The setup procedure is fairly simple: create a 64-bit GDT and 64-bit page
tables that include all kernel mappings from the 32-bit address space, but at
the correct 64-bit address, then go through kernel_args and changes all virtual
addresses to 64-bit addresses, and finally switch to long mode and jump to the
kernel.
* Remove several hard-coded colors
* Reduce slightly the font size in the file info panel (#6909).
* Don't hardcode the font height, compute it
* Fix a bug where deploying the bottom panel makes the current
window width the new minimum width
* Don't hardcode the bottom panel's height, compute it
(allows better font size tolerance).
Introduce a function to generate the string representation of a bitrate
(kbps, mbps, gbps, etc..)
* Factor out the code from MediaPlayer InfoWindow
* Allow different bases (/1000 or /1024)
* platform_allocate_elf_region() is removed, it is implemented in platform-
independent code now (ELF*Class::AllocateRegion). For ELF64 it is now
assumed that 64-bit addresses are mapped in the loader's 32-bit address space
as (address - KERNEL_BASE_64BIT + KERNEL_BASE).
* mapped_delta field from preloaded_*_image removed, now handled compile-time
using the ELF*Class::Map method.
* Also link the kernel with -z max-page-size=0x1000, removes the need for
2MB alignment on the data segment (not going to map the kernel with large
pages for the time being).
The ELF loader now uses a new platform function, platform_allocate_elf_region,
which returns 2 addresses: the real load address and an address where the
region is mapped in the loader's address space. All of the ELF loading code
has been changed to access the load region through the mapped address rather
than the addresses contained in the ELF image. The ELF64 version of
platform_allocate_elf_region on x86 uses the existing MMU code, which maps
everything at 0x80000000, but returns the correct 64-bit address. The long
mode switch code will just set up the 64-bit address space with everything
remapped at the correct address.
Based on printf debugging the correct left value is actually -1, not 0, but
instead of hard-coding numbers it makes more sense to use the existing value.
I'm not sure if a -1 left value makes much sense, but overall this seems to
work and does not have the scrolling artifacts.
But overall I think ShowImage needs more layout management. Doing all this
moving and resizing manually is error prone.
Fixes#8648.
After enabling BOOT_SUPPORT_ELF64 on x86 the x86 kernel could no longer be
booted because too many kernel_args allocations were taking place and filling
kernel_args_ranges. This was because for each image load it would check if
the image is ELF64, fail and fall back to ELF32 (each ELF64 check allocated
a preloaded_image). Changed elf_load_image() so that it only tries both when
loading the kernel image, and then for modules it will only try the same ELF
class as the kernel image.
* Extract the scrollbar change based on the mouse wheel delta into a protected
method of BView.
* Call that method from BScrollBar's MessageReceived.
With this change it is now a bit easier to scroll horizontally around the
system by putting the mouse cursor over a horizontal scrollbar and using the
wheel.
Fixes#8631.
* FixedWidthPointer:
- operators ==/!=: Change second operand type from void* to const
Type*. Also add non-const version to resolve ambiguity warning when
comparing with non-const pointer.
- Add Pointer() getter.
- Remove templatized cast operators. They are nice for casting the
pointer directly to another pointer type, but result in ambiguity.
* Make preloaded_image::debug_string_table non-const. Avoids clashes of
the const and non-coast FixedWidthPointer comparison operators. A
cleaner (but more verbose) solution would be to spezialize
FixedWidthPointer for const types.
After coming back from fullscreen mode, horizontally scrolling a zoomed
image would draw vertical lines from the right border. Seems like an
off-by-one issue. This fixes it in my tests... hope it's properly done.
If you've zoomed in fullscreen mode and moved the mouse to the top of the
screen, the toolbar didn't appear. You had to scroll up to the top of zoomed
image first. Using the screen coords instead of the view coords fixes this.