show any windows, but everything else seems to work fine.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15241 a95241bf-73f2-0310-859d-f6bbb57e9c96
* workspace switch and subset windows functionality temporarily removed
(away with that mess!).
* no more RevealWMState() - we now have methods like ActivateWindow()
and SendWindowBehind() that do all the work - just a little cleaner
and with less overhead.
* Workspace is now a pretty passive class - it only stores configurations
of the windows and screens.
* added an evil work-around for a locking problem (in RootLayer::_SetFocus()).
* I'll plan to move pretty much all of the remaining root layer functionality
to Desktop - so that the all regions lock is only held in case clipping
regions are affected.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15207 a95241bf-73f2-0310-859d-f6bbb57e9c96
the other day, I discovered, not a bug, but how to invalidate only the area that requires it when
changing window order (selecting or moving to back a window). Stuppid me, that stuff didn't worked
because I forgot how windows were arranged in the list returned by Workspace::GetWMState(). I was
iterating the wrong way! :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14839 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Added a skeleton for RootLayer::SetActive()
- removed Workspace::SetFocus(). Use AttemptToSetFocus() instead.
- properly implemented Workspace::_SetFocus().
- removed Workspace::fActiveItem - it had/has no use.
- fixed a problem with Decorator buttons being drawn improperly when
B_MOUSE_UP was generated outside their area.
- added 2 TODOs to later fix Decorator's (re)drawing path.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14295 a95241bf-73f2-0310-859d-f6bbb57e9c96
the focus border, and therefore, I probably broke floating windows (but that's
not that important right now).
Workspace::HideWinBorder() now sets focus to the next WinBorder, not always
the top one.
Workspace::MoveToFront() no longer changes focus, no longer calls ShowWinBorder()
when the window doesn't have to be moved (ie. for the desktop window).
Added Workspace::SetFocus() to change the focus explicetly.
Some other cleanup. This is an ugly patch, but refactoring/rewriting is coming
soon.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13509 a95241bf-73f2-0310-859d-f6bbb57e9c96
will update it automatically.
Renamed ServerWindow::fName to fTitle, made it a pointer - it will now just
adopt the title pointer that came from AS_CREATE_WINDOW.
Just another cleanup round: renamed Layer::GetName() to Name(), no
more layer->fName->String() accesses.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13239 a95241bf-73f2-0310-859d-f6bbb57e9c96
can now quit instantly.
AppServer must no longer call ServerApp's destructor once it's running - it now
has to call Quit() in this case. The ServerApp is now destructed in its own thread.
Some cleanup (like renaming ServerApp::MonitorThreadID() to Thread()).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13238 a95241bf-73f2-0310-859d-f6bbb57e9c96