* Cascading should really be solved in a shared source, so that all apps behave
in the same way (I don't consider Mail's cascading to be how it should be
either, btw).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34269 a95241bf-73f2-0310-859d-f6bbb57e9c96
conditionally define some of the new stuff there. That fixes the build under
a r34172 Haiku, though it also causes some problems that needed working around.
Haven't tested under newer Haiku revisions yet. Will do tomorrow.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34267 a95241bf-73f2-0310-859d-f6bbb57e9c96
* When the user presses Cancel or Kill in the Shutdown progress window, in no
event will the "Application X aborted the shutdown process" be displayed.
* When the shutdown process already entered the waiting for a possibly blocked
app, and the app aborts the shutdown then, the "Application X aborted..."
alert will be displayed (issue not mentioned in ticket).
Fixes#3863 for real.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34261 a95241bf-73f2-0310-859d-f6bbb57e9c96
DoublyLinkedListLink. That actually seems to get the bfs_shell working
properly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34257 a95241bf-73f2-0310-859d-f6bbb57e9c96
Canceling the shutdown process will not blame the application that happened
to be asked to quit at the time.
Thanks a lot! (Fixes#3863)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34253 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Improved error reporting in WriteToFile().
* UpdateAttributes() was called twice in WriteToFile().
* Cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34249 a95241bf-73f2-0310-859d-f6bbb57e9c96
compatible platforms as well, Ingo. This fixes building Haiku under Haiku.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34248 a95241bf-73f2-0310-859d-f6bbb57e9c96
would always inherit them all, causing quite a number of open files.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34247 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Removed AutoDeleter class and use the shared one instead.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34244 a95241bf-73f2-0310-859d-f6bbb57e9c96
regards to locking and seeking.
* Furthermore, we now not only cache 4 chunks, but chunk up to a certain
memory size (MediaExtractor uses 1 MB for now).
* Since I still have occasional hickups, it looks like this wasn't the main
cause for our audio problems. Still, this will reduce drive access
considerably during play.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34243 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added FSSH_[S]SIZE_MAX to headers/private/fs_shell/fssh_types.h.
* Fixed various 64 bit compiler warnings. Nothing too serious, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34241 a95241bf-73f2-0310-859d-f6bbb57e9c96
It's typed as B_VECTOR_ICON_TYPE, which is only known under Haiku.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34231 a95241bf-73f2-0310-859d-f6bbb57e9c96
Single change from original: "using namespace std" was missing in PatchView.h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34229 a95241bf-73f2-0310-859d-f6bbb57e9c96
That's just leading to problems.
* Fixed various 64 bit warnings when building libbe_build.so. One of the more
serious issues, that might bite us, is that 64 bit Linux defines dev_t to
unsigned long, while Haiku code assumes that it is signed and 32 bit. We'll
see...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34227 a95241bf-73f2-0310-859d-f6bbb57e9c96