radeon_hd: More initial ring queue work
* Rename RenderQueue to RingQueue to be more generic * We will need two Ring Buffer types, one for host -> gpu (render/cp data) and one gpu -> host (irq) * Add header guard to ringqueue.h * Things still may change as I work up to a bigger picture.
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@ -23,6 +23,6 @@ Addon radeon_hd.accelerant :
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hooks.cpp
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mode.cpp
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pll.cpp
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renderqueue.cpp
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: be libaccelerantscommon.a
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ringqueue.cpp
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: be libaccelerantscommon.a $(TARGET_LIBSUPC++)
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;
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@ -297,6 +297,9 @@ radeon_init_accelerant(int device)
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radeon_gpu_mc_setup();
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// Set up data crunching + irq rings
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radeon_gpu_ring_setup();
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TRACE("%s done\n", __func__);
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return B_OK;
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}
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@ -19,6 +19,7 @@
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#include "mode.h"
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#include "pll.h"
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#include "radeon_hd.h"
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#include "ringqueue.h"
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#define MAX_DISPLAY 2
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@ -70,6 +71,8 @@ struct accelerant_info {
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struct fb_info fb; // used for frame buffer info within MC
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volatile uint32 dpms_mode; // current driver dpms mode
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RingQueue* ringQueue[RADEON_QUEUE_MAX]; // Ring buffer command processor
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};
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@ -501,19 +501,22 @@ radeon_gpu_mc_setup()
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status_t
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radeon_gpu_irq_setup()
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radeon_gpu_ring_setup()
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{
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// TODO: Stub for IRQ setup
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TRACE("%s called\n", __func__);
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// allocate rings via r600_ih_ring_alloc
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// init GFX ring queue
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gInfo->ringQueue[RADEON_QUEUE_TYPE_GFX_INDEX]
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= new RingQueue(1024 * 1024, RADEON_QUEUE_TYPE_GFX_INDEX);
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// disable irq's via r600_disable_interrupts
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#if 0
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// init IRQ ring queue (reverse of rendering/cp ring queue)
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gInfo->irqRingQueue
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= new IRQRingQueue(64 * 1024)
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#endif
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// r600_rlc_init
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// setup interrupt control
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return B_ERROR;
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return B_OK;
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}
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@ -175,7 +175,7 @@ void radeon_gpu_mc_halt(struct gpu_state *gpuState);
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void radeon_gpu_mc_resume(struct gpu_state *gpuState);
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status_t radeon_gpu_mc_idlewait();
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status_t radeon_gpu_mc_setup();
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status_t radeon_gpu_irq_setup();
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status_t radeon_gpu_ring_setup();
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status_t radeon_gpu_ss_disable();
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@ -7,7 +7,7 @@
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*/
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#include "renderqueue.h"
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#include "ringqueue.h"
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#include <stdlib.h>
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#include <string.h>
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@ -24,6 +24,13 @@ extern "C" void _sPrintf(const char* format, ...);
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#define ERROR(x...) _sPrintf("radeon_hd: " x)
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static const char* queueName[RADEON_QUEUE_MAX] = {
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"GFX",
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"CP1",
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"CP2"
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};
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static int
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compute_order(unsigned long size)
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{
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@ -36,19 +43,22 @@ compute_order(unsigned long size)
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}
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RenderQueue::RenderQueue(size_t sizeBytes)
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RingQueue::RingQueue(size_t sizeBytes, uint32 queueType)
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:
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_queueType(queueType),
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_readPtr(0),
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_writePtr(0)
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{
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TRACE("%s: Requested %d bytes for RenderQueue.\n", __func__, sizeBytes);
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TRACE("%s: Requested %d bytes for %s RingQueue.\n", __func__, sizeBytes,
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queueName[_queueType]);
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size_t renderQueueSize = compute_order(sizeBytes / 8);
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_size = (1 << (renderQueueSize + 1)) * 4;
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_writeBytesAvail = _size;
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_alignMask = 16 - 1;
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TRACE("%s: Allocating %d bytes for RenderQueue.\n", __func__, _size);
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TRACE("%s: Allocating %d bytes for %s RingQueue.\n", __func__, _size,
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queueName[_queueType]);
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// Allocate buffer memory
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_data = (unsigned char*)malloc(_size);
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@ -57,17 +67,17 @@ RenderQueue::RenderQueue(size_t sizeBytes)
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}
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RenderQueue::~RenderQueue()
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RingQueue::~RingQueue()
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{
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TRACE("%s: Closing RenderQueue.\n", __func__);
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TRACE("%s: Closing %s RingQueue.\n", __func__, queueName[_queueType]);
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free(_data);
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}
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status_t
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RenderQueue::Empty()
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RingQueue::Empty()
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{
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TRACE("%s: Clearing RenderQueue\n", __func__);
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TRACE("%s: Clearing %s RingQueue\n", __func__, queueName[_queueType]);
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// Clear buffer
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memset(_data, 0, _size);
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@ -80,7 +90,7 @@ RenderQueue::Empty()
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size_t
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RenderQueue::Read(unsigned char* dataPtr, size_t bytes)
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RingQueue::Read(unsigned char* dataPtr, size_t bytes)
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{
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// If there is no data or nothing to read, return 0 bytes
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if (dataPtr == 0 || bytes <= 0 || _writeBytesAvail == _size)
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@ -109,7 +119,7 @@ RenderQueue::Read(unsigned char* dataPtr, size_t bytes)
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size_t
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RenderQueue::Write(unsigned char* dataPtr, size_t bytes)
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RingQueue::Write(unsigned char* dataPtr, size_t bytes)
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{
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// If there is no data, or no room available, 0 bytes written.
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if (dataPtr == 0 || bytes <= 0 || _writeBytesAvail == 0)
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@ -5,16 +5,27 @@
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* Authors:
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* Alexander von Gluck, kallisti5@unixzen.com
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*/
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#ifndef _RADEON_HD_RINGQUEUE_H
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#define _RADEON_HD_RINGQUEUE_H
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#include "Accelerant.h"
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#define RADEON_QUEUE_MAX 3
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// Basic r100+ graphic data ring
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#define RADEON_QUEUE_TYPE_GFX_INDEX 0
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// Cayman+ have two compute command processor rings
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#define CAYMAN_QUEUE_TYPE_CP1_INDEX 1
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#define CAYMAN_QUEUE_TYPE_CP2_INDEX 2
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// A basic ring buffer for passing render data into card.
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class RenderQueue {
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// Data flows from the host to the GPU
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class RingQueue {
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public:
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RenderQueue(size_t bytes);
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~RenderQueue();
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RingQueue(size_t bytes, uint32 queueType);
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~RingQueue();
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size_t Read(unsigned char* data, size_t bytes);
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size_t Write(unsigned char* data, size_t bytes);
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status_t Empty();
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@ -23,6 +34,8 @@ public:
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size_t GetWriteAvail() {return _writeBytesAvail;}
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size_t GetReadAvail() {return _size - _writeBytesAvail;}
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private:
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uint32 _queueType;
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unsigned char* _data;
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size_t _size;
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size_t _writeBytesAvail;
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@ -31,3 +44,6 @@ private:
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uint32 _alignMask;
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};
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#endif /* _RADEON_HD_RINGQUEUE_H */
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