simplified rects_intersect(). Now it's very similar to BRect::Intersects()
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@5138 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -42,6 +42,7 @@ sect_rect(clipping_rect r1, clipping_rect r2)
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return rect;
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}
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static inline void
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offset_rect(clipping_rect &rect, int32 x, int32 y)
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{
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@ -105,7 +106,8 @@ valid_rect(clipping_rect rect)
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static inline bool
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rects_intersect(clipping_rect rectA, clipping_rect rectB)
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{
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return valid_rect(sect_rect(rectA, rectB));
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return !(rectA.left > rectB.right || rectA.top > rectB.bottom
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|| rectA.right < rectB.left || rectA.bottom < rectB.top);
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}
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