Commit Graph

140 Commits

Author SHA1 Message Date
looncraz
7f9368cae5 Set*UIColor, etc.
The inseparable changes necessary to support live color updating across the
system in a sane, safe, and performant manner.

BView gains:

HasSystemColors()
HasDefaultColors()
AdoptSystemColors()
AdoptParentColors()
AdoptViewColor(BView*)
SetViewUIColor(color_which, float tint)
SetHighUIColor(...
SetLowUIColor(...
ViewUIColor(float* tint)
HighUIColor(...
LowUIColor(...
DelayedInvalidate()

BWindow gains a simple helper method:
IsOffscreenWindow()

BMessage gains:

AddColor()
FindColor()
GetColor()
HasColor()            * allegedly this API is deprecated, but I implemented it anyway
ReplaceColor()
SetColor()

Previous private ColorTools methods are made public and moved into GraphicsDefs:

mix_color, blend_color, disable_color

These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup
of BeOS example code under the OpenTracker license.

In addition, four new colors are created:
B_LINK_TEXT_COLOR
B_LINK_HOVER_COLOR
B_LINK_ACTIVE_COLOR
B_LINK_VISITED_COLOR

These changes are documented in their proper user documentation files.

In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and
used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit.

On the app_server side, the following has changed:

Add DelayedMessage - a system by which messages can be sent at a scheduled time,
and can also be merged according to set rules.  A single thread is used to service the
message queue and multiple recipients can be set for each message.
Desktop gains the ability to add message ports to a DelayedMessage so that
said messages can target either all applications or all windows, as needed.

Desktop maintains a BMessage which is used to queue up all pending color changes
and the delayed messaging system is used to enact these changes after a short
period of time has passed.  This prevents abuse and allows the system to merge
repeated set_ui_color events into one event for client applications, improving
performance drastically.

In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message
to each BWindow.  This is done to improve performance over having the app_server
independently informing each window.

Decorator changes are live now, which required some reworking.

Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
2016-01-04 06:48:22 -05:00
Julian Harnath
25dbf74b8e BView: add methods for affine translation/scaling/rotation
* BView::TranslateBy(), BView::ScaleBy() and BView::RotateBy()
  allow to conveniently modify the current affine transformation.
  This makes it unnecessary to first read the current transform,
  modify it, and then set it again.
  Uses the new Pre...() methods of BAffineTransform.

* Also, remove setting the transform "through" to the BView even
  while recording a BPicture, as this now results in transforms
  being applied more than once.
2015-11-10 23:34:08 +01:00
Julian Harnath
4bd6f322bb app_server/Interface Kit: add new clipping API
* Add new clipping API for rectangles (ClipToRect, ClipToInverseRect)
  and shapes (ClipToShape, ClipToInverseShape)

* Works with affine transforms and automatically switches from fast
  region-based clipping to alpha-mask based clipping as necessary.

* Always self-intersecting, i.e. no state push required to further
  narrow down the clipping region. All of the 4 new methods can be
  mixed in any order.
2015-11-10 23:33:54 +01:00
Julian Harnath
e3d7394869 app_server: fix test-app_server for launch_daemon changes
* Make test-app_server work again in a launch_daemon environment

* test_registrar gets a separate signature and port name again so the
  host system can distinguish it from the system registrar

* AppServer is normally a BServer now, however, there can't be two
  BApplications in one team. A class TestServerLoopAdapter is added,
  which becomes the base class of AppServer instead of BServer when
  compiling for libbe_test. It's an adapter class which looks towards
  AppServer as it if was a BServer, but internally it is derived from
  MessageLooper (like the old AppServer before the transition to
  BServer).

  This way, AppServer can stay a BServer in normal builds and it also
  avoids having to use too many #ifdefs to distinguish the two
  versions.
2015-08-23 01:00:32 +02:00
Julian Harnath
551438b9be app_server: add new BView layers API
* Add new methods
    BView::BeginLayer(uint8 opacity)
    BView::EndLayer()

* All drawing between begin and end of a layer is redirected onto an
  intermediate bitmap. When ending the layer, this bitmap is
  composited onto the view with the opacity given when the layer was
  started.

