Commit Graph

1765 Commits

Author SHA1 Message Date
Axel Dörfler
2d0687ae9e * B_AVOID_FOCUS windows never got mouse clicks. This fixes bug #1652.
* Our behaviour differs a bit from how BeOS handles those windows, added a
  comment to the code which explains that, and how we could change it if we
  really wanted to.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23705 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-22 19:08:28 +00:00
Stephan Aßmus
9d4fa2c12b * Appearantly, we are calling ScreenClipping() on some views who's parent
views don't have a valid screen clipping yet. If then later we want
  to invalidate the clipping of an entire hierarchie, the traversal stops
  before reaching some of the child views, because the assumption was that
  for any views with invalid screen clipping, their child views have invalid
  screen clipping as well. Though this might cost a little performance, we
  always invalidate the screen clipping of all child views, ignoring the
  flag of the current view. Fixes ticket #1198 (garbled screen clipping of
  E-Mail prefs and WonderBrush tool area when switching tabs).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23688 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-21 16:58:06 +00:00
Axel Dörfler
89ba97ea24 * ViewLayer::ViewAt() must not use the screen clipping to find the view
in question as it used to find the view that is under the mouse (found
  during a short phone session with stippi :-)). This fixes bug #1714.
* The local view clipping is still not correctly maintained by the 
  app_server, but that only affects the drawing now. I've added some
  commented out code that give you some visual feedback on this problem
  (ViewLayer::MarkAt()).
* Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23663 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-20 16:49:58 +00:00
Stefano Ceccherini
ebdedf9bbf disallow importing/exporting big pictures, since the Link* api doesn't allow sending more than 64 kb through it. At least printing via ShowImage doesn't hang the app anymore
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23554 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-16 08:27:11 +00:00
Axel Dörfler
45d0ea5605 Fixed two dirty region problems of the workspace switching code:
* If two intersecting windows didn't change their position but their 
  order, the dirty region wouldn't contain the region that would need
  to be updated because of that order change. This fixes bug #827.
* When a hidden window was on the new workspace (but not on the old one),
  its region would be included in the dirty region, but shouldn't have
  been. This caused the app_server to update a larger region than 
  necessary.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23398 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-11 14:04:53 +00:00
Axel Dörfler
737ce1c03c * The keyboard target was always the first menu in the window list - no matter if that was hidden or not.
This fixes the bug described by Stefano in r23343.
* Therefore, I enabled cached menu windows again.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23356 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-10 21:26:55 +00:00
Stephan Aßmus
826ea6b6f1 * the change to support B_DRAW_ON_CHILDREN broke ViewLayer::ViewAt(), ie
mouse events would not be passed to the correct children of views with
  B_DRAW_ON_CHILDREN flag set -> fixed. (fixes #1673)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23300 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-09 11:37:05 +00:00
Stephan Aßmus
052ae287b0 * made transfering the pending to the current update session a bit faster
by toggling pointers instead of assigning/transfering regions


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23272 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-06 20:20:37 +00:00
Stephan Aßmus
c177064158 * removed no longer valid TODOs
* cleanup the code in a few places
* fixed a bug where the border region would not be made empty if there
  was a decorator previously, but there is no new one
* slight improvement for memory footprint of WindowLayer by using bit fields
  for more of the flags


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23271 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-06 20:09:55 +00:00
Stephan Aßmus
1c05a4100f patch by Anthony Lee:
* fixed bitmap fonts for real (applied the wrong patch last time)

* some cleanup for coding style by myself (in other places)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23269 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-06 18:01:47 +00:00
Stephan Aßmus
0e4fdb4f97 applied patch by Anthony Lee:
* fixed rendering of certain chinese fonts

(I think it fixes rendering of bitmap fonts in general, but it should not
support rotated text AFAIKT, since that is only supported for vector fonts)

Nice work, Anthony, thanks!


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23261 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-05 16:46:53 +00:00
Axel Dörfler
9a2d0cf6ff Applied patch by Anthony Lee: the user was attached to the font manager too
late, therefore, the DesktopSettings couldn't access user fonts. This fixes
bug #1691, thanks!


