Commit Graph

156 Commits

Author SHA1 Message Date
Axel Dörfler
ed656a3a9b You must not have RootLayer locked when calling any method from EventDispatcher;
just another case of troublesome generic RootLayer locking in ServerWindow
(I'm looking forward to get rid of this).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15249 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-30 19:51:43 +00:00
Axel Dörfler
a631158a62 Reenabled most of the workspaces functionality - the Workspaces window doesn't
show any windows, but everything else seems to work fine.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15241 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-30 15:47:01 +00:00
Axel Dörfler
15918e4fa5 * new windows now get a fake B_MOUSE_MOVED message in case they are opened
directly under the mouse cursor.
* Added Desktop::ShowWindow() and HideWindow().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15238 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-30 10:45:01 +00:00
Axel Dörfler
f89b4c9a23 Have I said input event handling is done?
* didn't realize that mouse events always go to the view under the mouse, not
  only if its the focus window (FFM can really do harm, after all :-)).
* removed a TODO from the list: EventDispatcher::Target is now a public
  class EventTarget, and every ServerWindow has one.
* as a result, EventDispatcher no longer manages targets itself, it
  just maintains a list of them. You no longer set messengers, you
  only set targets.
* customization of the message filters, they no longer inherit from
  BMessageFilter (but EventFilter).
* a message target is no longer set explicetly anywhere, it's only
  changed in the message filters if needed.
* therefore, no more locking mess in the EventDispatcher needed.
* this also made the EventDispatcher::fLastFocus stuff superfluous.
* moved the RootLayer::MouseEventHandler() into the message filter.
* Replaced RootLayer::_ChildAt() with WindowAt().
* WindowLayer now has an idea if it has focus or not, it no longer needs
  to query the RootLayer for this - maybe we should rename "focus" to
  "active", though (as far as layers are concerned).
* the "_view_token" data is now added from the EventDispatcher, not
  the (Window)Layer class anymore.
* removed Layer::MouseWheelChanged() as we currently don't need it
  (if the need arises, we can add it back later again)
* there is still no mouse moved message sent when opening a window
  under the cursor, though...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15228 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-29 16:01:41 +00:00
Axel Dörfler
27adb96962 Massive RootLayer & Workspace tearing:
* workspace switch and subset windows functionality temporarily removed
  (away with that mess!).
* no more RevealWMState() - we now have methods like ActivateWindow()
  and SendWindowBehind() that do all the work - just a little cleaner
  and with less overhead.
* Workspace is now a pretty passive class - it only stores configurations
  of the windows and screens.
* added an evil work-around for a locking problem (in RootLayer::_SetFocus()).
* I'll plan to move pretty much all of the remaining root layer functionality
  to Desktop - so that the all regions lock is only held in case clipping
  regions are affected.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15207 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-28 23:36:59 +00:00
Axel Dörfler
a7b93468cc SendMessageToClient() now gives a little more info in case sending failed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15174 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-26 20:35:58 +00:00
Axel Dörfler
fa2c53ed52 Added very simple and annoying profiling mechanism to ServerWindow's message
processing (enabled when PROFILE_MESSAGE_LOOP is defined).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15150 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-25 15:35:47 +00:00
Axel Dörfler
67e79bf45a A message looper can now have a death semaphore, ServerWindow now uses them.
ServerApp now waits up to 3 seconds for windows before killing them - it now
waits on the death semaphore, and only kills a window if it didn't quit fast
enough.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15147 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-25 13:49:29 +00:00
Axel Dörfler
1863b5b6a4 Removed the "owner" stuff from Layer - it already knows its window.
Layer no longer knows anything about its subclass WindowLayer.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15131 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-24 17:59:49 +00:00
Axel Dörfler
4b813bf267 Renamed WinBorder to WindowLayer, and OffscreenWinBorder to OffscreenWindowLayer.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15128 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-24 17:45:26 +00:00
Axel Dörfler
5d29bfa5fa * Moved change_winBorder_feel() into GoChangeWinBorderFeel() and removed the former.
* Renamed GoChangeWinBorderFeel() to ChangeWinBorderFeel().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15114 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-24 13:26:26 +00:00
Axel Dörfler
bde8b9c6e0 * Layers are now put into an application wide token space that mirrors the
client's token space.
* finding layers by token is now O(1) instead of O(n) (as they are looked
  up in the token space).
* removed Layer::FindView() as it's no longer needed (or should be used).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15113 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-24 13:14:49 +00:00
Axel Dörfler
6450b76dd4 Next big step in the event handling:
* RootLayer's mouse event processing is now at its minimum - the
  EventDispatcher handles them now. As a result, a window will now
  get only one message per event.
* RootLayer adds "_view_token" to mouse moved messages that specify
  the view currently under the cursor.
* There is now a mouse event layer in RootLayer that gets preferred
  when it's set - this is now used for the window moving instead of
  the previous mechanism.
* changed the previous DistributeMessage() to an UnpackMessage()
  method following Adi's suggestion.
* caveat: some things might be functionally broken in RootLayer now
  because of removing the mouse notification stuff.
* "be:transit" handling is now done completely client side by
  BWindow::_SanitizeMessage(() (similar to what the input_server does).
  This should also make the mechanism pretty robust, since every
  B_MOUSE_MOVED message can now trigger the view transit (in case a
  message is lost). B_WINDOW_ACTIVATED messages should be generated
  client side as well.
* renamed AS_LAYER_GET_MOUSE_COORDS to AS_GET_MOUSE as it's not a
  layer specific command, and also gets the mouse buttons.
* B_MOUSE_* messages from the up server now contain only a "screen_where"
  field; "where" (in window's coordinates) and "be:view_where" are
  added in BMessage::_SanitizeMessage().
* messages that don't have a valid target in the looper are now
  dropped instead of being sent to the looper - this should be done
  in BLooper as well, though.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15087 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-23 15:17:58 +00:00
Axel Dörfler
4ceb1e519c * reverted Adi's premature changes to BWindow and restored _DetermineTarget() and
task_looper() again.
* removed BMessenger::fPreferred - whenever you had to specify "usePreferred" separately,
  you don't have to do that anymore - use B_PREFERRED_TOKEN instead.
* fixed BTokenSpace::GetToken() semantics: it will no longer touch the "object" argument
  in case of failure.
* Introduced a BWindow::_DistributeMessage() that will be part of the event dispatcher
  counterpart to the app_server (the other will be _DetermineTarget()).
* Made it easier to use Michael's Message4 implementation: just add the following line
  to your UserBuildConfig:
	AppendToConfigVar DEFINES : HAIKU_TOP src : USING_MESSAGE4 : global ;
* Introduced ServerWindow::HandlerMessenger() and FocusMessenger() - the first will
  target the client handler, while the other will target the preferred handler of the
  client looper (usually the view having focus).
* Fixed dano message unflattening in the Message4 code.
* Changed BMessage::PrintToStream() to no longer use macros in the Message4 implementation.