* Layers can be nested arbitrarily and will be blended onto each
  other in order. There can also be any arbitrary interleaving of
  layer begin/end and drawing operations.

* Internally, drawing commands are redirected into a BPicture between
  BeginLayer and EndLayer (but client code need not know or care
  about this). Client code can also start/end other BPictures while
  inside a layer.

* Uses the PictureBoundingBoxPlayer to determine the size of the
  layer bitmap before allocating and drawing into it, so it does not
  allocate more memory than necessary and -- more importantly -- it
  will not alpha-composite more pixels than necessary.

* Drawing mode is always set to B_OP_ALPHA, blend mode to
  (B_PIXEL_ALPHA, B_ALPHA_COMPOSITE) while inside layers. This is
  necessary for (a) correct compositing output and (b) for
  redirection of drawing into the intermediate bitmap, which uses the
  renderer_region offset (in B_OP_COPY, the Painter does not use the
  AGG renderer methods, it directly accesses the pixel data. This
  would access out-of-bounds without the offset, so B_OP_COPY cannot
  be allowed.)
  To ensure these modes aren't changed, BView::SetDrawingMode()
  and BView::SetBlendingMode() are ignored while inside a layer.

* The main motivation behind this new API is WebKit, which internally
  expects such a layers functionality to be present. A performant and
  reusable implementation of this functionality can only be done
  server-side in app_server.
2015-07-25 16:35:52 +02:00
Axel Dörfler
06e0f8079f registrar: Fixed app_server detection.
* This also fixes the shutdown process, as the registrar no longer
  kills the app_server.
* Removed SERVER_PORT_NAME definition as it has no use anymore.
2015-07-22 20:43:58 +02:00
Adrien Destugues
eb43166326 app_server & interface kit: support fill rules.
* BView gets SetFillRule/FillRule methods. The fill rule is part of the
view state.
* The B_NONZERO rule is the default. This is what we implemented before.
* The B_EVEN_ODD rule is the other common possibility for this, and
we need to support it to help WebKit to render properly.
2014-03-11 17:27:42 +01:00
Stephan Aßmus
a6db6bd40f Added WIP support for affine transformations to BViews.
Everything untested, but compiles, so it must work. The idea is to introduce
BAffineTransform additionally to the existing Origin and Scale properties of
BViews. One may use it in parallel or as an alternative. Painter in app_server
is not yet aware of the additional transformation. It is however already used
to transform drawing coordinates. It probably needs to work differently,
perhaps only in Painter and AGGTextRenderer.
2014-02-04 22:53:06 +01:00
Ryan Leavengood
59347b7f1b Reverse the meaning of BWindow fShowLevel to match BView.
This also matches the client_window_info.show_hide_level field used in Deskbar
and other applications.

While doing this, keep fShowLevel fully in sync between BWindow and app_server,
use one message type for both hiding and showing, and make the decision to show
and hide the window in the app_server.

Lastly make minimize behave as described in the Be Book: hidden windows cannot
be minimized, and minimized windows which get hidden become unminimized.
2012-08-15 23:45:15 -04:00
Axel Dörfler
8e2140fa5e Fixed a large client side memory leak for app_server memory.
* The areas allocated for BBitmaps were never deleted, even though the
  app_server deleted its part when the memory got freed.
* This resulted in a constant memory increase if the application in question
  would operate on many changing large bitmaps, like photos.
* Since the bitmaps are reference counted, we don't actually know when to delete
  the areas, so that the app_server now notifies the client whenever that is
  possible.
* This might fix #6824.
2012-04-29 20:26:14 +02:00
czeidler
5dbc26dc0a Add AS_RECONNECT_BITMAP to the server protocol. 2012-01-22 15:30:17 +13:00
Axel Dörfler
e3feb1f8af * Added a new AS_DUMP_BITMAPS command.
* Extended app_server_debug command to be able to send it, too.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@39599 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-11-23 21:50:12 +00:00
Axel Dörfler
1d219b3a25 * Added AS_DUMP_ALLOCATOR command that dumps an applications memory allocator to
the syslog/serial output.
* Added app_server_debug command that currently just sends this command to the
  specified teams.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@39441 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-11-15 21:25:03 +00:00
Clemens Zeidler
c0494bc592 Add facility to communicate with the desktop listener over an app server link. The ServerWindow dispatch the message to the DesktopObservable which dispatch it to the correct listener.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38169 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-08-17 06:25:55 +00:00
Stephan Aßmus
33394b856d Patch by Wim van der Meer: Added get_mouse_bitmap() global method to
InterfaceDefs.h and corresponding implementation in the app_server. Thanks a
bunch! Closes ticket #5978.