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23230 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-03 10:13:21 +00:00
Stephan Aßmus
a4d578c4cb * small cleanups for more coding style consistency
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23159 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-12-26 14:12:12 +00:00
Stephan Aßmus
099fb2d3be * removed declarations for methods which are not used/implemented in View.h
* improved naming of some private BView functions and used our underscore
  prefix
* added a _DrawAfterChildren method to BView which does the necessary setup
  and calls the DrawAfterChildren hook
* call the new _DrawAfterChildren method in the BWindow implementation, this
  was easy since the view tokens are already hierachically sorted
* implement support for B_DRAW_ON_CHILDREN in the app_server's ViewLayer, it
  simply means that children are ignored for the views clipping region, any
  drawing methods will paint over children (therefor the B_DRAW_ON_CHILDREN
  flag is even properly named)

With these changes, support for B_DRAW_ON_CHILDREN and the DrawAfterChildren()
hook are implemented and behave exactly as on R5 as far as I can tell, also
for the view background painting.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23154 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-12-25 14:47:06 +00:00
Stephan Aßmus
48882cec96 * lock pattern drawing to the true view origin, independend of the views
position on screen (fixes drawing glitches in patterns when the view
  was moved on screen (for example because the parent window got moved))


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23089 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-12-08 22:59:04 +00:00
Stefano Ceccherini
46f29e60b4 Also update the ui_color for menu backgrounds, when using set_menu_info.
Update the menu_info neverthless, when setting the ui_color for menu 
backgrounds. Fixes bug #550.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23070 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-12-06 21:09:35 +00:00
François Revol
2e3233d74e Propagate set_ui_color() up to the DesktopSettingsPrivate class.
Still needs code to save the values.
Also needs a way to access them from Decorator::UIColor(), but the DesktopSettings passed to the ctor can't be cached.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23024 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-11-30 01:21:19 +00:00
Axel Dörfler
349ba1a53c * IsDoubleBuffered() was not correct - fModeList has nothing to do with the
back buffer. This fixes bug #1631.
* Cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22971 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-11-21 15:45:12 +00:00
Axel Dörfler
1dec1e5786 display_mode::[hv]_display_start fields were not set when using a certain
Screen::SetMode() method, thanks to Gerald Zajac for reporting this.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22967 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-11-20 21:34:59 +00:00
Axel Dörfler
5b1f301a11 * _FindBestMode() can now also take the aspect ratio into account.
* Reduced rating of the color space - after all, the resolution is more
  important.
* The EDID detailed modes are now scanned for the best mode available, this
  could be done in various ways, so please report any problems you have with
  it.
* Ignore resolutions below 640x350 - this should also fix bug #1615.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22908 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-11-12 11:44:55 +00:00
Axel Dörfler
b289dec88c * Factored out a _FindBestMethod() from _SetFallbackMode() - it now also takes
the timing of the original mode into account (I haven't tested if the computed
  score makes that much sense, though).
* GetPreferredMode() now also works correctly for EDID data): it now returns
  the correct status, and also constructs the mode correctly. Furthermore, it
  will now search for the mode in the mode list, instead of using that mode
  directly (so that it can take hardware limits into account).
* Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22778 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-31 14:05:24 +00:00
Axel Dörfler
6ae06ef86a Implemented AS_IDLE_TIME, this closes bug #1593.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22758 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-29 09:11:25 +00:00
Stephan Aßmus
42a2db3602 * track the fact if Painter is attached to a frame buffer, incorporate
this information in the fValidClipping flag... which should prevent
  any drawing code to run if Painter is not attached properly


