we test for a respective subdirectory for any translators path added and use
that instead, if existing.
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method. Rather reintroduced the method (private) instead.
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worked because (status_t)B_OK == (off_t)0.
* The translator_id version of Translate() does a (probably unnecessary?)
Identify(), but then forgets to seek the source BPositionIO back to 0
before calling translator's Translate(). This was the reason for none of
the WonderBrush Translation Kit export formats to work.
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around, but the condition itself wasn't which resulted in the code never being
executed. Fixes CID 88.
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to contain headers shared by kernel and userland (mainly libroot).
* Moved quite a few private kernel headers to the new location. Split
several kernel headers into a shared part and one that is still kernel
private. Adjusted all affected Jamfiles and source in the standard x86
build accordingly. The build for other architectures and for test code
may be broken.
* Quite a bit of userland code still includes private kernel headers.
Mostly those are <util/*> headers. The ones that aren't strictly
kernel-only should be moved to some other place (maybe
headers/private/shared/util).
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translator handle - and therefore ran into a debugger call. Was triggered by
WonderBrush's export function.
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(ie. if the text file is cut off, it will no longer return an error, but
load as much as possible).
* Minor cleanup.
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these for other people, but they wouldn't compile for me when building the
app_server test environment.
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* Mesa doesn't compile yet, as some PPC specific stuff seems to be
missing, Philippe?
* Cortex and some other stuff has been marked x86-only, although
it's more of a "GCC 2.95.3"-only.
* I'm not sure if it's a bug in GCC 4, or if that's what the C
standard demands, but sizeof(some_type::some_field) is not
valid anymore :-/
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accidently.
* Additionally, B_ENTRY_MOVED worked not correctly, as the entry_ref for the
new entry was built upon the wrong node_ref.
* The default translator now also makes sure that the default system paths
exist. This helps node monitoring as well.
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translators are installed via BTranslatorRoster::StartWatching().
* Fixed GetTranslatorData() - some hooks are only optional (this puts the
JPEG, GIF, and some other translators back into the game).
* Made BTranslatorRoster::Default() thread-safe.
* Improved documentation.
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class, and only wraps around that one.
* Translating is no longer serialized, you can translate more than one object
at a time now.
* A BTranslator that is released (ie. deleted) will no longer let its BTranslatorRoster
crash.
* Removed BTranslatorRoster::Version() - this kind of call definitely makes no
sense at all. It's still exported from the sources, though, for backwards
compatibility.
* Simplified and improved code.
* Images are now unloaded only once.
* Added new method IsTranslator() that will be used by the DataTranslations preferences
application.
* Began implementing new methods StartWatching()/StopWatching() that will notify
you if new translators are installed or old ones removed (this will also be used
by DataTranslations once it's ready).
* The private BTranslatorRoster class will now add itself to the existing BApplication,
in order to provide automatic updating of the translators if needed (not yet implemented
though).
* Not heavily tested yet, there might be some regressions.
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a few whether they actually work.
New pseudo target "unittests", which builds all unit tests for the currently
set TARGET_PLATFORM. They are placed in generated/tests/<platform>/unittests.
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