haiku/headers/os/opengl/GLRenderer.h
Jérôme Duval 07a6f763c2 moved GLRenderer.h to public opengl headers
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18769 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-09-06 09:47:34 +00:00

68 lines
1.7 KiB
C++

/*
* Copyright 2006, Philippe Houdoin. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef GLRENDERER_H
#define GLRENDERER_H
#include <BeBuild.h>
#include <GLView.h>
class BGLDispatcher;
class BGLRenderer
{
// Private unimplemented copy constructors
BGLRenderer(const BGLRenderer &);
BGLRenderer & operator=(const BGLRenderer &);
public:
BGLRenderer(BGLView *view, ulong bgl_options, BGLDispatcher *dispatcher);
virtual ~BGLRenderer();
void Acquire();
void Release();
virtual void LockGL();
virtual void UnlockGL();
virtual void SwapBuffers(bool VSync = false);
virtual void Draw(BRect updateRect);
virtual status_t CopyPixelsOut(BPoint source, BBitmap *dest);
virtual status_t CopyPixelsIn(BBitmap *source, BPoint dest);
virtual void AttachedToWindow();
virtual void AllAttached();
virtual void DetachedFromWindow();
virtual void AllDetached();
virtual void FrameResized(float width, float height);
void DirectConnected( direct_buffer_info *info );
void EnableDirectMode( bool enabled );
inline int32 ReferenceCount() { return fRefCount; };
inline ulong Options() { return fOptions; };
inline BGLView * GLView() { return fView; };
inline BGLDispatcher * GLDispatcher() { return fDispatcher; };
private:
volatile int32 fRefCount; // How much we're still usefull?
BGLView * fView; // Never forget who is the boss!
ulong fOptions; // Keep that tune in memory
BGLDispatcher * fDispatcher; // Our personal OpenGL API call dispatcher
};
extern "C" _EXPORT BGLRenderer * instanciate_gl_renderer(BGLView *view, BGLDispatcher *dispatcher);
#endif // GLRENDERER_H