NextChild() and PreviousChild() - the current WinBorder list is now rebuilt on every
change; this is not perfect, and only a temporary solution (but cleaner than the
previous one).
* Introduced Layer::PreviousLayer()/NextLayer() methods that return the previous resp.
the next sibling.
* Moved {show|hide}_winBorder() into {Show|Hide}WinBorder() and got rid of the former.
* Renamed Layer::fServerWin to fWindow.
* removed some unused stuff, minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15108 a95241bf-73f2-0310-859d-f6bbb57e9c96
Added dummy support for glutKeyboardUpFunc(), glutSpecialFunc() and glutJoystickFunc().
To be implemented later.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15099 a95241bf-73f2-0310-859d-f6bbb57e9c96
between letters of a word no longer hide that word. After testing,
the result seems to be a tighter spread of ratings when done in full
text plus header mode.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15098 a95241bf-73f2-0310-859d-f6bbb57e9c96
and introduced a RootLayer::_ChildAt() that is used instead.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15097 a95241bf-73f2-0310-859d-f6bbb57e9c96
closely: Inode::WriteAt() didn't call Inode::WriteBack() in case the
file size was enlarged - it was only written in case the file was closed
which a) could have not happened because of a crash, and b) would move
the change into the wrong transaction, and could therefore result in
an incorrect update, as seen.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15094 a95241bf-73f2-0310-859d-f6bbb57e9c96
will no longer panic, but free its allocated pages.
I ran into this because BFS managed to create a file without data stream but
with a length larger than 0...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15093 a95241bf-73f2-0310-859d-f6bbb57e9c96
invalid target handlers are dropped).
* B_PREFERRED messages now go to the looper if there is no other preferred handler.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15088 a95241bf-73f2-0310-859d-f6bbb57e9c96
* RootLayer's mouse event processing is now at its minimum - the
EventDispatcher handles them now. As a result, a window will now
get only one message per event.
* RootLayer adds "_view_token" to mouse moved messages that specify
the view currently under the cursor.
* There is now a mouse event layer in RootLayer that gets preferred
when it's set - this is now used for the window moving instead of
the previous mechanism.
* changed the previous DistributeMessage() to an UnpackMessage()
method following Adi's suggestion.
* caveat: some things might be functionally broken in RootLayer now
because of removing the mouse notification stuff.
* "be:transit" handling is now done completely client side by
BWindow::_SanitizeMessage(() (similar to what the input_server does).
This should also make the mechanism pretty robust, since every
B_MOUSE_MOVED message can now trigger the view transit (in case a
message is lost). B_WINDOW_ACTIVATED messages should be generated
client side as well.
* renamed AS_LAYER_GET_MOUSE_COORDS to AS_GET_MOUSE as it's not a
layer specific command, and also gets the mouse buttons.
* B_MOUSE_* messages from the up server now contain only a "screen_where"
field; "where" (in window's coordinates) and "be:view_where" are
added in BMessage::_SanitizeMessage().
* messages that don't have a valid target in the looper are now
dropped instead of being sent to the looper - this should be done
in BLooper as well, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15087 a95241bf-73f2-0310-859d-f6bbb57e9c96
client side (or will be, with the next commit).
* added GetMouse() functionality.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15084 a95241bf-73f2-0310-859d-f6bbb57e9c96
* the current message is not part of the queue when it's dispatched, so it
doesn't make any sense to try to remove it.
* it's only to be called during message processing - and at that time, the
looper is locked, anyway.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15079 a95241bf-73f2-0310-859d-f6bbb57e9c96
a suspend focus field to the message, there is now a "feed focus" field in
case the message should be forwarded).
* added a comment to the BPoint version of _FindView() (since it's broken)
* _DistributeMessage() is now called after _DetermineTarget() - so that it
can prevent sending the message twice to the focus view.
* removed BWindow::DoUpdate() as it's no longer used.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15066 a95241bf-73f2-0310-859d-f6bbb57e9c96
its symptoms. I guess this piece of code could need some documentation...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15065 a95241bf-73f2-0310-859d-f6bbb57e9c96
its filters are taken into account.
It will also filter out messages in case the filter targeted the current handler
again - note, this is not really a good solution, as ideally, all previous handlers
must be ignored.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15061 a95241bf-73f2-0310-859d-f6bbb57e9c96
* attachView() is now called _CreateSelf() and creates the app_server
view counterpart for itself, and no longer for a child view.
* removed superfluous deleteView().
* moved drawing from BWindow::DoUpdate() to BView::_Draw().
* made the recursive hook call functions consistent.
* fixed BWindow::DispatchMessage() to send public messages to the intended
target (instead of always handling them itself directly).
* DispatchMessage() no longer eats unmapped key events that were targeted
at the window directly.
* B_KEY_DOWN and B_KEY_UP events are now send to the target view as well
(this couldn't work before as BMessages were broken with B_PREFERRED_TOKEN).
* the default button is now correctly targeted by BWindow::_DetermineTarget()
(previously, the enter key was hacked to get through via _HandleKeyDown()).
* removing a view now also makes sure it won't have focus any longer.
* also, the DetachedFromWindow() hooks are now called first, so that any
changes made there cannot mess up our window anymore.
* removed BView::SetPattern(); _UpdatePattern() now does its job.
* renamend private methods to match our preferred style.
* removed unused methods and variables.
* more consistent naming overall.
* removed _PR3_COMPATIBLE_ stuff - there is definitely no need for us to be
compatible to that one.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15060 a95241bf-73f2-0310-859d-f6bbb57e9c96
way, we always send only one message per event, no matter how many targets
there are in the window (the focus event list was not always maintained
correctly before, too).
* the current mouse filter eats all B_MOUSE_UP events, and therefore, the
temporary event targets were never removed.
* changed the way BWindow::_DistributeMessage() recognizes if it should forward
the event - not yet final, though.
* naming is now more consistent (events -> event_mask).
* some minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15058 a95241bf-73f2-0310-859d-f6bbb57e9c96