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22736 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-26 15:31:27 +00:00
Stephan Aßmus
cf91c9e850 * some disabled code that was supposed to reveal more info on why
it can happen that a view's background region is outside the
  framebuffer... for some weird reason, it doesn't get triggered
  though.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22725 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-25 18:20:03 +00:00
Stephan Aßmus
ff85245718 * fixed the crashing result of bug #634, check if the supplied region
falls within the frame buffer bounds. This should not happen, and
  I am going to search for the cause next, but at least app_server
  dosn't crash anymore in this context. Left a comment on my findings
  so far.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22721 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-25 15:11:58 +00:00
Stefano Ceccherini
09a4122e4c Moved initialization of the system color map from AppServer to Desktop
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22661 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-22 14:07:26 +00:00
Stefano Ceccherini
37b83b1a2d The system palette was defined in two files. Moved to a private header,
included by the two.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22660 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-22 13:44:37 +00:00
Axel Dörfler
9db35b6825 Revised named configurations a bit:
* Named settings are only overwritten if they were an exact match (ie. it's
  the very same monitor).
* The unnamed settings retrieval now has two passes, on the first it will
  now ignore named settings. It will also only remove unnamed settings now.
* Added some TODO commments.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22632 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-21 11:00:30 +00:00
Axel Dörfler
4ee81443c3 * The app_server now stores the whole display_timing structure of a mode, not
just the frequency.
* Previously saved modes are no longer supported, though.
* Screen modes are now stored with the monitor info it belongs to, IOW the
  app_server will now choose a mode from the settings that fit your monitor
  description. Driver support is required for this to work as intended.
* The changes are completely untested at this point, though, sorry (shouldn't
  harm anyone, though) :-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22622 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-19 16:47:06 +00:00
Axel Dörfler
dd84f111b9 Fixed a few potential deadlocks:
* in r22410 the unlock/relock was removed accidently from ServerWindow::_Hide()
  before calling a desktop method.
* Desktop::ActivateWindow() no longer calls SetWorkspace() with the window lock
  held.
* WorkspacesLayer::MouseUp() now uses the asynchronous version of SetWorkspace().
* AFAICT AS_HIDE_WINDOW, AS_SHOW_WINDOW, and AS_MINIMIZE_WINDOW don't need the
  all window lock, reverted to standard single window lock.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22614 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-18 13:49:36 +00:00
Axel Dörfler
643801426c As the commit says, don't do this at this place.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22613 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-18 13:41:18 +00:00
Axel Dörfler
89d522a443 AccelerantHWInterface should no longer rely on GetModeList() being called before
working with it. The app_server would have crashed before if a graphics driver
could directly return a preferred display mode.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22595 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-17 14:20:58 +00:00
Axel Dörfler
f6e4cbb952 * Rewrote BeBuild.h which had "a few" consequences (got rid of all those class
definitions).
* Minor cleanup here and there.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22577 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-15 20:13:55 +00:00
Axel Dörfler
c278448653 * Introduced a monitor_info structure and means to let it be filled by the
accelerant (or the app_server via EDID info). It's still experimental
  API, and opinions are welcome.
* Moved BPrivateScreen into the BPrivate namespace.
* Rewrote Screen.h.
* Introduced a BScreen::GetMonitorInfo() method, and implemented it in the
  app server as well (ie. AS_GET_MONITOR_INFO).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22563 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-15 11:41:47 +00:00
Axel Dörfler
7e9f5d25d3 * WindowLayer::InWorkspace() was actually nowhere used the way it was
implemented; it now only returns wether or not the window is part of the
  list specified by the index. This fixes bug #195 and #1553.
* HasInSubset() would report "true" for app-floating windows vs. modal app
  windows which was wrong.
* Removed SameSubset() as it isn't needed at all.
* SubsetWorkspaces() now take the front window into account for floating
  windows.
* Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22549 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-14 11:03:57 +00:00
Axel Dörfler
4191a211aa * Started accelerant extension to be able to get the preferred mode from
the accelerant, as well as its EDID info. B_GET_PREFERRED_DISPLAY_MODE and
  B_GET_EDID_INFO are both optional. The preferred mode will be taken from the
  EDID info if only the latter hook is implemented, or the former returned an
  error.
* Currently, the app_server should correctly set the preferred mode on start,
  but no accelerant supports that yet, so it's not really tested.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22520 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-12 16:50:24 +00:00
Stephan Aßmus
4d1c422802 * added a way for the ServerWindow message loop to determine the required type
of locking before processing the message (single/all window lock)
  -> in most message cases, I could comment out the unlocking/locking which
  switched to the different lock, because the required lock is now already held,
  this removes some race conditions which were commented in the code already
* EventDispatcher::SetDragMessage() didn't lock the object, this would have
  been bad if multiple windows tried to set a drag bitmap at once
* the Desktop object keeps track of mouse position and pressed buttons, so
  that it doesn't need to lock the EventDispatcher for sending fake mouse
  moves to windows on show/hide of windows (solves some cases of possible
  dead locks with the new locking strategy)
* the keyboard EventFilter switches the current workspace asynchrnously from
  the Desktop thread (another source of possible deadlocks)
* the "reader is trying to become writer" check in MultiLocker is only used
  in DEBUG mode now

As a summary: It would be nice if ServerWindow used a readlock for all messages
it processes itself, and forwards all messages for which it needs a write lock
to the Desktop thread. All cases where either the Desktop or the ServerWindow
mess with the EventDispatcher are possible sources of deadlocks. This is solved
right now by making sure that the lock is released before using the
EventDispatcher.

