen::BytesPerRow() are now working.
* minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14915 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-14 14:36:12 +00:00
Axel Dörfler d9525baaf5 * Forgot to update Screen.h with the last commit...
* Introduced and implemented AS_GET_SCREEN_ID_FROM_WINDOW - it only returns B_MAIN_SCREEN_ID,
  though.
* renamed ServerWindow::fHandlerToken to fClientToken.
* The BScreen(BWindow *) constructor now really asks the server for the screen ID.
* ServerApp::fWindowList is now a BObjectList.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14910 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-14 12:08:21 +00:00
Axel Dörfler 2b7b3ade5c Added more or less empty "begin/end transaction" handling in ServerWindow.
Right now, only the updates are disabled as a start. I am not sure what else
we can do here, but there probably is something :-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14855 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-11 14:25:12 +00:00
Axel Dörfler d0a688ee92 Introduced and implemented new font command AS_GET_DEFAULT_SYSTEM_FONT that returns
the default fonts of the app_server.
Moved some font command implementations around to group them a bit better.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14800 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-09 18:34:48 +00:00
Axel Dörfler e37155c670 * The font list is now cached client-side. The app_server is only queried for
updates.
* Optimized retrieving the font list from the server.
* This greatly simplifies the app_server communication for getting the font
  list as well - there are now only 2 commands instead of 6.
* Moved extra font flags creation from ServerApp to FontStyle::Flags().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14751 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-07 16:19:40 +00:00
Axel Dörfler b2cc345461 More font work:
* Simplified server communication a bit: instead of separate queries for font
  direction, "is fixed", ... there is now a private extra flags field that is
  filled on demand.
* The server command names now describe what the command does, and are not simply
  named after the BFont method (AS_SET_FAMILY_AND_STYLE vs. AS_GET_FAMILY_AND_STYLE_IDS).
* Replaced B_SET_SYSFONT_{PLAIN|BOLD|FIXED} with a single B_GET_SYSTEM_FONTS.
* Rewrote Font.h and added our license.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14741 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-07 11:02:39 +00:00
Axel Dörfler 6f121769ad * Added and implemented AS_GET_FONT_FILE_FORMAT - currently, it returns always
B_TRUETYPE_WINDOWS, though.
* possibly returned an uninitialized error code in some BFont methods.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14622 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-01 18:21:04 +00:00
Axel Dörfler b8cde4497e More font work:
* simplified BFont::SetFamily*() server communication - there is now only
  AS_SET_FAMILY_AND_STYLE left, but at least that one works correctly.
* BFont::fFace is now always updated correctly.
* Moved the fFace masking to the server - BFont doesn't know enough to do
  this correctly, anyway.
* Only one version of get_font_style() worked correctly.
* Font family/style ID and index were used completely mixed up - this
  would have become an issue as soon as the font list changes during
  runtime.
* Enabled AS_GET_FONT_DIRECTION again - missing functionality should only
  be taken into account on lowest level as long as it can be emulated.
* Made FontServer a bit clearer to use (more to come).
* fixed several allocation leaks in the font server communication.
* New FontStyle::Direction() method, that currently only returns
  B_FONT_LEFT_TO_RIGHT, though.
* more cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14618 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-01 16:28:01 +00:00
Adi Oanca 70a4b5ce1e We don't need those message codes anymore.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14491 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-10-24 16:20:51 +00:00
Jérôme Duval af86ce75a0 copyright update
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14058 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-08-24 15:08:32 +00:00
Jérôme Duval 2b1263bedf reworked BFont::GetStringWidths and BFont::StringWidth
implemented BFont::GetEdges


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14057 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-08-24 14:50:41 +00:00
Stefano Ceccherini feee8cf2e2 Added client side implementation of BDirectWindow (haiku). I hope I didn't break the build on Dano. If it's the case, please tell me.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13842 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-28 16:50:32 +00:00
Axel Dörfler 770c05d6cc The Desktop class now gets its own message processing loop: moved application
creation/deletion (and management) over to that class.
ServerApp now gets a desktop pointer, and no longer uses gDesktop.
Converted private MessageLooper::_MessagePort() to a public method MessagePort()
so that the looper can be addressed from elsewhere without using PostMessage().
Added a real basic message loop to MessageLooper::_MessageLoop().
BApplication now only asks the app_server to get its desktop object which should
now be used for everything that's not in the realm of the application.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13824 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-25 21:08:34 +00:00
Ingo Weinhold 18b5424c5f * Implemented BRoster::ActivateApp().
* Added the respective case statement in AppServer::DispatchMessage().
  The code that actually activates the app is still missing.
* Removed the remnants of the old way of notifying the registrar about
  what app got activated (the activated client window did that).



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13820 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-24 21:10:33 +00:00
Axel Dörfler ef8810f2ad Extracted the settings stuff from the Desktop class. If you now need to access
the desktop's settings, you have to do something like this:
	DesktopSettings settings(desktop);
	settings.SetMouseMode(mode);
The advantage of this is that this object is fully locked, and cannot lead to
corrupted settings anymore. Also, the settings will stay the same until you
delete the object again.
Updated all accesses to use this new API.
Removed no longer used FFM messages.
Implemented AS_{GET|SET}_MENU_INFO for future use.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13719 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-17 16:25:48 +00:00
Stefano Ceccherini 16046321cc Implemented BPrivateScreen::ReadBitmap(), but the guts are still missing
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13665 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-13 22:33:52 +00:00
Axel Dörfler 2b1246d968 Renamed AS_WINDOW_TITLE to AS_SET_WINDOW_TITLE.
Fixed handling in ServerWindow as stippi's latest commit broke it.
It's now properly done with a separate ServerWindow::SetTitle() method,
that will also take care to rename the window's thread.
Changed naming the window thread in the app_server to "w:<team>:<title>".


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13461 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-05 19:20:19 +00:00