* The call to _TeamDied() causes the team that the iterator points to
be removed from the map. Therefore the iterator becomes invalid and
may not be accessed anymore (including incrementing it). As we've had
to unlock, anything might have happened to to map, so take the safe
route and just start over.
* For each dead team that was found the AppManager was unlocked, but
there were no balancing lock calls, therefore causing the lock count
to get corrupted.
The file content isn't normally 0 terminated, so making a string out of
it would usually result in reading beyond the allocated buffer to find
the string length, possibly leading to a crash.
The previous solution had various issues where argv pointed to stack-based
objects that had potentially been destroyed/overwritten already. Fixes
#8173.
- Modify _SetupGDBArguments() to return an error code and check for it
accordingly.
The change to this initial index for safemode was brought in with the
flat import of the package manager branch in 323b654 where presumably
more paths were used. With this value selecting either just safe mode
or disable user add-ons would lead to no input_server add-ons being
loaded at all, leading to a system without input.
After failing to start the input server by signature, the fallback
didn't append the input server name to the servers directory returned by
find_directory().
Bring the changes that aren't package management related and the ones
that are but don't take effect as long as they are ignored by the build
system into the master.
Summary of changes:
* Introduce private header <directories.h> with constants for a good
deal of paths that should usually be retrieved via find_directory().
* Replace hard-coded paths by using find_directory() or the
<directories.h> constants (e.g. in drivers and the kernel).
* Add find_directory() constants needed for package management.
* Add __HAIKU_ABI_NAME and B_HAIKU_ABI_NAME macros.
* src/apps/deskbar: BeMenu.* -> DeskbarMenu.*,
DeskBarUtils.* -> DeskbarUtils.*
* Change deskbar menu settings directory from ~/config/be to
~/config/settings/deskbar.
* Other smaller cleanups, changes, and fixes.
* Try harder to report useful progress when both sending and receiving messages.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43209 a95241bf-73f2-0310-859d-f6bbb57e9c96
Tweak the code around as it doesn't really have to be done there :
* Remove the Show() method override
* Make sure the window is layouted and moved to the right place before showing it (which is what this early SetPosition call attempted to do)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43173 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Use the layout kit. That makes the code simpler.
* Group headers now look like deskbar team entries. I had the answer just under my eyes all the time.
* Folding and closing a group are back. However, folding does not work yet.
* We need to select a better default "failure" color, as red looks a bit aggressive.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43170 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Move the files shared between server and preflet to the server folder.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43159 a95241bf-73f2-0310-859d-f6bbb57e9c96
I'm not sure about the ApGroupView being (and looking like) a BBox.
Thoughts about that ?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43119 a95241bf-73f2-0310-859d-f6bbb57e9c96
Some changes to the API for notifications.
* Don't go through be_roster to send a notification, but use Notification->Send() instead.
* Rename App to Group to make the purpose clearer
And some changes to the notification code itself:
* Use the Notification class as the way to convey informations about a notification. Allows easier extension of this class
* Code cleanup
* Use of the layout kit for the notify window
Unfortunately, the latter part clashes quite a bit with the changes I already did to the notification window, so it's now quite broken. Working on that next, but I wanted to separate that work from the patch ...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43114 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Use the proper identifier for each notification window : 2 per account for sending/receiving, and a global one to show the "n message received" message.
* Use the mail daemon icon on the windows instead of the default ones
* Shuffle the text in the windows a bit so it makes more sense
* Use the settings from the mail preflet for showing or not the window.
The meaning of "always" changes a bit, since it is not possible to have a "forever" timeout with the notification server (and that would be rather annoying).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43077 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Spacing of the bprogressbar is now 8pixels on each size
* Remove the useless window tab for now
Also fix DecoratorFrame() again as BORDERED_WINDOW didn't work with it either.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43034 a95241bf-73f2-0310-859d-f6bbb57e9c96
version attempted to Quit() and then immediately delete the app object
from another thread. This triggered a debug assert since in the latter
case we push a quit message onto the looper's message queue and let that
handle terminating the message loop. As a consequence, it was possible for
said looper thread to not have finished shutting down properly before we
called delete, leading to a debug assert with respect to calling delete on a
still running looper. Should correctly fix the crash on terminating the
test app_server.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43030 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Removed duplicated headers that we already have in our repository elsewhere.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42943 a95241bf-73f2-0310-859d-f6bbb57e9c96
Maybe we should have a confirmation alert the first time ?
Btw, the power_button driver should really implement select() or some other non-polling mechanism, it sux having to waste cpu.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42934 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Make the macros use varargs so we avoid multiple invokations of the print
function (to properly use with debug_printf for example).
* Minor cleanup to the macros.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42848 a95241bf-73f2-0310-859d-f6bbb57e9c96
BNetworkRoster::{Count|GetNext|Add|Remove}PersistentNetwork() as it fits
better (thanks Philippe for the heads up).
* Implement the backend for these functions in the net_server and also move
conversion of the wireless_network based format into the settings based format
there.
* Implement removal of a network from the settings and make adding a new network
with the same name replace the old one instead of just adding multiple ones.
Might need to change this in the future depending on how we want to handle
multiple networks with the same name (i.e. distinguish based on BSSID or
similar).