I have not observed any deadlocks while switching workspaces and launching
many apps anymore, neither crashes. But I have not tested extensively except
for in the test environment. That being said, I could reproduce the problems
on first try before in Haiku.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22410 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-02 14:09:11 +00:00
Axel Dörfler
e2693621b6 Correctly implemented the missing BBitmap::GetOverlayRestrictions() on the
client and the server. This should fix bug #1490, but I haven't tested it yet.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22388 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-09-30 16:03:53 +00:00
Stephan Aßmus
158001f57d * fractional rects need to be aligned if not drawing in subpixel precise mode,
by now, I feel there is too much code involved in this... I guess I should
  really move this to stuff to ViewLayer::ConvertToScreenForDrawing()...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22223 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-09-12 08:18:09 +00:00
Stephan Aßmus
72c9d31ec4 * transmit correct type in BView::BeginRectTracking()
* put message codes for Begin/EndRectTracking() into giant switch... not
  actually implemented though


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22220 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-09-11 21:23:07 +00:00
Stefano Ceccherini
945d8d11cd Sync the drawing engine state in set_scale. The pen size, for example,
needs to be recalculated when the scale changes.
Also call ResyncDrawingState() in exit_state_change(). This fixes the 
pen size test in FlattenTestPicture.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22215 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-09-10 11:56:28 +00:00
Stefano Ceccherini
b1af0a7a24 Setting the font shear in a BPicture didn't work, because the value was
treated as uint32 in some places, when it's a float.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22214 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-09-10 10:20:26 +00:00
Stefano Ceccherini
af02a9a71c Use DrawState::PenSize() to set the drawing engine pen size, since it
returns the scaled value.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22213 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-09-10 09:43:02 +00:00
Axel Dörfler
8a3cfa2cf3 * Made menu windows behave differently than others: before, they were just
always put between window screens and modal all windows (before floating
  all ones), so a BWindowScreen couldn't have menus at all.
  Now, they behave more like floating app windows, just that they float above
  all other application windows, such that all window feels (also BWindowScreen)
  can now have menus.
* Reenabled keyboard redirection to the top most window in case it's a menu;
  bug #1152 no longer applies due to the above change.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22149 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-09-02 12:16:28 +00:00
Axel Dörfler
a632458d8e The wonders of signals:
* Since the app_server launched the input_server, it would also get notified
  when the latter died via a signal - but LinkReceiver could return B_INTERRUPTED
  in that case (it didn't check the return value of port_buffer_size()) which
  the app_server misinterpreted and quit itself... this fixes the hanging part
  of bug #1298.
* But the input_server still wasn't restarted, because the Registrar had it
  still listed as being running. Now, the Registrar checks not just periodically
  for died teams, it will also check for it when a new application registers
  itself. This fixes the rest of bug #1298.
* Removed the old (disabled) R5 style input_server launch mechanism from the
  app_server.
* MessageLooper now prints a bit more information when a port is supposed to
  have been deleted.
* The default implementation of MessageLooper::_GetLooperName() is now
  returning the name of the semaphore of its BLocker instead of "unnamed
  looper".


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22115 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-30 00:09:43 +00:00
Stephan Aßmus
e749c485ed * this fixes the second part of #1426, unfortunately, the clipping checks
have become more expensive, so maybe it is better to do what I proposed
  in the ticket comments, and move the rounding of drawing command coordinates
  into ViewLayer::ConvertToTopForDrawing() instead of handling it in
  DrawingEngine and Painter


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22060 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-26 14:31:49 +00:00
Stephan Aßmus
561844529d * implement FillRect() with B_OP_INVERT using hardware acceleration like
FillRegion() is already doing (untested)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22059 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-26 14:23:06 +00:00
Stephan Aßmus
307d439902 * reenabled implementation of "false bold width" font feature
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22037 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-22 14:15:07 +00:00
Stephan Aßmus
c5c3b078e7 * clarified comment
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22036 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-22 14:14:30 +00:00
Stephan Aßmus
15a6a1bd6d * more pleasing insets/offsets and the proportion of the zoom button scales
with the font size