A note to those using "update-all" with hybrid builds - the alternative GCC
system libs will not be updated this way, and this and Wim's last patch
change the libbe <-> app_server interface. You need to manually update the
respective libbe.so, or do a clean build, otherwise apps for the other GCC will
not start anymore.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36830 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-05-16 15:51:54 +00:00
Stephan Aßmus
1c73ffa102 Patch by Wim van der Meer: Implemented global Interface Kit function to retrieve
the current mouse position and pressed buttons. I've changed the return code
to status_t and added anal error checking, most of the rest of the file is not
doing it, though... :-) Thanks, Wim!


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36811 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-05-14 15:53:09 +00:00
Stephan Aßmus
77e5acc0d9 * Extended the BView drawing API by a DrawString() version that takes an array
of locations, one for each glyph.
 * Added a test for the new functionality.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35865 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-03-15 13:59:14 +00:00
Stephan Aßmus
e59dc33e21 * Added BCursorID enumeration in App Kit's Cursor.h and new constructor which
takes such an id.
 * Reused the existing mechanism to to have hardcoded tokens for the system
   cursors, i.e. removed cursor_which enumeration from ServerProtocol.h and
   used BCursorID where cursor_which was previously used.
 * Reworked CursorManager.h and CursorSet.h accordingly and removed some methods
   that where intended to replace system cursors with client cursors, since
   those would break the reference counting and forget to maintain the cursor
   list.
 * Replaced the cursors in CursorData.h/cpp with the new ones I just designed.
 * Removed HaikuSystemCursor.h and HaikuLogo.h from the source, as those are/were
   no longer used.

I hope I will not get too much beating for this one... :-) I know the new
default cursor is slightly larger, but I believe the old one was just too small.
Also I noticed that the cursor may be slightly too dark, at least the old one
seems noticeably brighter when compared side by side (the new one has a slight
gradient). That is something I may correct at least. Otherwise I hope nothing
is broken, I've tested in QEMU and so far everything works as intended.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35782 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-03-07 23:12:34 +00:00
Axel Dörfler
15fe75b9a0 * Added a protocol version field to AS_GET_DESKTOP. This should be bumped after
incompatible releases, and makes sure clients using the old libbe.so will be
  rejected.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34210 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-11-24 17:22:44 +00:00
Brecht Machiels
926e63c885 * added click to focus mouse mode; right-click for bring-to-front and send-to-back
(might cause some regressions in FFM)
* made accept first click user configurable
* updated the Mouse preflet to use the layout kit
* removed the warp and instant warp modes from the Mouse preflet
* changed internal representation of mouse modes (warp modes moved)
* coding style fixes



