debugger and added respective getter/setter methods
debug_{get,set}_debugged_thread(). By default the currently debugged
thread is the thread that dropped into the kernel debugger, but commands
like "in_context" can change it.
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state_to_text().
* state_to_text() can now deal with a NULL thread argument.
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first command line argument of a given command line string.
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as they aren't unloaded when there is no boot device yet.
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* Added a second kernel daemon service, resource resizer, which is
mainly supposed to be used for resizing allocations asynchrounously.
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create_area_etc().
* When the new flag CREATE_AREA_DONT_WAIT is specified, the functions
don't wait for memory or pages to become available. They fail
immediately instead.
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of free objects an object cache should try to have ready. If the number
of free objects drops below the threshold, a new urgent priority thread
is asked to asynchronously resize the object cache (pretty similar to
the heap grower thread). Such a mechanism is necessary for code paths
that are supposed to free pages, but may need memory themselves (like
the swap support).
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is enabled to set a per-heap get_caller() function.
* Added "-h <heap>" option to the "allocations_per_caller" command. If
given only the allocation for the specified heap are considered.
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be passed on to the IORequest. Most relevantly physical pages can now
be written directly by passing B_PHYSICAL_IO_REQUEST.
* Added VMCache::WriteAsync() which is supposed to write pages
asynchronously. The base class version version falls back to the
synchronous Write(). Only VMVnodeCache implements WriteAsync() ATM,
VMAnonymousCache (swap support) still has to be adjusted accordingly.
* write_page() doesn't need to map the page anymore as it can write the
physical page directly.
* Modified the page writer to write pages asynchronously. This shouldn't
have any noticeable effect yet. It will though as soon as the I/O
scheduler reorders I/O operations.
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writes the given page iovecs asynchronously. The new class
AsyncIOCallback is used to inform the caller when the request has been
finished.
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- B_GET_ICON_NAME: returns the name of an icon. This will then be read from
a predefined location on disk (not yet implemented). This would also allow
to add specifiers like "-boot", or "-fat|bfs|ntfs|...", and have special
icons for those.
- B_GET_VECTOR_ICON: retrieves the vector icon of a device, if any.
* get_device_icon(BBitmap*, ...) now supports other color spaces than B_CMAP8.
* Added get_device_icon(), BPartition::GetIcon(), and BVolume::GetIcon()
variants that can also retrieve the icon data directly (like
BNodeInfo::GetIcon()).
* Reenabled the previous BPartition::GetIcon(), based on a patch by
Justin O'Dell - this fixes#1391.
* Tracker's MountMenu class now uses B_RGBA32 icons, instead of B_CMAP8.
* Added vector icon to scsi_disk, and scsi_cd. The former doesn't have any
special removable icon, though.
* Header cleanup, added/updated license, whitespace cleanup.
* Marked deprecated/obsolete driver ioctls in Drivers.h.
* Removed OpenBeOS namespace in the headers I touched that still had them.
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Ingo suggestions: instead of having one global sem_undo list,
we now have two local list, one per semaphore set and one per team
which is held in its xsi_sem_context structure, along with a mutex.
A mutex has also been added to the semaphore set class in order to
protect the local list, but also in order to (hopefully) improve
concurrency.
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currently points to /etc for the system, and dedicated "data" directories
for common/user (the system directory should get a dedicated "data", too,
though).
* Added B_USER_CACHE_DIRECTORY (in config/cache).
* These additions were discussed some years ago, but I just had a good reason
to use them :-)
* Coding style cleanup.
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wait_for_timer() function.
* Moved the internal Fifo class into utility.cpp - we should probably just
remove it again.
* Fixed uninit_timers() so that it would even work in combination with the
timer thread if there are timers left to be scheduled.
* Minor cleanup.
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our dma_restrictions structure (but we're using blocks instead of bytes,
since unlike the block size, the restrictions attributes are constant).
* We might want to use blocks for the dma_restrictions structure as well in
the future...
