* This makes future changes less troublesome, although we should also add
some virtual slots there (probably just dozens of it, though, that's why
I was being lazy).
* Don't pass messages by value; they are copied twice this way.
* Minor coding style corrections, automatic whitespace cleanup.
* Rather than duplicating the decision taking logic involving wheter or not to draw
the outline or glow in every replicant, update be_control_look to make it more
generic.
* The Monitoring of the background preferences is now only done in Tracker (where it
was already being done).
* Add a BControlLook::B_IGNORE_OUTLINE flag to avoid this new behaviour.
* Remove that said logic from ActivityMonitor and use be_control_look.
* Use the ignore flag in DeskCalc to avoid the outline in its case.
Should fix#7716, #7291.
* maintain a list of all BPictures to do so
* BView downloads the BPicture data after recording the picture. This could probably done more efficiently using shared memory in the first place.
It turns out,this is an old method added by Be, and is not really related to BView::InvalidateLayout(bool). In fact BMenu::InvalidateLayout() does something separate, but related to the BView method. I was wrong to delete this method, since it needs to have action taken each time it is called, so moving these actions into LayoutInvalidated() only worked sometimes (when the BView was considered to have a valid layout).
I have added a comment for future hackers so that they don't delete this method.
This is coming from but does not close#7967
Adds a new (currently unused) Menu key bitmap.
Instead of having a single AltAsCommandKey() method the menus now
show the correct bitmap when you switch between your control,
windows/option, and alt/command keys. This is really not flushed
out yet since it only works when you switch those keys and not
other combinations like say switching the control and caps lock
keys but it is a step in the right direction.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43205 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Especially made sure to override archiving methods, since these are called rarely, so the cost is very minimal
* Otherwise, the closer a class is to a base class, the more likely I was to give it all the overrides.
* Also add equivalent methods to the layout builders in LayoutBuilder.h
* BSplitView now calls BControlLook::ComposeSpacing(), instead of BSplitLayout
* part of #7447
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42077 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Rename BControlLook::ComposeItemSpacing() to ComposeSpacing(), and extend it to handle the new constants.
* Adjust users of BControlLook::ComposeItemSpacing() accordingly.
* part of #7447
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42025 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Changed ShowImage to use that function.
+alpha in case Ingo gives his okay :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41782 a95241bf-73f2-0310-859d-f6bbb57e9c96
layout API, we probably can just phase it out after a while.
* Introduced new constructors, and added missing flags to one of them to make
it more convenient to use.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41350 a95241bf-73f2-0310-859d-f6bbb57e9c96
- context menu of the replicant dragger. Fixes#7363;
- default <empty> menu placeholder. Fixes#7072;
- other messages used in PrintJob, Dragger and ZombieReplicantView classes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@40991 a95241bf-73f2-0310-859d-f6bbb57e9c96
virtual but only static methods, it is not so likely that binary compatibility issues may arrise
from using it in new apps. Adjusted all the Jamfiles that included the private libicon headers. Note
that it was never necessary to link against libicon.a, since it's part of libbe anyway. There was one
instance where that was done. Hopefully it does not break the build, but I did this change a while ago,
tested it and then the harddrive began failing.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@40679 a95241bf-73f2-0310-859d-f6bbb57e9c96
This fixes#7022 and is mostly based on the patch attached to that ticket, with
these changes:
- The patch was adding this to the private _TextInput_ class, not BTextView.
- The patch had a Clear menu item too. I removed that due to the different
semantics between Clear in a BTextView and in a TextInput. The former just
clears the selection where the latter clears the whole view.
We could later add a virtual callback for adding menu items to this context
menu which could be used to add Clear with the two semantics in each class
(this is mainly needed for the enabling logic...each class could handle a clear
message in its own way.) This callback could also obviously be used for other
things, like a spell-check menu or whatever an application would want to add.
Since BTextView has 10 free virtual slots it seems reasonable to add.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@40305 a95241bf-73f2-0310-859d-f6bbb57e9c96
in the BSplitView class, related to getting and setting item weights
programatically.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@40048 a95241bf-73f2-0310-859d-f6bbb57e9c96