haiku/headers/private/app/ServerProtocol.h
Stephan Aßmus 38287e02af * completed my changes to DrawState handling, the current DrawingState
of the active ViewLayer is now always mirrored in the Painter instance
  of a ServerWindow, so that it doesn't need to be synced on every drawing
  command, this was previously incomplete for font handling
* removed the DrawState parameter from all the DrawingEngine functions
* adjusted ServerWindow and ServerPicture accordingly
* made sure that string related functions used by non-drawing related
  parts (ServerApp, Decorator) don't interfere with the current drawing
  state
* moved AS_SYNC handling from _DispatchViewMessage to _DispatchMessage,
  it is actually a window message and doesn't require fCurrentLayer to
  be valid
* fixed bug #1300, fCurrentLayer was not updated when a ViewLayer was
  deleted by client request which happened to be fCurrentLayer (I am now
  handling it so that the parent becomes the current layer, could be
  wrong)
* AGGTextRenderer is no longer using it's own scanline, which should save
  a few bytes RAM, the Painter already had such an object
* StringWidth() in AGGTextRenderer is now taking the escapement_delta into
  account
* Painter::StrokeLine() doesn't need to check the clipping as much, since
  that is already done in DrawingEngine
* if a ServerWindow message is not handled because fCurrentLayer is NULL,
  a reply is sent in case the messages needs it (client window could
  freeze otherwise, waiting for the reply for ever)
* removed unused AS_SET_FONT and AS_SET_FONT_SIZE
* added automatic RGBColor -> rgb_color conversion to RGBColor.h
* minor cleanup for 80 char/line limit



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21685 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-22 19:48:27 +00:00

318 lines
6.3 KiB
C

/*
* Copyright 2001-2007, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* DarkWyrm <bpmagic@columbus.rr.com>
* Jérôme Duval, jerome.duval@free.fr
* Axel Dörfler, axeld@pinc-software.de
*/
#ifndef APP_SERVER_PROTOCOL_H
#define APP_SERVER_PROTOCOL_H
#include <SupportDefs.h>
// Server port names. The input port is the port which is used to receive
// input messages from the Input Server. The other is the "main" port for
// the server and is utilized mostly by BApplication objects.
#define SERVER_PORT_NAME "haiku app_server"
#if TEST_MODE
# define SERVER_INPUT_PORT "haiku input port"
#endif
#define AS_REQUEST_COLOR_KEY 0x00010000
// additional option for AS_LAYER_SET_VIEW_BITMAP
enum {
// NOTE: all defines have to start with "AS_" to let the "code_to_name"
// utility work correctly
AS_GET_DESKTOP,