* I hope that's all - it's a huge change, but it's all connected.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15046 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-20 16:24:23 +00:00
Stephan Aßmus
b223f78041 fixes origin and scale handling, it behaves mostly like R5 now (it is used for drawing only, yes not mouse coords or anything else). Also fixes offscreen layers clipping rebuilding when the user defined clipping is added or changed
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15040 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-20 15:10:18 +00:00
Axel Dörfler
55d6d70ee5 * EventDispatcher::AddListener() now honors the BView semantics and will only
update the options in case the specified eventMask was zero.
* Added missing EventDispatcher::RemoveTemporaryTarget().
* Layers setting their event mask are now added to the EventDispatcher.
* The RootLayer is no longer contacted for SetEventMask() - it still handles
  SetMouseEventMask(), tough - as a result, SetEventMask() temporarily doesn't
  work anymore.
* Added Layer::ViewToken() method.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15023 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 15:50:30 +00:00
Axel Dörfler
6b95c59bd8 Renamed myRootLayer variable to rootLayer.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15019 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 13:56:35 +00:00
Axel Dörfler
fa26723bb2 * Moved workspace keyboard switch and dump screen capability from RootLayer
into a Desktop keyboard filter.
* Removed keyboard handling code from RootLayer and Layer.
* Renamed Desktop::ActiveRootLayer() to RootLayer() as there is only one
  root layer per desktop.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15018 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 13:51:32 +00:00
Axel Dörfler
f68598780e * the keyboard events are now using the new EventDispatcher, B_KEYBOARD_EVENTS don't
work yet, though, as the dispatcher is not yet notified about those.
* no more mouse cursor jumping - the cursor will now start in the middle of the screen;
  this should be part of the initial input_server handshake, though.
* ServerWindow can now return a BMessenger of its client window.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15017 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 13:21:07 +00:00
Axel Dörfler
8d8f5950d0 Some cleanup, mostly GetHWInterface() to HWInterface().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15016 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 12:26:20 +00:00
Axel Dörfler
aabcf63973 When using "Message4", we don't need to flatten the BMessage into another buffer anymore.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14956 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-16 14:34:56 +00:00
Stephan Aßmus
8f90c77db9 a quick fix for offscreen layers drawing region, ie BitmapDrawing works again
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14937 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-15 11:18:33 +00:00
Axel Dörfler
be05d56c7e * the app_server now uses a global token space - this should later be changed to
have different token spaces depending on the scope of its objects.
* removed TokenHandler - we're now using BTokenSpace instead.
* removed unused IPoint.cpp - if we ever need it again, it can still easily be
  resurrected from the dead.
* some cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14925 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-14 19:46:20 +00:00
Axel Dörfler
a436bab2da Renamed fVisible2 and fFullVisible2 to fVisible and fFullVisible.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14921 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-14 17:56:51 +00:00
Axel Dörfler
5df853ea79 * Renamed Layer::GetWantedRegion() to GetOnScreenRegion().
* minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14920 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-14 17:50:39 +00:00
Axel Dörfler
618c515c4c * pruned Layer::PruneTree()
* the Layer destructor now deletes all of the layer's children
* WinBorder no longer has to delete its top layer, as it's also its child.
* minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14919 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-14 17:39:33 +00:00
Axel Dörfler
d9525baaf5 * Forgot to update Screen.h with the last commit...
* Introduced and implemented AS_GET_SCREEN_ID_FROM_WINDOW - it only returns B_MAIN_SCREEN_ID,
  though.
* renamed ServerWindow::fHandlerToken to fClientToken.
* The BScreen(BWindow *) constructor now really asks the server for the screen ID.
* ServerApp::fWindowList is now a BObjectList.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14910 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-14 12:08:21 +00:00
Michael Lotz
cf10934e5f Introducing Message4. The changes to the related sources are ifdefed with USING_MESSAGE4 which is defined in Message4.h. To use Message4 the Message4.cpp, Message4.h, MessageUtils4.cpp, MessageUtils4.h and MessagePrivate4.h have to be linked to their counterparts without 4 suffix. Then MessageBody.cpp and MessageField.cpp have to be commented out in the app kit Jamfile and r5_message.cpp has to be added. There remain some bugs to be found. Feel free to change that.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14882 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-13 11:31:07 +00:00
Ingo Weinhold
758b1d0e05 Fixes that make Haiku build with gcc 4. Mainly out of the following
categories:
* Missing includes (like <stdlib.h> and <string.h>).
* Linking against $(TARGET_LIBSTDC++) instead of libstdc++.r4.so.
* Local variables shadowing parameters.
* Default parameters in function definitions (as opposed to function
  declarations).
* All C++ stuff (nothrow, map, set, vector, min, max,...) must be imported
  explicitly from the std:: namespace now.
* "new (sometype)[...]" must read "new sometype[...]", even if sometype is
  something like "const char *".
* __FUNCTION__ is no longer a string literal (but a string expression), i.e.
  'printf(__FUNCTION__ ": ...\n")' is invalid code.
* A type cast results in a non-lvalue. E.g. "(char *)buffer += bytes"
  is an invalid expression.
* "friend class SomeClass" only works when SomeClass is known before.
  Otherwise the an inner class with that name is considered as friend.
  gcc 4 is much pickier about scopes.
* gcc 4 is generally stricter with respect to type conversions in C.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14878 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-12 23:27:14 +00:00
Stefano Ceccherini
25922abe74 reduced the directwindow semaphore timeout to half a second. Now we checks for < B_OK in the semaphore acquisition, to handle every error condition
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14860 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-12 11:00:57 +00:00
Axel Dörfler
2b7b3ade5c Added more or less empty "begin/end transaction" handling in ServerWindow.
Right now, only the updates are disabled as a start. I am not sure what else
we can do here, but there probably is something :-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14855 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-11 14:25:12 +00:00
Axel Dörfler
dfd5b49996 * last change set window title to "Unnamed Window" if the title was empty - but
that's probably not wanted, as a window without a title is perfectly okay.
* AS_CREATE_WINDOW will now return a proper error code on failure.
* The title read from the link is no longer adopted by the ServerWindow constructor,
  but copied - while the previous version was a bit faster, this is a lot cleaner.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14851 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-11 13:06:22 +00:00
Stefano Ceccherini
df555388b9 Don't look for bugs in other people's code. The bug is in your code. IOW BDirectWindow apps now work fine :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14848 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-11 00:45:45 +00:00
Stephan Aßmus
c5522d81d8 * added SetUserClipping() and DrawingRegion(), which is used for
handling client defined clipping. The client clipping stays in local coords,
  which greatly simplyfies things. We ought to find a way to reduce the number
  of regions needed per Layer. I just added another one...
* renamed a few "lay"s to "child".
* used the new client added clipping in ServerWindow


