collection of no-op methods, which could as well be implemented in
BPartition itself. This makes the Delegate hierarchy unnecessary:
MutableDelegate becomes Delegate, and we save a few casts as a side
effect.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22547 a95241bf-73f2-0310-859d-f6bbb57e9c96
builds the object hierarchy, the second will (in case of MutableDelegate)
let the disk systems do their initialization. This way the disk systems
already find a fully functional object hierarchy they can work with.
* Child creation also takes a partition name as a parameter, now.
* Implemented BMutablePartition child creation/deletion.
* The BDiskSystemAddOn/BPartitionHandle::Validate*() methods return a
status_t instead of a bool, now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22540 a95241bf-73f2-0310-859d-f6bbb57e9c96
system add-ons. First work to make this class usable for them.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22539 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Removed private AutoDeleter class. The shared ArrayDeleter is used instead.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22538 a95241bf-73f2-0310-859d-f6bbb57e9c96
have been a problem though, since the iterated container is a list.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22535 a95241bf-73f2-0310-859d-f6bbb57e9c96
- this is my first commit, so i'm really looking forward to work with you guys :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22523 a95241bf-73f2-0310-859d-f6bbb57e9c96
can be used (and is, by _init_interface_kit()) to initialize the ...
er... default instance of
PaletteConverter using the system color map, thus avoid building the
list of colors, which takes some time. Fixes bug #505.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22508 a95241bf-73f2-0310-859d-f6bbb57e9c96
hence CancelInputMethod()), but it implements part of it. To avoid code
duplication, I added a private _SetRunArray() call, which does most of
the work, except cancelling the input method, and calling Refresh().
Removed some unneeded code from CancelInputMethod(), some small changes
in HandleInputMethodChanged.
-Questa linea, e quelle sotto di essa, saranno ignorate--
M src/kits/interface/TextView.cpp
M headers/os/interface/TextView.h
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22489 a95241bf-73f2-0310-859d-f6bbb57e9c96
functionality of the kernel add-ons will be moved into userland, which
will simplify the kernel-side significantly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22481 a95241bf-73f2-0310-859d-f6bbb57e9c96
BPartition structure with the data retrieved from the kernel. For new
partitions the field is not set in the next step and later code would
use an initialized pointer.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22471 a95241bf-73f2-0310-859d-f6bbb57e9c96
parent (not the child) partition, now. A method with the old semantics
is probably needed, too, but before creating a child partition, one
obviously doesn't have a child to pass yet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22469 a95241bf-73f2-0310-859d-f6bbb57e9c96
indirectly, and since InsertText() is called inside
BTextView::HandleInputMethodChanged(), this method would see fInline
slip away from under its feet.. Now we call the BTextView version
explicitly. Fixes bug #1022, although I'm not sure if this is completely
correct.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22444 a95241bf-73f2-0310-859d-f6bbb57e9c96
error if the provided bitmap was B_CMAP8, now BIconUtils will convert the
icon to B_CMAP8
-> this behaviour is a little inconsistent compared to what happens when
reading icons from attributes, there, the CMAP8 icon is prefered in case
such a bitmap is passed, even if a vector icon exists. I am not really
sure which behaviour is better. For a consistent UI, maybe it is better
to prefer the vector icon always. I've added a note to BAppFileInfo.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22414 a95241bf-73f2-0310-859d-f6bbb57e9c96
client and the server. This should fix bug #1490, but I haven't tested it yet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22388 a95241bf-73f2-0310-859d-f6bbb57e9c96
characters first, and then falls back to take everything. fTrigger is now
uint32 and works with all unicode characters; unlike in BeOS, the
MenuTriggerTest application now works correctly in Haiku.
* fTriggerIndex is now a character position, not a byte position of the label;
this allows BMenuItem::DrawContent() to draw the trigger at the correct
position, even if there are multi-byte UTF-8 characters.
* The above fixed bug #1506; triggers are still not working, though.
* Rewrote Menu.h header.
* Renamed all private methods (that are not called by BWindow) to have the
underscore prefix.
* Removed unused methods.
