Commit Graph

1859 Commits

Author SHA1 Message Date
Stefano Ceccherini
bebd82c2b2 should've been part of r27898
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27899 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-10-07 05:51:09 +00:00
Stefano Ceccherini
0dcbaee24a Screen was assuming setting a 800x600 mode would work anyway, but currently the Intel driver only supports the 'native' mode for laptop panels. Added a 'strict' parameter to SetBestMode which, if true, fails if it doesn't find any mode with the passed width. If false, and can't find any good mode, just uses the first mode in the list (could be improved). This fixes bug #2350
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27898 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-10-07 05:47:57 +00:00
Karsten Heimrich
611c6ed977 * forgot this file...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27803 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-09-30 21:56:31 +00:00
Karsten Heimrich
3580c2cf12 * remove png dump from app_server
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27802 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-09-30 21:49:20 +00:00
Axel Dörfler
95deefbf66 * Fixed wrong indentation and spacing.
* Enlarged default port size to 50.
* Added license header.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27622 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-09-18 13:12:22 +00:00
Stefano Ceccherini
632f1504a8 assign a token to the ServerPicture before anything else. If something fails to initialize, we can still search the picture via token
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27593 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-09-17 07:35:00 +00:00
Michael Lotz
173563d537 Update fallback mappings after removal of BitStream fonts. Not sure these are needed at all though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27587 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-09-16 21:10:30 +00:00
Stefano Ceccherini
a57b0996eb cleanup and return in error case, otherwise a stale style pointer could be added to the family. CID 1246
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27524 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-09-15 12:26:43 +00:00
Michael Lotz
bbe2597fb6 CID 18 and CID 19: Fix leaking the cursor data.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27487 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-09-13 16:39:11 +00:00
Michael Lotz
246a908734 * CID 1012: Fix leaking the OffsetFile in case it fails to initialize.
* Use std::nothrow (the rest of the file already used it).
* We also have to keep the source file around and properly dispose it, as
  OffsetFile doesn't take ownership of it.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27486 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-09-13 16:30:48 +00:00
Michael Lotz
3e8d3c5f98 * CID 1090: Check the view pointer for NULL before dereferencing it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27484 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-09-13 15:55:15 +00:00
Michael Lotz
fccbe8f1a1 * CID 525: Check the return of _UpdateModeList() as otherwise fModeList can
still be NULL although it is used further down.
* CID 526: Check the front buffer to be available before using it in SetMode().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27483 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-09-13 15:51:16 +00:00
Michael Lotz
7c618f130f Remove accidentally introduced whitespace in last commit.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27482 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-09-13 15:30:19 +00:00
Michael Lotz
8050519bed CID 157: Fix usage of *covers instead of cover which in this case indeed is NULL
and should have lead to a crash.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27481 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-09-13 15:28:31 +00:00
Stefano Ceccherini
de2dcd9ab0 fixed another round of gcc4 warnings
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27399 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-09-10 09:13:02 +00:00
Stefano Ceccherini
bb549f1c81 Implemented dummy FontStyle::IsFullAndHalfFixed(). Freetype doesn't seem to offer any api to be able to tell such a font from others
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27398 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-09-10 09:02:59 +00:00
Stefano Ceccherini
8b330bfe28 Should have been part of the previous commit
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27388 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-09-09 09:54:07 +00:00
Stefano Ceccherini
5f8c1a0244 Remove unused RamLinkMsgReader. Its functionality was integrated inside LinkMsgReader/Sender by Julun.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27387 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-09-09 09:53:27 +00:00
Karsten Heimrich
2982ae5d1a * comment the code that prevents programmatically resize events during
a user resize, this makes ArtPAint's tool pallete window resize properly

  Thanks Stephan for explaining me two time what to look for  :)



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27384 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-09-08 20:23:00 +00:00
Michael Lotz
57665c6ef2 Respect B_NOT_MINIMIZABLE in the default decorator. Maybe we should recheck all the flags in the window code though instead of relying fully on the decorator.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27369 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-09-08 08:33:49 +00:00
Stefano Ceccherini
52b877461d Apply the same logic of r24682 to the drawing of BPictures inside BPictures. Fixes part of bug #1389 (drawing pictures at an offset). Thanks to Karsten for his observations!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27267 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-09-01 14:43:25 +00:00
Karsten Heimrich
3bc4dacf9a * We need to update the drawing state in case SetHighColor, SetDrawingMode etc.
is called after BeginPicture on a freshly created view.