AS_REGISTER_INPUT_SERVER = 1,
AS_EVENT_STREAM_CLOSED,
// Notification of event stream closing to restart input_server
// Desktop definitions (through the ServerApp, though)
AS_GET_WINDOW_LIST,
AS_GET_WINDOW_INFO,
AS_MINIMIZE_TEAM,
AS_BRING_TEAM_TO_FRONT,
AS_WINDOW_ACTION,
// Application definitions
AS_CREATE_APP,
AS_DELETE_APP,
AS_QUIT_APP,
AS_ACTIVATE_APP,
AS_APP_CRASHED,
AS_CREATE_WINDOW,
AS_CREATE_OFFSCREEN_WINDOW,
AS_DELETE_WINDOW,
AS_CREATE_BITMAP,
AS_DELETE_BITMAP,
AS_GET_BITMAP_OVERLAY_RESTRICTIONS,
// Cursor commands
AS_SET_CURSOR,
AS_SHOW_CURSOR,
AS_HIDE_CURSOR,
AS_OBSCURE_CURSOR,
AS_QUERY_CURSOR_HIDDEN,
AS_CREATE_CURSOR,
AS_DELETE_CURSOR,
AS_BEGIN_RECT_TRACKING,
AS_END_RECT_TRACKING,
// Window definitions
AS_SHOW_WINDOW,
AS_HIDE_WINDOW,
AS_MINIMIZE_WINDOW,
AS_QUIT_WINDOW,
AS_SEND_BEHIND,
AS_SET_LOOK,
AS_SET_FEEL,
AS_SET_FLAGS,
AS_DISABLE_UPDATES,
AS_ENABLE_UPDATES,
AS_BEGIN_UPDATE,
AS_END_UPDATE,
AS_NEEDS_UPDATE,
AS_SET_WINDOW_TITLE,
AS_ADD_TO_SUBSET,
AS_REMOVE_FROM_SUBSET,
AS_SET_ALIGNMENT,
AS_GET_ALIGNMENT,
AS_GET_WORKSPACES,
AS_SET_WORKSPACES,
AS_WINDOW_RESIZE,
AS_WINDOW_MOVE,
AS_SET_SIZE_LIMITS,
AS_ACTIVATE_WINDOW,
AS_IS_FRONT_WINDOW,
// BPicture definitions
AS_CREATE_PICTURE,
AS_DELETE_PICTURE,
AS_CLONE_PICTURE,
AS_DOWNLOAD_PICTURE,
// Font-related server communications
AS_SET_SYSTEM_FONT,
AS_GET_SYSTEM_FONTS,
AS_GET_SYSTEM_DEFAULT_FONT,
AS_GET_FONT_LIST_REVISION,
AS_GET_FAMILY_AND_STYLES,
AS_GET_FAMILY_AND_STYLE,
AS_GET_FAMILY_AND_STYLE_IDS,
AS_GET_FONT_BOUNDING_BOX,
AS_GET_TUNED_COUNT,
AS_GET_TUNED_INFO,
AS_GET_FONT_HEIGHT,
AS_GET_FONT_FILE_FORMAT,
AS_GET_EXTRA_FONT_FLAGS,
AS_GET_STRING_WIDTHS,
AS_GET_EDGES,
AS_GET_ESCAPEMENTS,
AS_GET_ESCAPEMENTS_AS_FLOATS,
AS_GET_BOUNDINGBOXES_CHARS,
AS_GET_BOUNDINGBOXES_STRINGS,
AS_GET_HAS_GLYPHS,
AS_GET_GLYPH_SHAPES,
AS_GET_TRUNCATED_STRINGS,
// Screen methods
AS_VALID_SCREEN_ID,
AS_GET_NEXT_SCREEN_ID,
AS_SCREEN_GET_MODE,
AS_SCREEN_SET_MODE,
AS_PROPOSE_MODE,
AS_GET_MODE_LIST,
AS_GET_PIXEL_CLOCK_LIMITS,
AS_GET_TIMING_CONSTRAINTS,
AS_SCREEN_GET_COLORMAP,
AS_GET_DESKTOP_COLOR,
AS_SET_DESKTOP_COLOR,
AS_GET_SCREEN_ID_FROM_WINDOW,
AS_READ_BITMAP,
AS_GET_RETRACE_SEMAPHORE,
AS_GET_ACCELERANT_INFO,
AS_GET_FRAME_BUFFER_CONFIG,
AS_SET_DPMS,
AS_GET_DPMS_STATE,
AS_GET_DPMS_CAPABILITIES,
// Misc stuff
AS_GET_ACCELERANT_PATH,
AS_GET_DRIVER_PATH,
// Global function call defs
AS_SET_UI_COLORS,
AS_SET_UI_COLOR,
AS_SET_DECORATOR,
AS_GET_DECORATOR,
AS_R5_SET_DECORATOR,
AS_COUNT_DECORATORS,
AS_GET_DECORATOR_NAME,
AS_COUNT_WORKSPACES,
AS_SET_WORKSPACE_COUNT,
AS_CURRENT_WORKSPACE,
AS_ACTIVATE_WORKSPACE,
AS_GET_SCROLLBAR_INFO,
AS_SET_SCROLLBAR_INFO,
AS_GET_MENU_INFO,