* Some minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22384 a95241bf-73f2-0310-859d-f6bbb57e9c96
takes menu margins into account, drawing is now fully scalable)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22371 a95241bf-73f2-0310-859d-f6bbb57e9c96
the BeBook mentions it does
* make sure the view is invalidated on resize
* needs more fixes (for example GetPreferredSize() does not take everything
into account)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22370 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Clear fMinMaxValid when a new constraint is added. "Height for width"
constraints are therefore no longer ignored.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22343 a95241bf-73f2-0310-859d-f6bbb57e9c96
be considered redundant, although they weren't. We do now use smaller
"unlimited" sizes which we can add without risking overflow, and can thus
correctly identify redundant constraints. This fixes the
SplitterGridLayoutTest1 in the LayoutTest1 app.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22337 a95241bf-73f2-0310-859d-f6bbb57e9c96
properties (like the weight or min/max) would be ignored, besides memory
being leaked.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22336 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Use the new ComplexLayouter for the more complex layouting tasks.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22335 a95241bf-73f2-0310-859d-f6bbb57e9c96
made it conditional, added/modified comments documenting the maths and
algorithms.
* Refactored quite a bit in ComplexLayouter and added special handling for
the case that the desired solution is already feasible.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22334 a95241bf-73f2-0310-859d-f6bbb57e9c96
If a Tab is partially out of the window, clicking on it to make it the
active tab will scroll it to be completely visible.
The best solution would probably be having a way to scroll through the
whole list of tabs, or something like this. But for now, at least, makes
the tabbed terminal a bit more useful.
Thanks!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22325 a95241bf-73f2-0310-859d-f6bbb57e9c96
that share the same signature - so that this feature is now consistent to what the
Deskbar does.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22304 a95241bf-73f2-0310-859d-f6bbb57e9c96
do_minimize_team() (which is what the Deskbar does when you select
"Hide All").
* Added keyboard shortcuts to minimize, and zoom a window, and to hide
the whole application (Cmd+Ctrl+M/Z/H respectively). The former two
are also present in Dano and up.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22302 a95241bf-73f2-0310-859d-f6bbb57e9c96
implementation which used the qoca constraint solver. It does the min/max
computation itself -- thanks to Peter Moulder for hinting that we're actually
dealing with separation constraints and proposing an algorithm. The actual
layout is done with the help of an active set method based optimizer.
The test results look very good so far. The code needs some cleanup (debug
output, math comments, special handling for some cases) and is therefore not
yet enabled by default.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22288 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Made use of qoca opt-in. You have to set the jam/environment variable
LAYOUT_CONSTRAINT_SOLVER to "qoca" to do that. Unfortunately it turned
the latest version of qoca is GPL (only earlier version were LGPL; the
license included in the downloadable archive was misleading), so we can't
use it. Complex layouts constraints that would require constraint solver
support are ignored until I've found a replacement.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22235 a95241bf-73f2-0310-859d-f6bbb57e9c96
side if in fixed size mode in ResizeToPreferred, this fixes
the menu bars going out of view bounds in a lot of apps using
fixed size fields, like Screen
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22230 a95241bf-73f2-0310-859d-f6bbb57e9c96
* put message codes for Begin/EndRectTracking() into giant switch... not
actually implemented though
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22220 a95241bf-73f2-0310-859d-f6bbb57e9c96
If I may say so, I find this code extremely messy and in desperate need for
refactoring. The bad news is that selection flickers now - the columns which
don't need to be drawn at all. I printed some debugging info in
BTextWidget::Draw() and it appears that for a single selection state change,
at least four invokations of BTextWidget::Draw() will result. Sometimes many
more. Since the code calculated the dirty rects wrongly in many places, it
appears that this bug might not have shown before. Like I said, the code is
a mess and there is not a single place for invalidating poses, so I am not
surprised why tons of invalidations arrive. :-/ Maybe I should make myself
more familiar with Tracker... or revert my text outline patch. :-P
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22190 a95241bf-73f2-0310-859d-f6bbb57e9c96
in SetFamilyAndStyle(), this should fix stuff like IsFixed() not working
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22189 a95241bf-73f2-0310-859d-f6bbb57e9c96
centered. At least renaming a file in tracker looks a bit better now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22139 a95241bf-73f2-0310-859d-f6bbb57e9c96
* invalidate the correct rect on WindowActivated() in case fDivider is not
correclty maintained
* don't cut off part of the label in Draw() by constraining the clipping in
case the placement of the label is a little different than intented
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22135 a95241bf-73f2-0310-859d-f6bbb57e9c96
text view, ignore the divider for this (application code could layout
the textview itself, and fDivider might not be maintained)
* change Draw() and TextInput::MakeFocus() accordingly
this fixes the weird placement of text controls in Beam
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22134 a95241bf-73f2-0310-859d-f6bbb57e9c96
in this case. Note that the public methods still let you copy and cut
the real text. Also prevented stealing passwords via scripting (not
tested, though). Fixes bug #1354
Got rid of the _BTextGapBuffer_::[] operator since using it creates less readable code.
