Library names are now mapped for all targets but "host" (not only for
"haiku") -- added one more level of indirection to achieve that.
(TARGET_LIBRARY_NAME_MAP -> *_LIBRARY_NAME_MAP_*).
* Renamed build/HaikuBuildCompatibility.h to BeOSBuildCompatibility.h
(auto-included when compiling something that uses the Be API for platform
"host" on anon-BeOS platform), and introduced build/HaikuBuildCompatibility.h,
which can be included when compiling something that can be built for both,
Haiku and BeOS compatible platforms.
* Introduced libhaikucompat.a, a library that adds a few functions existing
under Haiku, but not under BeOS.
* New rule AddSubDirSupportedPlatforms.
* Renamed libopenbeos.so to libbe_haiku.so.
* Introduced new target platform "libbe_test", which is basically equivalent
to a BeOS compatible host platform target, with the exception, that instead
of the host platform's libbe.so a special build of Haiku's libbe.so
(libbe_haiku.so (formerly known as libopenbeos.so)) is used. Furthermore
Haiku's public app, interface, storage, and support kit headers are used
when compiling. This replaces the less nice way in which the test app server
and applications for this test environment were built.
When building for platform "libbe_test", the library name "be" is
autotranslated to "libbe_haiku.so". Thus most applications don't need
special fiddling when them building them for the app server test environment;
usually an "AddSubDirSupportedPlatforms libbe_test ;" will suffice.
* Reduced the dependencies of <syscalls.h> and fixed problems caused by this
(e.g. source files not including the needed headers directly).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14749 a95241bf-73f2-0310-859d-f6bbb57e9c96
to LinkReceiver, LinkMsgSender to LinkSender, and put everything into the
BPrivate namespace.
Made AppServerLink a cheap object - it will use the applications receiver/sender
and not create its own buffers.
Fixed broken communication stuff here and there (mostly Font.cpp).
Put the newly introduced set|get_system_colors() into the BPrivate namespace -
please don't introduce private functions into the public namespace!!!
Also fixed their broken communication use, as Darkwyrm obviously forgot about
it again: the sequence Flush(); GetNextMessage() without error checking is
purely wrong and can make the app hang and/or crash! :-)
Other minor cleanup.
The input_server used some test mode with the haiku build target which is
probably wrong.
Hopefully I did not forget anything this time.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13128 a95241bf-73f2-0310-859d-f6bbb57e9c96
Uncomment in Jamfile "#APPSERVER_TEST_MODE = 1 ;" to test app_server with input_server
Uncomment in InputServer.h "//#define R5_CURSOR_COMM" to enable cursor comm when appserver BPortlink comm is used
Default mode is R5 comm if TARGET != haiku
and appserver BPortLink comm when TARGET = haiku
For APPSERVER_TEST_MODE, make sure to change the ViewInputDevice path in AddOnManager.cpp
To test with app_server, enable LaunchCursorThread() in AppServer.cpp and uncomment "#define INPUTSERVER_TEST_MODE 1" in ViewHWInterface.cpp
Also make sure to change the input_server path in AppServer.cpp
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12493 a95241bf-73f2-0310-859d-f6bbb57e9c96
fix the keyboard/mouse problems of most (because they probably didn't know
about this flag). Still does not work for me, though.
Note, if you want consoled the use the input_server, or if you want to use
the input_server as an R5 replacement, you have to define this flag again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12356 a95241bf-73f2-0310-859d-f6bbb57e9c96
WatchPort process adapted to this behavior :
we go through message processing without messages. in fact method messages musn't be processed as device messages.
Even if buggy, Canna method is now working with StyledEdit (with Input Method aware views typically).
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10712 a95241bf-73f2-0310-859d-f6bbb57e9c96
Added code to enable deskbar replicant loading after input_server is started
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10664 a95241bf-73f2-0310-859d-f6bbb57e9c96
because of this, 4th bug from axeld is fixed, and R5 Keymap preferences is now working correctly
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10613 a95241bf-73f2-0310-859d-f6bbb57e9c96
Readding of replicant or reset of method replicant menu still to be done
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9558 a95241bf-73f2-0310-859d-f6bbb57e9c96
Before it was deadlocking when an addon asks for a new keymap on a notification message
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9219 a95241bf-73f2-0310-859d-f6bbb57e9c96
Now uses BScreen to constrain mouse cursor
Now handles gracefully screen resolution changes
Yeah it works!
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9213 a95241bf-73f2-0310-859d-f6bbb57e9c96