  This is necessary because a second invocation on this view with BeginPicture
  would have caused ServerPicture::SyncState to write the default drawing state
  into the picture. This happens because to BView had now cached the values and
  therefor won't go to the app_server and tell about the change. The first call
  did not change anything as picture recording is handled in _DispatchPictureMessage
  while view changes that modify drawing state are handled in _DispatchViewMessage,
  thus leading to default draw state values beeing written.

  This fixes invalid ticket #2534.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27218 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-28 12:01:46 +00:00
Karsten Heimrich
4e61552ecd * first implementation of passing data via area to app_server
this makes printing of large images work, fixes task #1067



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27214 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-27 13:39:16 +00:00
Stefano Ceccherini
139f143c62 fixed warnings. Maybe we should do all the calculations in ints instead of using floats
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27207 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-26 06:59:00 +00:00
Stefano Ceccherini
c63991d1f5 fixed warnings
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27198 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-25 15:07:14 +00:00
Stefano Ceccherini
d02fd30b90 We were leaking memory every time a BPicture was drawn. Also check if the allocations succeeded. Style cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27197 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-25 13:57:29 +00:00
Stephan Aßmus
fe34b1990b * Fixed bug with cropped scaled bitmaps, the wrong offset was used. This fixes
a regression in MediaPlayers peak display where the last row of pixels was
  wrong.
* Fixed clipping rect bugs in the new bilinear scaling loops, the last row
  and/or columns don't always need special treatment, only if they map to the
  last row and/or column of the destination bitmap.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27177 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-23 14:30:57 +00:00
Stephan Aßmus
c1111e046b * When playing with the MediaPlayer and toggling bilinear versus
nearest neighbor scaling, I noticed that the bilinear version
  actually used less CPU than the generic AGG code path with nn
  scaling. So I wrote an optimized nn scaling routine for nn
  based on the bilinear scaling code. So the indices into the
  source bitmap are cached. I don't know if this is the optimal
  nn scaling routine, but the CPU usage dropped significantly.
  Only B_OP_COPY is optimized as of yet.
* Optimized the bilinear scaling. When more filtered pixels than
  unfiltered pixels are anticipated, the loops are unrolled to
  special case the very last row/column and bottom right pixel.
  This eliminates the branches in the loops.
* Fixed a bug with partial scaled drawing of bitmaps when it
  used the bilinear scaling, the bitmapShift was in the wrong
  direction.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27169 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-23 11:09:15 +00:00
Axel Dörfler
345d8c9ff0 * Cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26962 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-13 12:59:18 +00:00
Axel Dörfler
f1efe9b3d2 * The string length of the UTF8 ellipsis was incorrect (would have been 3).
* Whitespace cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26961 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-13 12:53:25 +00:00
Axel Dörfler
d689f4578d * Fixed a possible deadlock in Desktop::_ActivateApp(): since ActivateWindow()
will need to write lock the window lock, we cannot call it with the read
  lock held.
* Added a TODO comment in _ActivateApp() on how we could handle minimized
  windows.
* Added a WindowList::Count() method.
* Added a WindowList::ValidateWindow() that you can use to validate a window
  pointer in case you had to unlock the list.
* Made FirstWindow()/LastWindow() const.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26957 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-13 09:00:36 +00:00
Axel Dörfler
b31df46fd2 * The window title now uses B_TRUNCATE_MIDDLE instead of *_END.
* Cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26954 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-12 21:07:28 +00:00
Axel Dörfler
ae0606be74 * Added two more private InterfaceDefs functions: get_application_order(), and
get_window_order() will retrieve the application respectively window order
  on the selected workspace.
* Moved private BeOS compatible functions (as used by the Deskbar) into the
  private WindowInfo.h header.
* Whitespace cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26951 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-12 17:39:42 +00:00
Axel Dörfler
a8f4e1d0fd * _ActivateApp() did not lock the window list while traversing it.
* It will now first iterate through the windows on the current workspace to
  choose the topmost window of this team (for this, it would be nice to have
  a sorted list over all windows/workspaces).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26950 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-12 17:33:32 +00:00
Axel Dörfler
44cd4a02c7 * Deskbar's Switcher had an explanation what the window_info::layer field is
about. ServerWindow::GetInfo() now fills in that value following this logic
  as well as further testing.
* Whitespace cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26942 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-12 13:44:17 +00:00
Axel Dörfler
547a7d1844 * Since ShowWindow() could call ActivateWindow() again as well, we should
better call Window::SetMinimized() before calling it from there.
* And since ShowWindow() calls _SendFakeMouseMoved(), we also better don't
  call it with the window lock held, or otherwise we would potentially cause
  a deadlock.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26760 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-03 16:19:25 +00:00
Axel Dörfler
518056893e * BWindow::Activate() now also unminimizes a window if necessary.
* Removed superfluous white space.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26757 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-03 15:49:02 +00:00
Axel Dörfler
3a83c7b181 * Coding style cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26756 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-03 15:42:32 +00:00
Stephan Aßmus
59e13a3f06 Patch by Andrej Spielmann (GSoC):
* Simplified the subpixel related methods for the AGG "pixel format" template
  interface, the ones for the solid cover simply pass through the existing
  methods, so only one subpixel blending function is left which does the actual
  work (this removes a lot of the previously added code)
* Implemented a new rasterizer based on the original AGG rasterizer which
  implements subpixel anti-aliasing for any generic AGG vector pipelines. It
  is now optionally used in Painter and AGGTextRenderer (for vector fonts, ie
  rotated, sheared or big enough fonts) depending on the global subpixel
  setting.
* Put all subpixel variables into the new GlobalSubpixelSettings.h|cpp
* Simplified DesktopSettings related classes a bit and renamed previous
  FontSubpixelAntialiasing to just SubpixelAntialiasing.
* The private libbe functions for subpixel related settings moved from Font.cpp
  to InterfaceDefs.cpp where other such functions live. They are not related
  to fonts only anymore.
* Removed the subpixel related settings again from the Fonts preflet and added
  them to the Appearance preflet instead.