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33732 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-10-22 21:10:19 +00:00
Axel Dörfler
9fe35223cf * BWindowScreens had no sychronization mechanism whatsoever - since the
workspace activation message was asynchronous, whether or not the
  BWindowScreen stopped drawing in time was pure luck (this also caused crashes
  with the VESA driver, as that one unmaps its frame buffer during mode switch).
  Introduced a new AS_DIRECT_SCREEN_LOCK protocol for this.
* In the long term, we should let BWindowScreen use the same mechanism as
  BDirectWindows, though.
* Removed superfluous locking in BDirectWindow::_InitData().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32746 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-08-27 12:10:59 +00:00
Axel Dörfler
e18224cdf4 * Added a new AS_GET_SCREEN_FRAME function, as getting the frame via
AS_SCREEN_GET_MODE won't work with multi-screen support anymore, and is also
  more overhead than needed.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32559 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-08-21 10:23:01 +00:00
Axel Dörfler
2c69b5b6c0 * Made the libbe_test environment basically working under Haiku - to actually
make it work, one would need to use versioning for all libbe symbols. This is
  worth an 8k price per file that links against libbe.so, so I didn't want to
  commit this as is. An alternative to this solution would be to write a
  separate application that is responsible for the app_server's window. Comments
  welcome.
* Removed BeOS compatbility of the libbe_test stuff.
* Renamed the libbe_test targets from *haiku* to *test*, ie. libbe_haiku.so is
  now called libbe_test.so, haiku_registrar is now test_registrar, etc.
* This also removes BeOS compatibility from tracker/FSUtils.cpp (all BeOS
  compatibility should be removed, but I don't want to make Alexandre more work
  in his branch, and it's not urgent at all).
* Replaced the former "run" scripts for the test environment with a single
  run script (see updated NOTES file).
* Removed the libbe_test target from some applications - this was only to help
  developing them under BeOS, and is thus no longer necessary.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32521 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-08-19 14:17:13 +00:00
Axel Dörfler
69f9a367bc * The app_server no longer uses workspace counts internally, but only columns,
and rows.
* set_workspace_count() now uses the logic formerly found in
  WorkspacesView::_GetGrid() to determine the layout.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31958 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-07-30 00:52:21 +00:00
Axel Dörfler
47d9ed62d3 * Added AS_GET_WORKSPACE_LAYOUT to get the number of columns/rows of the
workspaces.
* Added shortcuts Ctrl-Alt-{Left|Right|Up|Down} to switch to adjacent
  workspaces.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31824 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-07-27 17:22:11 +00:00
Stephan Aßmus
19e179ca4f * Moved the implementation of SetViewCursor from the thread of the
window of the view into the application thread. This solves the
  race condition with asynchronous SetViewCursor and deleting the
  cursor immediately afterwards for real.
* The ServerApp now requires a reference to the current cursor,
  just in case...
* Added TODOs for caching the BView token, it's currently resolved
  for every single BView call that talks to the server... not good!


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31133 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-06-20 12:11:49 +00:00
Stephan Aßmus
5d62f8e0e5 Make it possible to properly use operator= on BCursors by making sure the
reference counting is maintained correctly in the app_server. While reviewing
this code, I have my doubts that my previous solution for handling pending
SetViewCursor() calls is always working as it is intended.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31131 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-06-20 10:10:01 +00:00
Axel Dörfler
0a3f410f30 * Added a Desktop::BroadcastToAllWindows() method that sends all ServerWindows
a message.
* The DesktopSettings class is now using that to send the new
  AS_SYSTEM_FONT_CHANGED message to all windows.
* The ServerWindow now propagates font changes to its decorator, causing it
  to update its drawing. That means changing the bold font in the "Fonts"
  preferences application will instantly change all window titles.
* Factored out a _RebuildAndRedrawAfterWindowChange() out of several Desktop
  methods, simplifying some code.
* The DefaultDecorator no longer calls _DoLayout() twice (through SetLook()),
  but instead calls the new _UpdateFont() method now also called by
  FontsChanged(), and SetLook().
* BWindow::GetDecoratorSettings() now also includes "tab frame" BRect with the
  exact footprint of the tab, allowing apps to know the size of the tab to
  position itself accordingly.
* Automatic white space cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28664 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-11-16 21:59:05 +00:00
Stephan Aßmus
991547ef6c Patch by Artur Wyszynski:
* Implemented BGradient, BGradientLinear, BGradientRadial,
  BGradientDiamond, BGradientConic and BGradientRadialFocus
  new Interface Kit classes.
* Implemented all the (AGG-based) backend necessary in
  the app_server to render gradients (Painter, DrawingEngine)
* app_server/View can convert a BGradient layout to screen
  coordinates.
* Added BGradient methods of the Fill* methods in BView.
* Implemented a test app and added it to the image as a
  demo.
* Adopted Icon-O-Matic and libs/icon in order to avoid
  clashing with the new BGradient class. Re-use some
  parts where possible.

