* Move the gears image to 18px from top matching alert window.
* Set the insets of the views inside the tabview to 5.0 since the
tabView's bevel was drawing over the views and it didn't look
right.
* Convert the InfoView fields to a GridView because the GroupView's
didn't always line up.
* Make the inside tabView columns a little narrower to compensate
for the insets.
* Make the tabView shorter.
* Just some examples
* Trying to identify drivers without using
trademarks, etc.
* Feel free to improve if your icon-o-matic
skills are better then mine :P
Multiply StringWidth("M") * the number of M's needed and then
tweak to get it to fit well at different font sizes. Turns out
it fits the same most of the time. Tested at font size 12pt, 8pt,
and 18pt.There are issues with BStringColumn at 18pt not
adjusting to the font size correctly but this is a different bug.
Add myself to the authors list on InfoView.cpp since I have
updated the file heavily at this point.
Take the InfoView out of the tabView and put it above the tabView
in the OpenGLView. Change the format to a slightly altered version
from what kallisti5 recommended. The width and height of the tabView
are controlled by M's so if you change your font size it will fit
accordingly. Therefore the window dimensions are sane defaults yet
don't really affect the dimensions of the child views. The views
know how to size themselves sanely.
* Change the 3d Rendering Engine from a BMenu to a BPopUpMenu.
* Since we won't always have a client, expose the connected status from the HWInterface to other classes.
Currently only used to simulate DPMS state.
* Cleanup.
* Set the window width default to 845px which is just enough
to fit the controls along the top in the default font size and locale.
* Fix an obvious type in a comment in ChartWindow.cpp
Add glue between the gears view and the rest to make sure that
the rest butts up against GearsView. Update the Preferred
and Max size so that the spacing is appropriate. Make the window
width smaller and allow the views to expand it.
The ColumnListViews are still not set to respect different font
sizes but overall it works better at smaller font sizes.
* Transform Capabilities to show a ColumnListView like Extensions.
* Make the window 250px tall, much shorter than before.
* Refactor both capabilities and extensions views.
* This eliminated the need for ExtensionsList which has been deleted.
* Move the gears image up.
* Take GearsView.cpp out of the Catalog since there are no strings
there and there most likely never will be.
* Add OpenGLWindow.cpp to Catalog the window title counts.
* Update the Jamfile.
* Update copyright adding my name to several files.
* Rename Available column to Available extensions
Once we've found the icon bail out with return. This is functionally
equivalent but is cleaner, decreases the indent level, and doesn't
require an extra variable.
If we can't find the generic 3 boxes icon we are really in trouble.
But, showing garbage is not the right answer. Instead, fill the
icon with transparent pixels. Tested all code paths. Hopefully this
code will never need to be executed.
* Rename kIconFormat to kIconColorSpace
Well this is embarrasing. If the app icon could not be found I wasn't
filling out anything so the bitmap was displaying random garbage.
Instead, if I can't find the icon, fill with the generic 3 boxes icon.
No reason to call GetTrackerIcon because I know that it is an
application and not some other MIME type.
AutoConfigLooper now remembers the last media state it received from the device,
and compares both to see if the active state actually changed. Should help with
quality changes where the link didn't actually drop. May also help on ethernet
if the chipset sends spurious link status change notifications.
* Rename RenderQueue to RingQueue to be more generic
* We will need two Ring Buffer types, one for
host -> gpu (render/cp data) and one gpu -> host (irq)
* Add header guard to ringqueue.h
* Things still may change as I work up to a bigger picture.
Change "Change time..." menu item in Deskbar clock contextual
menu to "Open time preferences..." because you can do a lot more
than just change the current time there.
* Add the gears_64.png resource to GLRendering.rdef
* Add GearsView.cpp and header
* Add to Jamfile
* Add a GearsView to the OpenGLView
* Make the default window width wider to fit the gears
This should be useful for SAM440 and SAM460 boards for example.
The generic U-Boot code still has some ARM-specific parts that must be moved out though.
* 12/24 hour settings come from and alter BLocale
* Time formats are short, medium, long. Short is default. Come from
Locale kit.
* Don't delete fClock (now fTime) when hiding, just hide and show
the view.
* BarView now has nothing to do with setting or keeping track of
time settings. This is all handled in TTimeView. TReplicantTray
is responsible for updating the replicant tray and doing showing
and hiding. TTimeView is responsible for drawing according to the
clock settings.
* Remove fShowInterval and fShowSeconds from BarView
* Remove ampmMode setting and replace it with timeFormat.
* Reset targets in DeskbarMenu.
Originally I was trying to solve a bug where the TTimeView
was relying on the Deskbar settings too much. The settings
should only by set on quit and accessed on startup or a crash can
cause Deskbar to be in an unusual state.
I realize that the timezone is not very helpful. I'd like to provide
the day of week in a short format instead, i.e. Wed for Wednesday or
similar based on your locale. Blame the Locale Kit for now allowing
me to be able to use a custom TimeFormat. Once a custom TimeFormats
becomes possible from the Locale Kit Deskbar can be updated to use
them.
Introduces a commandline option to specify the filename of the
temp_struct_filename, allowing the buildsystem to place it on the same volume
as HAIKU_OUTPUT_DIR. Fixes#6746.