All of the above implements subpixel anti-aliasing on a global scale, which
to my knowledge no other OS is doing at the moment. Any vector rendering
can optionally use subpixel anti-aliasing in Haiku now. The bitmap cached fonts
are still affected by the Freetype complile time #define to enable the patented
subpixel rasterization (three times wide glyphs). Vector fonts and shapes are
not affected though at the moment.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26755 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-03 13:40:41 +00:00
Axel Dörfler
d2d52d31ab * Made _LaunchInputServer() more robust: when launching by signature fails,
we try its well-known location directly.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26716 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-01 14:02:02 +00:00
Axel Dörfler
188233b954 * Removed execute property - I wonder why this file is located in this directory,
though; it shouldn't be in here.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26677 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-29 12:44:24 +00:00
Stephan Aßmus
e196501316 The Y check can be moved out of the loop of course, why didn't I see this
before?! Is about 4% faster than before. If anyone sees a way to make it faster
yet, please shoot! I can watch movies fullscreen on a 2 GHz Core 2 Duo in
VESA with bilinear scaling, but it would be nice to use less CPU... :-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26667 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-28 21:30:26 +00:00
Stephan Aßmus
162a7f5f8e * Implemented new BView drawing functions DrawBitmap[Async](
const BBitmap* bitmap, BRect bitmapRect, BRect viewRect, uint32 options).
  Only option so far is B_FILTER_BITMAP_BILINEAR.
* BView::DrawBitmap[Async](const BBitmap* bitmap, BRect viewRect) was accessing
  the bitmap pointer without checking it. Would therefore crash when passing
  NULL, unlike the other methods.
* The BPicture code already reserved room for the BBitmap flags, but did not
  store the actual flags and neiter use them for anything. Since the bitmap
  data is stored anyways, the bitmap creation flags do not matter. So I reused
  this for the new bitmap drawing options.
* Rewrote Bitmap.h and removed the B_BITMAP_SCALE_BILINEAR flag again.
* Tried to optimize Painter::_DrawBitmapBilinearCopy32() a little by giving
  the compiler better hints. There seems to be a marginal, possibly imagined
  speed increase < 0.05 ms. ;-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26665 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-28 18:58:30 +00:00
Stephan Aßmus
42ed4fd712 Rearranged includes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26664 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-28 18:51:57 +00:00
Stephan Aßmus
7832e54913 Use #ifdef instead of #if
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26657 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-28 12:01:15 +00:00
Stephan Aßmus
28291e331b * Forgot the case in the filter loop where only the top and bottom pixels
need to be interpolated because the x index is right on a source pixel. This
  prevents the out of bounds access for the second to last row in the last
  column. Also the rightmost pixels where incorrectly interpolated with the
  leftmost pixels of the next row. And it actually helps speed too of course.
* Added a compile time option to allocate the filter weighting and index
  caches on the heap instead of the cache. I am not sure if it is a problem
  though, I recall Haiku threads have quite a lot of stack space. The needed
  memory depends on the target size. For a screen with 1920x1200, the caches
  would need 12.5 KB. Allocating them on the stack saves about 0.2 ms on my
  test system. 