* Fixed another bug in the device_node variant of DMAResource::Init(): the max
segment size was specified in blocks as well.
* Removed the "hardcode" block_io module and header.
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heap_class object now. Removed unused heap_allocator::heap_class.
* Made heap_class, heap_create_allocator(), heap_memalign(), heap_free()
public, so that a specialized allocator can be used elsewhere in the
kernel.
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* Fixed TraceEntryIterator::Current(): If fEntry was NULL, it would
return 0x4.
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get_window_order() will retrieve the application respectively window order
on the selected workspace.
* Moved private BeOS compatible functions (as used by the Deskbar) into the
private WindowInfo.h header.
* Whitespace cleanup.
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(fault address, pc, read/write) when a page fault occurs, and print them
in case this caused the termination of a debugger command.
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about. ServerWindow::GetInfo() now fills in that value following this logic
as well as further testing.
* Whitespace cleanup.
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* The global BPathMonitor looper is now always used, no more optional looper
and no more BApplication looper usage. This way we know how the looper behaves
and PathHandler::Quit() can be synchronous. In the end, the bug I was
observing was not caused by the previous asynchronous node monitor stopping,
but this should be safer anyways. When BPathMonitor::StopWatching() returns,
you have really stopped watching and not some time later.
* Introduced "FileEntry" which is an entry_ref plus node id. This is now used
instead of the node_ref for the "watched files set". The whole point
is to really be able to add the "path" field to the B_PATH_MONITOR message.
Previously, the initial path that was passed to StartWatching() was added,
regardless if the message was for an entry somewhere down the hierarchy when
watching recursively. The downside of the new method is that it uses a lot
more RAM per entry. Another option would be to store the node id of the parent
directory and iterate the directory always when in need to construct the path.
* Watching a folder recursively now really adds all the existing subfolders
as well as all the files if not watching for folders only. The tests for the
old implementation only tested what happens when the watched folder was newly
created and then subfolders were created. Those where already added by the
code. Now it also adds the subfolders of folder that appear in a watched
folder.
TODO: Remove folders and files recursively when they dissappear. More testing
for B_ENTRY_MOVED. Optimizations are possible when some information is
retrieved twice. I am also planning to add a way for the BPathMonitor user to
filter the automatically watched files/folders in B_WATCH_RECURSIVELY mode.
I grepped the entire Haiku tree for usage of BPathMonitor. Only net_server
and Mail were using it, but both in a way that is not affected by these
changes. Anyways, TextSearch works more reliable now, even for entries in
subfolders.
Feedback very welcome! :-)
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build for others, namely those that also include <Debug.h>
* This fixes the remaining problems of building Pe under Haiku.
* Those files need a giant style cleanup... Fredrik, time to have a look at
our style guide :-)
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specifying the protection of each page (4 bits per page).
* Added no-op implementation of posix_madvise().
* Replaced a few "addr_t size" parameters by "size_t size".
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26871 a95241bf-73f2-0310-859d-f6bbb57e9c96
then be used for receiving node monitoring messages.
* Reenabled using be_app as default BLooper if the API user does not provide
one. I think the problem that Stefano needed to work aroung in r23995 was
actually caused by the incorrect locking (an never unlocking) of the looper
before calling PathHandler::Quit().
->If I understand correctly, this code as supposed to work around the possible
situation that the looper holding those PathHandlers may have already quit,
leaving stale PathHandler pointers behind. But that case was not prevented
by the old code anyways, since one would have had to access freed memory to
even get the stale BLooper pointer. The real fix would be to store the
BLooper pointer with each PathHandler so that the possible gone-ness of
those loopers could be checked independent of accessing the PathHandler
pointer. (The whole problem is that PathHandler adds itself to the BLooper
and if the looper quits, it will free all its attached handlers.)
* Introduced a global fallback BLooper for the case that no BApplication is
running, which resolves a TODO.
All this is yet untested, but should have a good chance of working.
(Famous last words...)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26843 a95241bf-73f2-0310-859d-f6bbb57e9c96