* Add methods SetFlat()/IsFlat(). A flat button doesn't draw its frame,
unless the mouse is hovering over it or it is otherwise activated.
* As a side effect this change also activates the hover glow that was
already implemented in BControlLook, but not activated in BButton.
This one lacks -a but is simpler to port than the (e)glibc one,
and should be way enough for usage patterns like counting CPUs,
cf. https://gist.github.com/jj1bdx/5746298
TODO: Handle message files?
TODO: Install manpage?
* SetExportMode() was supposed to toggle the panel title from "*Save*" to
"*Export*", but never called Window()->SetTitle().
* Remove now duplicate translation from constructor.
When drawing a bilinear-scaled bitmap with agg, we used to interpolate
the edge pixels assuming everything out of the picture was black. This
led to an ugly dark border around the scaled image.
Instead, use the "clone" method, which repeats the last line or column
of pixels around the image, leading to more correct results in most
cases.
This also helps with some of WebKit tests, which are trying to use
images as references and don't expect an extra border around them.
* As the OpenGL kit is assumed by most ports (and BeOS apps)
to "exist", lets make mesa_devel present by default until
post R1
* mesa_swrast ensures we always have the basic swrast renderer
To play with mesa_swpipe (gallium llvmpipe, gcc4) uninstall
mesa_swrast and install mesa_swpipe. (you can install both,
but it's first renderer found, first used atm)
* Fix issue where mesa_devel attempted to lay
a symlink over a directory causing instability
installing mesa_devel
* Add mesa_swpipe to repos (LLVM enabled Gallium softpipe)
- In the case of DWARF4's DW_OP_implicit_value, respective handling in
Value{Piece}Location wasn't entirely correct, which would lead to double
frees in various cases, in particular when copying such objects on the stack.
As such, introduce an explicit Copy() member to handle replicating the stored
implicit data to avoid that issue. Furthermore, the use of Array<> in
ValueLocation wasn't really suitable anymore since ValuePieceLocation now
needs its constructor/destructor to be executed, while Array is intended for
POD types; consequently, replace that with std::vector and adjust handling
code accordingly.
* Fix off-by-one issue in Draw() and GetPreferredSize(). The label was
too close to the knob.
* GetPreferredSize(): Remove empty space to the right, when no label
and no icon was specified. Like with BCheckBox there's still two rows
of empty pixels above and below the knob.
* Draw(), GetPreferredSize(): Add icon support.