* Fix apparent oversight that caused configured networks _not_ to be used in the
auto join attempt.
* Remove auto joining open networks. I've been bitten by that more than once now
because we happen to have an open network in the neighbourhood that I now
accidentally used to transfer quite a bit of (unencrypted) stuff before
noticing... In the future, one will instead have to explicitly join an open
network once and store that config. Note that the driver will actually still
auto-associate with open networks due to how things are set up currently.
Note also that the auto join will fire join requests whenever there's a
disassociation event, so you might see spurious join dialogs when the
wpa_supplicant actually just re-establishes the connection.
* Make join requests async again. Instead of waiting for a synchronous reply of
the wpa_supplicant we instead return success when the request has been sent.
While the API call might still be made synchronous again in the future, the
net_server should really not block on an external application. In the case of
the wpa_supplicant we would otherwise deadlock when using the new
*PersistentNetwork() API after a successful join, and in other cases we might
just unacceptably delay other calls.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42816 a95241bf-73f2-0310-859d-f6bbb57e9c96
templates.
* Prepare saving of such generated config files. Actually writing them out isn't
yet done however.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42805 a95241bf-73f2-0310-859d-f6bbb57e9c96
needed. It might be best to put it into its own file, though.
* This is required in order to let our test environment work with the stricter
runtime_loader we have now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42787 a95241bf-73f2-0310-859d-f6bbb57e9c96
fail when encountering missing information (like the password). This gives the
supplicant an opportunity to ask for the required information as needed.
* Remove (currently broken) WEP support from the net_server. It will be
delegated to the supplicant as well, as that one already handles all the
key/password conversion.
In the absence of a supplicant the net_server can therefore only join open
networks now. It will also only attempt that if it is sure that the network in
question is actually an open network (by means of scan results or explicit
configuration) and will otherwise delegate the join request.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42774 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Progress bar is 8 pixels away fom bottom, right, and icon stripe
* Icon is horizontally positionned like in BAlert
* Move text a bit more to the right
Thanks to diver for the great suggestion mockups.
Note : some of the settings in Notification preflet are now ignored ("title above icon" comes to mind). I think they don't make much sense
anyway, anyone cares if they get removed ?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42716 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Rewrite the positionning code properly. There's a remaining bug when deskbar is on the left, but I think it comes from DecoratorFrame()
Tweak the position of UI elements :
* Shift the close cross a bit
* Make the icon stripe the same as in alerts, and align the icon the same way
* Adjust the text position, too
AppGroupView:
* remove the remaining "lines" in collapsed mode (looked like artifacts)
* Grey out the title in collapsed mode
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42714 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Use a BStatusBar for progress.
* Smaller icon stripe on the left
* Shift the message title aligned with the rest of the message
* Fix drawing bugs at the right of the window
Thanks to diver for the suggestion mockups!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42710 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Use it in notification window for better positionning.
Thanks augiedoggie for reporting the problem !
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42588 a95241bf-73f2-0310-859d-f6bbb57e9c96
Makes it useable in applications and less confusing. Fixes#6468.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42521 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Add an option to draw the button directly, i.e. when they are clicked.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42493 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Each Window has a reference counted WindowStack class which can be shared between stacked Windows. To keep the Decorator separated from Window there is another tab list in the Decorator now. The index of the stacked Window in the window stack is the same as the index of the tab in the Decorator. Properties like title or window focus are managed on a per tab basis now. This mean when you set the title in the Decorator you also have to specify the tab id which is equal to the window position in the stack.
* When drawing the decorator its important that only the top window is doing the drawing. Also the top window drawing engine should be used.
Actually that is only a problem directly after a window is stacked and the other window has still a none empty dirty region. In this case we clear the dirty region of this window and stop the drawing (the top window will draw everything).
* Track if shifting of a tab is still ongoing, i.e. mouse still down.
* The key event filter called the DesktopListener without holding the window write lock. This probably caused #7801 and #7796.
* Commented out assert's in Window::SetScreen and Window::Screen. Add TODO because I'm not sure about the screen access.
This breaks all existing decorators again, sorry guys! Haven't looked into any other then the default decorator (and the SAT decorator). Will not fix the others in the near future so go for it! Since applications should be able to rely on S&T features the other decorator must be able to handle multiple tabs as well. A simple solution would be to draw all title bars in multiple rows. That probably looks quit poorly. Think the better solution would be to draw a tab interface in the title bar, e.g. like in KDE.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42478 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Remove a superfluously assert which sends the app server into the debugger. More fixes following.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42472 a95241bf-73f2-0310-859d-f6bbb57e9c96
- When using the graphical debugger by default, fall back
to setting up gdb handover if the GUI is unavailable.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42446 a95241bf-73f2-0310-859d-f6bbb57e9c96
teams to the native debugger instead. This assumes the latter is installed
in /boot/system/apps.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42445 a95241bf-73f2-0310-859d-f6bbb57e9c96
preflet. Replacing B_TRANSLATE with B_TRANSLATE_COMMENT to better discern "never" and
"Never".
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42426 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Simplify the algorithm a bit, no functional changes are intended.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42377 a95241bf-73f2-0310-859d-f6bbb57e9c96