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14847 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-11 00:19:32 +00:00
Stephan Aßmus
0d660a960b handle errors when reading from the link, at least for the bigger items, it should be enough to just check the error in the last call to Read(), since previous errors are kept in the Link
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14819 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-10 13:37:08 +00:00
Stephan Aßmus
2b97fe884d now updates BView::PenLocation() correctly after DrawString(), stuff like DrawChar('a') is working nicely now, for rotated text much better then in BeOS in fact because of subpixel precision in pen location
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14794 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-09 16:55:08 +00:00
Stephan Aßmus
f8e33ed5bd fixed current pen position, thanks to Stefano for spotting this one, I looked very hard in the same place, but didn't see it :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14787 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-09 13:28:15 +00:00
Stefano Ceccherini
8fbbd37f83 Added some code for notifying client BDirectWindows that the window was moved or resized. Currently commented because of other problems. Looks like the windows bounds are not changed if a MoveBy() is called before the window is shown. Removed unneeded includes. Small changes
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14783 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-08 23:26:47 +00:00
Adi Oanca
02414ebd4e Cleanup.
* removed old Convert{To|From}{Parent|Top} methods. They were replaced by
Convert{To|From}{Parent|Screen}(type *data)
* removed some unused methods from Layer class.
* re-aranged Layer's class declaration - grouped methods
* made all Layer's members private.
* renamed a few private methods from method_name _MethodName




