According to the FreeBSD kernel malloc man page the allocator is
expected to return power of two aligned addresses for allocations up to
one page size. While it also states that this shouldn't be relied upon,
at least our (directly copied) bus_dmamem_alloc expects it and drivers
may depend on it as well. Looking through the FreeBSD commit logs, this
expectation seems to be rooted quite deeply.
This fixes watchdog timeouts in the ipro1000 driver under KVM and may
help with #11953. It might also be related to #9099 and #9601 as those
seem memory allocation related as well.
- This is how it is named in other versions of elf.h (Linux, glibc, possibly more)
- ELF_MAGIC is used by libelf for the same thing, and the defines conflicts,
breaking libelf build on Haiku.
* Drop lib/edit and matching bsd header
* Convert Debugger to libedit build package
* Should solve problems with libedit consumers
not defining _BSD_SOURCE
* Progress on #10267
* Icon-O-Matic and Cortex are dependent on the feature.
* remove expat lib from the build and from the tree.
* expat package is added to regular builds.
* Do not define the symbols by default, as they are not in the default
libraries.
* Adjust jamfiles of all code using BSD extensions to define
_BSD_SOURCE.
* This makes Haiku slightly more compliant to standard C/POSIX.
When loading firmware, check the system non-packaged data dir first,
then the system data directory (as before). This allows loading of
firmware that doesn't reside in the system package.
* From now on, the gcc-specific system libraries (libgcc, libsupc++ and
libstdc++) are provided by separate packages built along with gcc:
- gcc_syslibs contains the shared libraries (libgcc_s.so, libsupc++.so and
libstdc++.so)
- gcc_syslibs_devel contains the static libraries and both c++ and gcc
headers
The shared libraries now make proper use of symbol versioning and there
are version-specific symlinks
* The buildsystem has been adjusted to no longer use the libraries and
headers from the cross-compiler, but use the ones provided by the
above-mentioned packages. The only exception is that the 32-bit libraries
required for the bootloader of the x86_64 architecture are still taken
from the cross-compiler.
* Instead of faking libstdc++.so from libstdc++.a, use libstdc++.so
from the gcc_syslibs build feature for everything except x86_gcc2.
* Use libgcc_s.so from the gcc_syslibs build feature for everything but
x86_gcc2 (which still carries libgcc as part of libroot.so).
* Drop filtering of libgcc objects for libroot, as that is no longer
necessary since we're only using libgcc-as-single-object for libroot
with x86_gcc2, where the filtered object file doesn't exist. Should
the objects that used to be filtered cause any problems as part of
libgcc_s.so, we can always filter them as part of the gcc build.
* Use libsupc++.so from the gcc_syslibs build feature for everything but
x86_gcc2.
* Adjust all Jamfiles accordingly.
* Deactivate building of faked libstdc++.so for non-x86-gcc2. For
x86_gcc2, we still build libstdc++.so from the sources in the Haiku
source tree as part of the Haiku build .
* Put gcc_syslibs package onto the image, when needed.
provided in the gcc_syslibs_devel build feature for building Haiku.
* Simplify declaration of c++ and gcc headers for the legacy compiler -
in the end we always use the ones living by our source tree anyway.
* Fix a couple of missing local declarations for jam variables, which
were necessary to avoid a build problem with strace. There are
probably more bugs like these hiding in our build system files, but
I'm saving the fix for those to the next commit.
* Add new gcc packages to the HaikuPorts (x86*-)repositories.
instead or additionally to string.h, in preparation for functions move.
* moves str[n]casecmp() functions and others to strings.h.
* strings.h doesn't include string.h anymore.
* this solves #10949
* data files are still in the source tree.
* gutenprint headers contain a image.h header file which collides
with ours. This is solved by forcing include search first on
os/kernel directory.
* The maximum vector icon data size was a bit low. That may
be hard to track down why a certain vector icon doesn't work,
especially when imported from SVG...
* Don't allocate the vector buffer on the stack anymore.
Bug introduced in 810f0a42e5.
The uint8 cast were also acting as masks for each of the pixel
components, moving them out of the multiplications made things go wrong.
Use rgb_color instead of messing with bitshifts and masks for better
readbility (the colors are out of order, but the processing is the same
on each color so the end result is valid).