Also Implemented _BTextGapBuffer_::RealText() and used it instead of Text() inside BTextView. Will make sense later.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22129 a95241bf-73f2-0310-859d-f6bbb57e9c96
(needs to account for the parts that the BMenuField draws, ie the shadow
on the right)
* fixed follow mode of BMenuBar in fixed size mode (B_FOLLOW_LEFT_RIGHT)
* don't resize the BMenuField in fixed size mode (endless loop), this should
be more robust anyways, since this endless loop would be triggered if an
application tried to manually resize menuField->MenuBar() in auto resizing
mode
* fixed calculation of the parts that need to be redrawn on resize
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22127 a95241bf-73f2-0310-859d-f6bbb57e9c96
inherited from BView.
* BShelf::_AddReplicant() did not honour the fAllowZombies flag correctly; if
it wasn't allowed, no error message was given.
* Both of these changes fixes the crashing of the Deskbar as described in
bug #555.
* instantiate_object() now also fires a message to the syslog if the object's
image could not been loaded. Some cleanup, no longer resets errno.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22117 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Since the app_server launched the input_server, it would also get notified
when the latter died via a signal - but LinkReceiver could return B_INTERRUPTED
in that case (it didn't check the return value of port_buffer_size()) which
the app_server misinterpreted and quit itself... this fixes the hanging part
of bug #1298.
* But the input_server still wasn't restarted, because the Registrar had it
still listed as being running. Now, the Registrar checks not just periodically
for died teams, it will also check for it when a new application registers
itself. This fixes the rest of bug #1298.
* Removed the old (disabled) R5 style input_server launch mechanism from the
app_server.
* MessageLooper now prints a bit more information when a port is supposed to
have been deleted.
* The default implementation of MessageLooper::_GetLooperName() is now
returning the name of the semaphore of its BLocker instead of "unnamed
looper".
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22115 a95241bf-73f2-0310-859d-f6bbb57e9c96
return 1, which caused STL sort() to access elements out of bounds.
Fixes bug #1422.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22113 a95241bf-73f2-0310-859d-f6bbb57e9c96
* FindPanel::SetUpAddRemoveButtons() called Window()->FindView() but did not
check if Window() was NULL.
