vmdkheader tool. New pseudo target haiku-vmware-image to build it.
Image default name is "haiku.vmdk", adjustable via the
HAIKU_VMWARE_IMAGE_NAME variable.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19982 a95241bf-73f2-0310-859d-f6bbb57e9c96
Tested with VMware Player 1.0.3 on linux and works.
Can also be used to create a haiku.vmdk file from an existing haiku.image file:
rm haiku.vmdk
generated/objects/linux/x86/release/tools/vmdkheader/vmdkheader -h 64k -i100M haiku.vmdk
cat generated/haiku.image >>haiku.vmdk
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19980 a95241bf-73f2-0310-859d-f6bbb57e9c96
feel free to change that ;-)
* Cleaned up existing headers.
* Coding style guide update to BBufferIO (renamed m_* members to f*).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19972 a95241bf-73f2-0310-859d-f6bbb57e9c96
with PostMessage() in case the message queue is full.
Some notes:
* for synchronous replies, we don't use this mechanism yet, but it could be
extended to do that as well.
* the code looks so complicated because we need a way to access the looper's
queue without locking it (to prevent deadlocks); like Dano's solution, I've
abused BTokenSpace to store a BDirectMessageTarget with a BHandler.
* we also need to decouple the lifetime of a looper's queue from its target,
as we cannot lock the looper, and therefore, can't guarantee it stays valid
as long as we're accessing it outside of BLooper.
* init_clipboard() now needs to be done after the global constructors have
been called - since sending messages now needs gDefaultTokens to be initialized.
Since this is done per image, it shouldn't cause any troubles, though.
* some minor cleanup, removed unused _msg_cache_cleanup_() and friends.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19968 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Got rid of unused BLooper members
* renamed fTaskID to fThread
* Removed private and deprecated AddLooper()/RemoveLooper()/... stuff; BLooper is now
directly calling BLooperList methods.
* Got rid of extensive and useless comments
* Made a few TODOs more clear
* Merged InitData() and InitData(...) to _InitData(...)
* BLooper::Team() now uses BPrivate::current_team(), sTeamID is gone now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19966 a95241bf-73f2-0310-859d-f6bbb57e9c96
* BLooper::AddMessage() is now using this method to determine wether or not to
update its looper thread.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19956 a95241bf-73f2-0310-859d-f6bbb57e9c96
This fixes a possible crashing bug when an application with disconnected descriptors
quits.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19951 a95241bf-73f2-0310-859d-f6bbb57e9c96
white desktop preview background: it happened if the attribute containing the data
couldn't be read or unflattened.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19948 a95241bf-73f2-0310-859d-f6bbb57e9c96
it to the 512 byte default - this fixes bug #960.
* IconView::UpdateIcon() now uses 8-bit icon for get_device_icon(), as B_RGB32 cannot
work in this case.
* Also, in case it couldn't get an icon, it now tries to show the generic icon instead.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19940 a95241bf-73f2-0310-859d-f6bbb57e9c96
Use the size of the struct instead of checking a pointer that is never NULL...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19935 a95241bf-73f2-0310-859d-f6bbb57e9c96