git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14778 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-08 17:38:07 +00:00
Stefano Ceccherini
0266d3fd18 Made ServerWindow::_HandleDirectConnection() a public method. It will be called from WinBorder too.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14773 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-08 08:32:32 +00:00
Stephan Aßmus
971ed3de1e * origin in DrawState is now the summed up origin, when setting it,
use the origin from the previous state as a start
* this fixes scrolling again (minus redrawing too much stuff,
  this is left for Adi :-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14770 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-08 01:16:15 +00:00
Adi Oanca
d4e4f29a42 Cleanup after the old clipping code. Removed a few methods as others took their place. More cleanup to follow on tomorrow. :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14764 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-07 21:24:53 +00:00
Adi Oanca
2c8cfe2dfc Bye-bye old clipping codesvn update Some cleanup to follow.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14760 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-07 19:01:12 +00:00
Stephan Aßmus
b574c74121 opList is uint32
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14733 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-07 01:17:40 +00:00
Adi Oanca
ac4f06c5c6 Fixed invalidation with new clipping code. Only what's needed is
redrawn/invalidated now, with a single exception which I am working
on(when changing the front window the whole window area is invalidated
not just the region that became visible). The old Clipping code is broken
now. I will remove it in the next days.

Actual changes:
* removed Layer::GetWantedRegion() - was badly implemented.
* made Layer::_GetWantedRegion public and renamed it to: you guessed! :-)

* introduced Layer::MarkForRebuild(), TriggerRebuild(). You want to
calculate the new clipping regions, mark an area and then call
TRiggerRebuild() which will rebuild the visible regions for the current
Layer and all its descendants.

* for a Layer to redraw some parts of it, use
RootLayer::MarkForRedraw() to mark a region and then
RootLayer::TriggerRedraw() to see the changes (or send _UPDATE_ message in
case of a WinBorder).






git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14719 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-06 17:47:06 +00:00
Jérôme Duval
428ebf6d5f myRootLayer can be NULL for offscreen bitmaps, fixes crash on Media preferences
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14711 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-04 22:48:51 +00:00
Stephan Aßmus
e7869c4c74 renamed DisplayDriverPainter to DrawingEngine, removed tons of duplicated code, and - guess what - found some bugs while doing so... but nothing critical. This patch removes the former DisplayDriver API from libappserver.so, which I think breaks Decorator plug-ins for now
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14707 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-04 18:22:22 +00:00
Stephan Aßmus
6ed894182f renamed DisplayDriverPainter.* to DrawingEngine.*
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14695 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-04 15:54:16 +00:00
Stephan Aßmus
58468dfed0 first step of geting rid of abstract DisplayDriver base class for less development overhead, DisplayDriverPainter is renamed to DrawingEngine
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14694 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-04 15:23:54 +00:00
Stephan Aßmus
13cff625f0 cleanup and removable of large portions of code duplication, fCurrentLayer and fCurrentLayer->CurrentState() are checked in _DispatchMessage already, so _DispatchGraphicsMessage() assumes they are valid
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14691 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-04 13:45:16 +00:00