Stephan Aßmus
af3ac4e80f
replaced usage of floor() and ceil() to convert from
...
BRect to clipping_rect with simple C casts. I think this
is more adequate, since clipping_rects are used for
pixel indices. This change fixes some graphics problems too,
it appears that cursor coords are fractional on Haiku, even
with a normal mouse. In Playground, this resulted in the
hit points being rendered wrongly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16840 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-19 22:26:17 +00:00
Stefano Ceccherini
a410e190a4
Added rect_contains()
...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15298 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-03 14:12:10 +00:00
Stefano Ceccherini
e13bd0e1a8
Reverted to the original comment, as I had worked on an older version of this file.
...
Took the chance to add the license header.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8639 a95241bf-73f2-0310-859d-f6bbb57e9c96
2004-08-25 07:36:57 +00:00
Stefano Ceccherini
0cc992995e
Changed some parameters to be passed through const reference [A change suggested by Christian Packmann]. This gives a nice speed boost.
...
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8628 a95241bf-73f2-0310-859d-f6bbb57e9c96
2004-08-24 06:31:36 +00:00
Stefano Ceccherini
61c93e14bc
Researched and removed a TODO item
...
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8358 a95241bf-73f2-0310-859d-f6bbb57e9c96
2004-07-09 07:13:03 +00:00
Stefano Ceccherini
edc6e254f3
Fixed the outstanding BRegion bug. It turned out that rects_intersect() returned true in some cases when called with an invalid clipping_rect. Added an ASSERT() call to BRegion::_AddRect(), which would've saved my day.
...
Added some comments
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8246 a95241bf-73f2-0310-859d-f6bbb57e9c96
2004-07-01 06:16:00 +00:00
Stefano Ceccherini
d8a7172a91
simplified rects_intersect(). Now it's very similar to BRect::Intersects()
...
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@5138 a95241bf-73f2-0310-859d-f6bbb57e9c96
2003-10-24 10:50:41 +00:00
Stefano Ceccherini
8d1a0ee7c1
Fixed a bug in BRegion copy constructor. If one constructed a BRegion with
...
BRegion region(region), the region would have been put into an unitialized state. Took the chance to cleanup a bit the code, using some methods of clipping.h. Changed the way offset_rect works, and changed its name too. Added a note to Region.cpp
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4512 a95241bf-73f2-0310-859d-f6bbb57e9c96
2003-09-05 10:16:34 +00:00
Stefano Ceccherini
e6404469ad
added offsect_rect, fixed a spelling error
...
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4362 a95241bf-73f2-0310-859d-f6bbb57e9c96
2003-08-22 09:12:56 +00:00
Stefano Ceccherini
2a0863af09
Some more clipping_rects methods, based on BRects methods. Currently unused, but could be used in the Game Kit and, why not, also in the app server itself.
...
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4053 a95241bf-73f2-0310-859d-f6bbb57e9c96
2003-07-22 12:49:49 +00:00
Stefano Ceccherini
d4400ac125
A line can be too a valid rect.
...
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@3816 a95241bf-73f2-0310-859d-f6bbb57e9c96
2003-07-03 06:29:06 +00:00
Stefano Ceccherini
0147056b81
Added a partial implementation of BRegion
...
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@3669 a95241bf-73f2-0310-859d-f6bbb57e9c96
2003-06-26 10:09:01 +00:00