Hardware GLRenderers will surely needs to check which screen device (so which window)
a GLView beg him to render to as fast as possible.
Unless such hardware is not serving this screen...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19464 a95241bf-73f2-0310-859d-f6bbb57e9c96
not yet working but a bit better :
GLTeapot display is now white instead of black :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18776 a95241bf-73f2-0310-859d-f6bbb57e9c96