AS_SET_MENU_INFO,
AS_IDLE_TIME,
AS_SET_MOUSE_MODE,
AS_GET_MOUSE_MODE,
AS_GET_MOUSE,
AS_SET_DECORATOR_SETTINGS,
AS_GET_DECORATOR_SETTINGS,
AS_GET_SHOW_ALL_DRAGGERS,
AS_SET_SHOW_ALL_DRAGGERS,
// Graphics calls
AS_SET_HIGH_COLOR,
AS_SET_LOW_COLOR,
AS_SET_VIEW_COLOR,
AS_STROKE_ARC,
AS_STROKE_BEZIER,
AS_STROKE_ELLIPSE,
AS_STROKE_LINE,
AS_STROKE_LINEARRAY,
AS_STROKE_POLYGON,
AS_STROKE_RECT,
AS_STROKE_ROUNDRECT,
AS_STROKE_SHAPE,
AS_STROKE_TRIANGLE,
AS_FILL_ARC,
AS_FILL_BEZIER,
AS_FILL_ELLIPSE,
AS_FILL_POLYGON,
AS_FILL_RECT,
AS_FILL_REGION,
AS_FILL_ROUNDRECT,
AS_FILL_SHAPE,
AS_FILL_TRIANGLE,
AS_DRAW_STRING,
AS_SYNC,
AS_LAYER_CREATE,
AS_LAYER_DELETE,
AS_LAYER_CREATE_ROOT,
AS_LAYER_SHOW,
AS_LAYER_HIDE,
AS_LAYER_MOVE,
AS_LAYER_RESIZE,
AS_LAYER_DRAW,
// View/Layer definitions
AS_LAYER_GET_COORD,
AS_LAYER_SET_FLAGS,
AS_LAYER_SET_ORIGIN,
AS_LAYER_GET_ORIGIN,
AS_LAYER_RESIZE_MODE,
AS_LAYER_SET_CURSOR,
AS_LAYER_BEGIN_RECT_TRACK,
AS_LAYER_END_RECT_TRACK,
AS_LAYER_DRAG_RECT,
AS_LAYER_DRAG_IMAGE,
AS_LAYER_SCROLL,
AS_LAYER_SET_LINE_MODE,
AS_LAYER_GET_LINE_MODE,
AS_LAYER_PUSH_STATE,
AS_LAYER_POP_STATE,
AS_LAYER_SET_SCALE,
AS_LAYER_GET_SCALE,
AS_LAYER_SET_DRAWING_MODE,
AS_LAYER_GET_DRAWING_MODE,
AS_LAYER_SET_BLENDING_MODE,
AS_LAYER_GET_BLENDING_MODE,
AS_LAYER_SET_PEN_LOC,
AS_LAYER_GET_PEN_LOC,
AS_LAYER_SET_PEN_SIZE,
AS_LAYER_GET_PEN_SIZE,
AS_LAYER_SET_HIGH_COLOR,
AS_LAYER_SET_LOW_COLOR,
AS_LAYER_SET_VIEW_COLOR,
AS_LAYER_GET_HIGH_COLOR,
AS_LAYER_GET_LOW_COLOR,
AS_LAYER_GET_VIEW_COLOR,
AS_LAYER_PRINT_ALIASING,
AS_LAYER_CLIP_TO_PICTURE,
AS_LAYER_GET_CLIP_REGION,
AS_LAYER_DRAW_BITMAP,
AS_LAYER_SET_EVENT_MASK,
AS_LAYER_SET_MOUSE_EVENT_MASK,
AS_LAYER_DRAW_STRING,
AS_LAYER_SET_CLIP_REGION,
AS_LAYER_LINE_ARRAY,
AS_LAYER_BEGIN_PICTURE,
AS_LAYER_APPEND_TO_PICTURE,
AS_LAYER_END_PICTURE,
AS_LAYER_COPY_BITS,
AS_LAYER_DRAW_PICTURE,
AS_LAYER_INVALIDATE_RECT,
AS_LAYER_INVALIDATE_REGION,
AS_LAYER_INVERT_RECT,
AS_LAYER_MOVE_TO,
AS_LAYER_RESIZE_TO,
AS_LAYER_SET_STATE,
AS_LAYER_SET_FONT_STATE,
AS_LAYER_GET_STATE,
AS_LAYER_SET_VIEW_BITMAP,
AS_LAYER_SET_PATTERN,
AS_SET_CURRENT_LAYER,
// BDirectWindow codes
AS_DIRECT_WINDOW_GET_SYNC_DATA,
AS_DIRECT_WINDOW_SET_FULLSCREEN,
AS_LAST_CODE
};
// Cursor types, currently they are all private besides the first two
enum cursor_which {
B_CURSOR_DEFAULT = 1,
B_CURSOR_TEXT,
B_CURSOR_MOVE,
B_CURSOR_DRAG,
B_CURSOR_RESIZE,
B_CURSOR_RESIZE_NWSE,
B_CURSOR_RESIZE_NESW,
B_CURSOR_RESIZE_NS,
B_CURSOR_RESIZE_EW,
B_CURSOR_OTHER,
B_CURSOR_APP,
B_CURSOR_INVALID
};
// bitmap allocation flags
enum {
kAllocator = 0x1,
kFramebuffer = 0x2,
kHeap = 0x4,
kNewAllocatorArea = 0x8,
};
#endif // APP_SERVER_PROTOCOL_H