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26656 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-28 11:28:19 +00:00
Stephan Aßmus
b6328ba587 Implemented an optimized version of bilinear scaled bitmap drawing for
B_OP_COPY which is about 2.4 times faster than the AGG version (but of
course less generic). The speed up is even better for smaller and even
scales.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26652 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-27 23:58:20 +00:00
Stephan Aßmus
eb0a177af3 Updated documentation.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26651 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-27 09:28:28 +00:00
Stephan Aßmus
dcd70f0e39 * Introduced new BBitmap flag B_BITMAP_SCALE_BILINEAR.
* When drawing BBitmaps with scaling in the app_server, use a bilinear
  filter when a bitmap has this flag set. (Hope nobody objects, otherwise
  I can revert or improve this. Performance can certainly be improved, since
  the AGG implementation is too generic. But that goes for the nearest
  neighbor implementation as well.)
* Flags are uint32, fix app_server side code to declare them correctly. Use
  appropriate link methods in BBitmap and ServerApp.
* Enable the BeOS compatibility mode for B_RGB32 (works just like B_RGBA32
  in B_OP_ALPHA mode).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26649 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-26 23:40:13 +00:00
Stephan Aßmus
1f855f9696 Implemented a double buffered mode for the case that the screen is 32 bit.
It works by adjusting the display_mode to have twice the virtual height to
cause the graphics driver to allocate enough frame buffer. Since hardware
acceleration calls are based on geometry locations instead of memory locations,
accelerated calls can work in the offscreen buffer with this method.
Similarily, the new CopyBackToFront() method copies the back buffer into the
front buffer with hardware acceleration. The code is currently disabled, since
not all graphics drivers handle the virtual versus display size correctly,
for example the intel_extreme driver. It works for example with the radeon
driver, but another problem prevents me to judge the benefit of this method.
Most types of screen redraws are flicker free, though, which is the whole point
of the excercise. :-)
Another problem with the current code is the initial mode switch. It does
not try again to double the frame buffer in the fall back code paths. It could
also check the frame buffer memory at all, before even trying to save some
cycles.
To see it in action, uncomment the code at line 508.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26545 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-21 12:50:32 +00:00