* BWindow now always checks the result of a BAutolock - this is why Tracker
got away with this bug on BeOS; NULL windows cannot be locked...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22102 a95241bf-73f2-0310-859d-f6bbb57e9c96
coords in this way. BRegion does a different rounding, also compatible
with BeOS. I added an explaination. This fixes one _part_ of #1426, which is
that Sudoku doesn't invalidate more area than intended (or at least it works
as it does on BeOS now). The second part of the bug though is that the server
has been preventing the drawing of lines and rects in a certain way, in another
words, the part of the bug I fixed should not have been a problem in the first
place if the clipping would have worked correctly. I believe the problem shows
when the drawing commands contain fractional offsets. The rounding happens in
the server, but maybe too late (after comparing with the clipping region). It
could also be a bug in our BRegion implementation, I need to check my new
implementation behaves exactly like BeOS in the Intersects() and Contains()
methods for fractional coordinates parameters. Anyways, at least the visual
problems are gone.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22058 a95241bf-73f2-0310-859d-f6bbb57e9c96
for the Appearance and Menu prefs, and Tracker's settings.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22049 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Always check the return of the resize function
* Handle resize errors gracefully and ensure that the message stays intact
* Don't crash when printing a message that contains a field with no items (unlikely but possible in low memory situations)
* Fixed renaming fields - was completely broken and would have missed up field names and contents
* Some cleanup
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22047 a95241bf-73f2-0310-859d-f6bbb57e9c96
* it is replaced by a "icon view label outline" feature that renders a black
or white outline around the text of a label under an icon. This can be used
for background images that have a lot of contrast and is visually more
pleasing (IMHO) than the text box in the workspace color (but the outline
could of course still be improved as well)
the outline or "false bold width" feature is a new BFont feature in Haiku
* Tracker appeared to have a disabled feature to install default background
images, I enabled this feature and rewrote it a bit to use our big logo
from the artwork folder, the placement is for 800x600, so not optimal for
larger desktops, but at least it is shown by default on new installations
or rather "fresh" images
* changed the way the dotted underline is rendered under links, accidentally,
this fixes the bug that it was not dotted at all since a while, which is
a bug in app_server or BView not tracking the need to update the drawing
pattern in certain situations (this bug needs to be fixed too of course)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22040 a95241bf-73f2-0310-859d-f6bbb57e9c96
also solves the slow resizing part of bug #160 under Haiku (where GetMouse()
obviously gets a lot more messages).
* Rearranged the interaction between BTitleView and ColumnTrackState a bit,
removed some unused cruft.
* PoseView::ResizeColumn() had obviously required code to redraw the resizing
lines on enlarging the column excluded for whatever reason.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22025 a95241bf-73f2-0310-859d-f6bbb57e9c96
but not for SetMouseEventMask(). We now track the value of that mask in a dedicated
member variable.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22022 a95241bf-73f2-0310-859d-f6bbb57e9c96
client side in case B_NO_POINTER_HISTORY is set.
This fixes bug #1415.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22021 a95241bf-73f2-0310-859d-f6bbb57e9c96
forced it to use them. Now, it will filter out B_USE_RESOURCES when the resources
are invalid.
Also, _WriteData() and _RemoveData() will now fail if neither source is specified
with B_NO_INIT.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22015 a95241bf-73f2-0310-859d-f6bbb57e9c96
default to having no accelerators, but that setting was not ever read
properly. So in fact the meny pref was correct, but the menus were wrong.
This fixes that.
If the default setting is supposed to be accelerators on then the settings
should be changed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22011 a95241bf-73f2-0310-859d-f6bbb57e9c96
* handle out of memory situations
* don't try to copy (and assign op!) in SetData if opCount/ptCount is 0
-> FontDemo doesn't crash anymore eventually when cycling fonts in outline
mode
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22000 a95241bf-73f2-0310-859d-f6bbb57e9c96
Now checks if such a message is present and avoids sending B_SILENT_RELAUNCH in this case, and also in the standard case with a ref.
This fixes bug #1387
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21987 a95241bf-73f2-0310-859d-f6bbb57e9c96
as Marcus pointed out, having it outside wasn't thread safe. Moved
PicturePlayer into the BPrivate namespace.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21982 a95241bf-73f2-0310-859d-f6bbb57e9c96
into its "controlling" window targeted the preferred handler - ie. is a standard click that
is not sent because of an event mask.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21961 a95241bf-73f2-0310-859d-f6bbb57e9c96
sense. Instead, we now lock its app_server connection only. The deadlock as exposed
by starting Icon-O-Matic twice is now gone, at last.
* Fixed the TODO added by Ingo in r21953: moved the thread/handler renaming code in a
dedicated method _SetName() which is now called from _InitData() and SetTitle(); the
"w>" is no longer lost.
* Unlike the BeBook states, BMessageQueue::RemoveMessage() is indeed not supposed to
delete the message it removes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21959 a95241bf-73f2-0310-859d-f6bbb57e9c96