Awesome work, Artur! Thanks a lot. Now a more modern
looking GUI has just become much easier to implement! :-)

TODO:
* Remove the need to have gradient type twice in the
  app_server protocol.
* Refactor some parts of the patch to remove duplicated
  code (Painter, DrawingEngine).
* Adopt the BPicture protocol to know about BGradients.
* Review some parts of the BArchivable implementation.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28109 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-10-14 21:27:42 +00:00
Axel Dörfler
ae0606be74 * Added two more private InterfaceDefs functions: get_application_order(), and
get_window_order() will retrieve the application respectively window order
  on the selected workspace.
* Moved private BeOS compatible functions (as used by the Deskbar) into the
  private WindowInfo.h header.
* Whitespace cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26951 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-12 17:39:42 +00:00
Stephan Aßmus
59e13a3f06 Patch by Andrej Spielmann (GSoC):
* Simplified the subpixel related methods for the AGG "pixel format" template
  interface, the ones for the solid cover simply pass through the existing
  methods, so only one subpixel blending function is left which does the actual
  work (this removes a lot of the previously added code)
* Implemented a new rasterizer based on the original AGG rasterizer which
  implements subpixel anti-aliasing for any generic AGG vector pipelines. It
  is now optionally used in Painter and AGGTextRenderer (for vector fonts, ie
  rotated, sheared or big enough fonts) depending on the global subpixel
  setting.
* Put all subpixel variables into the new GlobalSubpixelSettings.h|cpp
* Simplified DesktopSettings related classes a bit and renamed previous
  FontSubpixelAntialiasing to just SubpixelAntialiasing.
* The private libbe functions for subpixel related settings moved from Font.cpp
  to InterfaceDefs.cpp where other such functions live. They are not related
  to fonts only anymore.
* Removed the subpixel related settings again from the Fonts preflet and added
  them to the Appearance preflet instead.

All of the above implements subpixel anti-aliasing on a global scale, which
to my knowledge no other OS is doing at the moment. Any vector rendering
can optionally use subpixel anti-aliasing in Haiku now. The bitmap cached fonts
are still affected by the Freetype complile time #define to enable the patented
subpixel rasterization (three times wide glyphs). Vector fonts and shapes are
not affected though at the moment.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26755 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-03 13:40:41 +00:00
Stephan Aßmus
b09e2f6f4b Patch by Andrej Spielmann (GSOC):
* Extend the app_server protocol by configuration options to turn
  subpixel font rendering on/off and also make the glyph hinting optional
  (aligning of glyph shapes to the pixel grid).
* Implement the setting in the app_server and also handle the persistency.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26362 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-10 08:29:50 +00:00
Axel Dörfler
a2e19c60e2 This should have been part of r25793.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25794 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-06-03 17:45:54 +00:00
Axel Dörfler
c7a77521ff Renamed all *LAYER* constants to *VIEW*.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24306 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-08 16:44:18 +00:00
Axel Dörfler
c278448653 * Introduced a monitor_info structure and means to let it be filled by the
accelerant (or the app_server via EDID info). It's still experimental
  API, and opinions are welcome.
* Moved BPrivateScreen into the BPrivate namespace.
* Rewrote Screen.h.
* Introduced a BScreen::GetMonitorInfo() method, and implemented it in the
  app server as well (ie. AS_GET_MONITOR_INFO).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22563 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-15 11:41:47 +00:00
Stephan Aßmus
94a48ae276 * use a different message code for DrawString() with escapement delta
and DrawString() without
* this change also includes adding the penlocation to the shape to-screem
  coordinate conversion (temporarily breaks shape rendering, will be fixed
  in next commit)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21821 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-04 11:22:47 +00:00
Stephan Aßmus
2222864eed * complete overhaul of the font/glyph caching
* the previous AGG implementation is superfluous
* the new implementation is based on that one, but in a way that allows
  read/write locking to the list of cache entries (fonts) as well as
  read/write locking to the cached glyphs per individual font cache entry
* new GlyphLayoutEngine.h, which is to be the central place for layouting
  glyphs along the baseline.
  It handles the locking for getting the font cache entries.
  It works by giving it a template class GlyphConsumer which does the
  actual work.
* changed AGGTextRenderer to use the new font cache
* changed ServerFont::StringWidth(), and the bounding box stuff to use it
* changed DrawingEngine, it doesn't need the global font lock anymore
* our BFont thought that GetBoundingBoxesAsGlyphs and GetBoundingBoxesAsString
  is the same, which of course it isn't, hence the two separate functions...
  AsGlyphs just gets the bounding box of each glyph in a string, not treating
  the string as an actual word
  AsString adds the offset of the glyph in the word to the bounding box
* changed ServerProtocol.h accordingly for the different bounding box meaning


