- Factor out setting up the arguments for gdb handover.
- When using the graphical debugger by default, fall back to setting up gdb handover if the GUI is unavailable. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42446 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -48,11 +48,10 @@ using std::nothrow;
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static const char *kSignature = "application/x-vnd.Haiku-debug_server";
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// paths to the apps used for debugging
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#ifdef HANDOVER_USE_GDB
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static const char *kConsoledPath = "/bin/consoled";
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static const char *kTerminalPath = "/boot/system/apps/Terminal";
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static const char *kGDBPath = "/bin/gdb";
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#elif defined(HANDOVER_USE_DEBUGGER)
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#ifdef HANDOVER_USE_DEBUGGER
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static const char *kDebuggerPath = "/boot/system/apps/Debugger";
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#endif
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@ -117,6 +116,8 @@ private:
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status_t _PopMessage(DebugMessage *&message);
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thread_id _EnterDebugger();
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void _SetupGDBArguments(const char **argv, int &argc, char *teamString,
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size_t teamStringSize, bool usingConsoled);
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void _KillTeam();
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bool _HandleMessage(DebugMessage *message);
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@ -435,6 +436,33 @@ TeamDebugHandler::_PopMessage(DebugMessage *&message)
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}
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void
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TeamDebugHandler::_SetupGDBArguments(const char **argv, int &argc,
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char *teamString, size_t teamStringSize, bool usingConsoled)
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{
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// prepare the argument vector
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snprintf(teamString, teamStringSize, "--pid=%ld", fTeam);
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const char *terminal = (usingConsoled ? kConsoledPath : kTerminalPath);
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argv[argc++] = terminal;
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if (!usingConsoled) {
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char windowTitle[64];
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snprintf(windowTitle, sizeof(windowTitle), "Debug of Team %ld: %s",
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fTeam, _LastPathComponent(fExecutablePath));
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argv[argc++] = "-t";
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argv[argc++] = windowTitle;
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}
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argv[argc++] = kGDBPath;
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argv[argc++] = teamString;
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if (strlen(fExecutablePath) > 0)
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argv[argc++] = fExecutablePath;
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argv[argc] = NULL;
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}
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thread_id
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TeamDebugHandler::_EnterDebugger()
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{
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@ -456,47 +484,33 @@ TeamDebugHandler::_EnterDebugger()
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const char *argv[16];
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int argc = 0;
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char teamString[32];
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#ifdef HANDOVER_USE_GDB
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bool debugInConsoled = _IsGUIServer() || !_AreGUIServersAlive();
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#ifdef HANDOVER_USE_GDB
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// prepare the argument vector
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snprintf(teamString, sizeof(teamString), "--pid=%ld", fTeam);
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const char *terminal = (debugInConsoled ? kConsoledPath : kTerminalPath);
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argv[argc++] = terminal;
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if (!debugInConsoled) {
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char windowTitle[64];
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snprintf(windowTitle, sizeof(windowTitle), "Debug of Team %ld: %s",
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fTeam, _LastPathComponent(fExecutablePath));
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argv[argc++] = "-t";
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argv[argc++] = windowTitle;
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}
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argv[argc++] = kGDBPath;
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argv[argc++] = teamString;
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if (strlen(fExecutablePath) > 0)
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argv[argc++] = fExecutablePath;
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argv[argc] = NULL;
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_SetupGDBArguments(argv, argc, teamString, sizeof(teamString),
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debugInConsoled);
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// start the terminal
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TRACE(("debug_server: TeamDebugHandler::_EnterDebugger(): starting "
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"terminal (debugger) for team %ld...\n", fTeam));
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#elif defined(HANDOVER_USE_DEBUGGER)
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// prepare the argument vector
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snprintf(teamString, sizeof(teamString), "%ld", fTeam);
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if (debugInConsoled) {
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_SetupGDBArguments(argv, argc, teamString, sizeof(teamString),
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debugInConsoled);
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} else {
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// prepare the argument vector
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snprintf(teamString, sizeof(teamString), "%ld", fTeam);
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argv[argc++] = kDebuggerPath;
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argv[argc++] = "--team";
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argv[argc++] = teamString;
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argv[argc] = NULL;
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// start the debugger
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TRACE(("debug_server: TeamDebugHandler::_EnterDebugger(): starting "
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"graphical debugger for team %ld...\n", fTeam));
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argv[argc++] = kDebuggerPath;
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argv[argc++] = "--team";
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argv[argc++] = teamString;
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argv[argc] = NULL;
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// start the debugger
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TRACE(("debug_server: TeamDebugHandler::_EnterDebugger(): starting "
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"graphical debugger for team %ld...\n", fTeam));
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}
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#endif
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thread_id thread = load_image(argc, argv, (const char**)environ);
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