Added some mouse click handling code to WinBorder
Made WinBorder mouse hooks simpler
Added some mouse handling code to ServerWindow
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6207 a95241bf-73f2-0310-859d-f6bbb57e9c96
made debug printfs in RootLayer to STRACE calls
Minor ServerApp and AppServer tweaks
comment fixes in many places
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6119 a95241bf-73f2-0310-859d-f6bbb57e9c96
* rendered BWindow::RemoveFromSubset operationable
That's it! I seems regular windows NORMAL/FLOATING/MODAL windows are shown when and how they should be.
There are other kind of windows, to be precise B_SYSTEM_LAST and B_SYSTEM_FIRST, with witch I played very little. I'll be back on them 2 weks from now when I hope I'll start codeing again. Till then... happy coding! :-)
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6114 a95241bf-73f2-0310-859d-f6bbb57e9c96
some optimizations to "drawing code"(not the real one) because of more efficient locking.
... other improvements.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6074 a95241bf-73f2-0310-859d-f6bbb57e9c96
Now, we can have EVERY kind of window properly displayed in the *right* order!
You can even use BWindow::AddToSubset and - it works!
Also Mouse click works to change front/focus state between windows.
Unfortunately window movement hasn''t yet been implemented and there are *minor* problems with the focus.
That's all! If you want to see something... construct a project and use:
* new BWindow()
*BWindow::Show()
*BWindow::AddToSubset[Of]()
and link against libopenbeos.so.
Ok now, bye!
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6068 a95241bf-73f2-0310-859d-f6bbb57e9c96
Implemented a bunch of BScreen-related functions in ViewDriver
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6023 a95241bf-73f2-0310-859d-f6bbb57e9c96