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21797 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-02 19:10:38 +00:00
Stephan Aßmus
38287e02af * completed my changes to DrawState handling, the current DrawingState
of the active ViewLayer is now always mirrored in the Painter instance
  of a ServerWindow, so that it doesn't need to be synced on every drawing
  command, this was previously incomplete for font handling
* removed the DrawState parameter from all the DrawingEngine functions
* adjusted ServerWindow and ServerPicture accordingly
* made sure that string related functions used by non-drawing related
  parts (ServerApp, Decorator) don't interfere with the current drawing
  state
* moved AS_SYNC handling from _DispatchViewMessage to _DispatchMessage,
  it is actually a window message and doesn't require fCurrentLayer to
  be valid
* fixed bug #1300, fCurrentLayer was not updated when a ViewLayer was
  deleted by client request which happened to be fCurrentLayer (I am now
  handling it so that the parent becomes the current layer, could be
  wrong)
* AGGTextRenderer is no longer using it's own scanline, which should save
  a few bytes RAM, the Painter already had such an object
* StringWidth() in AGGTextRenderer is now taking the escapement_delta into
  account
* Painter::StrokeLine() doesn't need to check the clipping as much, since
  that is already done in DrawingEngine
* if a ServerWindow message is not handled because fCurrentLayer is NULL,
  a reply is sent in case the messages needs it (client window could
  freeze otherwise, waiting for the reply for ever)
* removed unused AS_SET_FONT and AS_SET_FONT_SIZE
* added automatic RGBColor -> rgb_color conversion to RGBColor.h
* minor cleanup for 80 char/line limit



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21685 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-22 19:48:27 +00:00
Axel Dörfler
cf2aeb201f * Implemented BDragger::{Show|Hide}AllDraggers() and its backend in the app_server.
This fixes bug #242. The value is currently stored in a separate file.
* Removed some unused codes from ServerProtocol.h.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20188 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-02-21 07:57:21 +00:00
Axel Dörfler
ccf137b886 BWindow::IsFront() was implemented incorrectly - we actually need to query the
app_server for this; added a new AS_IS_FRONT_WINDOW command for this.
For example, clicking on the menu bar to bring windows to front in FFM mode
does work now.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19725 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-01-06 17:08:19 +00:00
Ryan Leavengood
a06480efcb Addition of constant used when restarting the input_server within the
app_server. I added it at the end. Feel free to move it to a better spot, if
there is one. Note that putting it in the middle with require recompiling a lot
of things.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19614 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-12-23 22:56:18 +00:00
Axel Dörfler
7430a5bea6 Removed the superfluous (doubled) AS_MOVEPENTO as well. Also removed those old constants
from the ServerProtocol.h header.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19132 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-10-26 22:48:31 +00:00
Axel Dörfler
82584ab9c2 * Implemented AS_DIRECT_WINDOW_SET_FULLSCREEN so that it sets kWindowScreenFeel
when enabled, and B_NORMAL_WINDOW_FEEL when disabled. IOW when enabled, no
  other windows can interfere.
* Therefore, it's no longer necessary to have the screen_blanker window
  use kWindowScreenFeel - it will set its window to full screen as long
  as the blanker runs.
* Added a AS_APP_CRASHED notification in the app_server that will remove
  all kWindowScreenFeels from the windows of the crashed app.
* This is now used by the debugger to ensure that the debugger alert will
  be visible.
* Factored out a DesktopLink class out of the BRoster::_ActivateApp()
  method. This class is now also used in the new BRoster::_ApplicationCrashed()
  method as used in the debug_server (via BRoster::Private).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17785 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-06-09 21:46:40 +00:00
Stephan Aßmus
b30e90211e added a way for BWindow to store and restore arbitrary decor settings,
currently those include only the tab location


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17583 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-05-25 12:01:28 +00:00
Axel Dörfler
e55d041b59 Finally removed SERVER_{TRUE|FALSE} and lots of other unused constants from ServerProtocol.h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17237 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-26 09:33:08 +00:00
Axel Dörfler
21c8c925d8 * With Rudolf's information about relocating overlays, I changed the way memory
is managed for those bitmaps:
  - the shared client memory mechanism is used to allocate a small overlay_client_data
    structure that contains the actual buffer and a semaphore that you have acquire in
    order to access it.
  - LockBits()/UnlockBits() now have a function: you need to call them before accessing
    the overlay buffer, and you need to keep that lock until you're done with it.
* The overlay cookie is now an extra member of the ServerBitmap class.
* Removed fInitialized from ServerBitmap - IsValid() now just checks the buffer associated
  with the bitmap.
* ViewLayer::Draw() will now handle overlay bitmaps specially and will draw the overlay
  color instead of any contents (this is currently in ugly pink, but will become some
  dark color later on).
* All what's missing from actually being able to use overlays now is to configure
  them so that they are shown on screen. VLC will now show an empty pink window when
  overlay video is enabled.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17201 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-22 16:41:12 +00:00
Axel Dörfler
37b502f28b Implemented some more overlay support - the overlay bitmap is now allocated
via the graphics driver (but not yet shown on screen).
I probably got the meaning of the "overlay count" wrong - I guess that you
can allocate any number of overlay bitmaps, but can only see "overlay count"
on screen at a time (right now, I only allow to create "overlay count" bitmaps).
Stephan?


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17193 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-21 20:14:41 +00:00
Stephan Aßmus
39c9925fcf * implemented a BRegion pool per WindowLayer which is supposed
to cut down on BRegion related allocations, cannot really tell
  if it speeds things up
* used the new BRegion pool in WindowLayer and ViewLayer whereever
  a BRegion was used on the stack
* fixed the debugging stuff in MultiLocker - it will get you into
  the debugger if you
    - try to nest read locks
    - try to write lock when your are a reader already
    - don't match up nested locks when your a writer
    -> but only if you #define DEBUG 1 in the .cpp, is off by default now
* went over WindowLayer, ServerWindow, Desktop and a few other places
  and fixed the locking for use with the MultiLocker, the "a reader can
  not become a writer" is especially tricky, feel free to review the
  changes
* activated the MultiLocker, I tested this quite a bit, if there are
  problems simply turn on DEBUG and you should drop into the debugger
  right where the problem is... hope all is good


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17046 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-07 19:14:25 +00:00
Axel Dörfler
16ed1e1d15 * Removed headers/private/servers/app - everything is in src/servers/app now.
* Removed DisplaySupport.h, wasn't needed anymore.
* Removed private color set functions from InterfaceDefs.cpp - we might want
  something similar, but definitely not like that.
* Minor cleanup, added some missing licenses.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16831 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-18 16:42:14 +00:00
Axel Dörfler
9a44fdc97c * Implemented a new client allocation method: instead of having all bitmaps of
all teams in serveral server areas, and instead of having to eventually clone
  them all several times in BBitmap, we now have one or more areas per team,
  and BBitmap will only clone areas once if needed. As a side effect, this
  method should be magnitudes faster than the previous version.
* This method is also much more secure: instead of putting the allocation
  maintenance structures into those everyone-read-write areas, they are now
  separated, so that faulty applications cannot crash the app_server this
  way anymore. This should fix bug #172.
* Freeing memory is not yet implemented though! (although all memory will
  be freed upon app exit)
* There are now 3 different bitmap allocation strategies: per ClientMemoryAllocator
  (ie. via ServerApp), per area (for overlays, not yet implemented), and using
  malloc()/free() for server-only bitmaps.
* ServerBitmap now deletes its buffers itself.
* Cleaned up BBitmap and BApplication a bit.
* The test environment currently doesn't build anymore, will fix it next.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16826 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-18 13:43:26 +00:00