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22005 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-17 16:24:01 +00:00
Stephan Aßmus
f7e1df7560 * get rid of RGBColor usage where it is not needed, this simplified many things,
possibly making them a little faster too
* mess with decorator button size calculation to make the whole layout scale
  more agreeable with the font size (no more fixed offsets/insets), but it
  is work in progress
* DefaultDecorator no longer allocated the border color array, it is part of
  the object now
* small memory footprint optimizations in ViewLayer, Decorator and WindowLayer


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22003 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-17 12:56:20 +00:00
Michael Pfeiffer
1623ec9289 Bug fixes:
* origin is given in "outer" coordinate system therefore if there is a
 previous state it has to be transformed. Please review if this is
 required in OffsetOrigin() too.
* in Transform() we have to scale relative to the view origin not (0 /
  0).

- optimized SetScale: saved one division


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21993 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-17 07:04:46 +00:00
Stefano Ceccherini
422fadc829 Moved the dummy table local to the PicturePlayer::Play() function since,
as Marcus pointed out, having it outside wasn't thread safe. Moved 
PicturePlayer into the BPrivate namespace.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21982 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-16 14:40:03 +00:00
Stefano Ceccherini
46b4e48998 Added some debug output to PicturePlayer. Since checking the table size for every op is very slow, now we do that only at the beginning, and use a custom op table if needed. The best case (which is the one used when drawing a picture with BView::DrawPicture()) is very fast since it only requires one check.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21972 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-16 09:14:03 +00:00
Stephan Aßmus
91d0586a7d * it should be better to lock before accessing the data, even if reading only
* after this change, I have not spotted "left behind" cursors again, but it
  might just be bad luck...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21966 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-15 19:06:11 +00:00
Ithamar R. Adema
3b1dcc1e09 Fix GCC4 compilation issue.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21950 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-14 18:38:47 +00:00
Stefano Ceccherini
253d42a602 Implemented SetClipping op, but it's not working yet (looks like it's
never written into the data stream)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21947 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-14 15:21:15 +00:00
Stefano Ceccherini
796e4e4552 Implement calling the exit_xxx hooks. Thanks to Marc Flerackers for the
help.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21943 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-14 12:45:42 +00:00
Stefano Ceccherini
9cc1cb3cae Disabled writing the font shear, since this results in missing font in
Chart's BPictureButton. Needs some investigation.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21942 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-14 09:43:19 +00:00
Stefano Ceccherini
feb557a6d1 Implemented WriteSetFontFamily() and WriteSetFontStyle(). Only the
server side functions are missing.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21941 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-14 09:17:21 +00:00
Stefano Ceccherini
2f99607b77 My last commit broke setting fonts in BPictures. Added a comment in
PicturePlayer to explain what we need to do. Don't write the 
B_PIC_ENTER_STATE_CHANGE and B_PIC_ENTER_FONT_STATE ops until we fix the 
problem (we don't care about them in our server side 
implementation anyway). Font changes and state syncing work again.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21940 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-14 08:40:13 +00:00
Stefano Ceccherini
c00e6e3f89 Implement more bpicture font methods, now PicturePlayer checks the size
of the function table, so if someone passes a smaller table, we avoid
 
calling invalid pointers.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21939 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-14 08:05:05 +00:00
Stefano Ceccherini
8e503a70c8 Also set the font properties for BPictures. Some of them, at least.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21938 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-14 07:37:51 +00:00
Stefano Ceccherini
37033892c5 Implemented SetPattern op. Reduced the buffer size to 4096 again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21937 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-14 06:39:37 +00:00
Stephan Aßmus
8f4f70a56d * implemented a lock up table for drawing text in B_OP_COPY,
maybe this is too resource hungry, feel free to critisize... :-)
* the speedup is there, but not overwhelming


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21929 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-13 17:09:20 +00:00
Stefano Ceccherini
38daa5cd6e Also upload/download subpictures
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21926 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-13 14:52:02 +00:00
Stefano Ceccherini
690c7474a4 Implemented BPicture's SetPenLocation() op, also nested
AppendToPicture() (but still doesn't work :( ). Moved some functions 
around in PictureDataWriter.h.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21925 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-13 14:07:12 +00:00
Stefano Ceccherini
b1b69140a1 Don't delete the subpictures in the ServerPicture destructor. They are
kept in a list by ServerApp, and deleted by its destructor.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21924 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-13 13:52:16 +00:00
Stephan Aßmus
ea6280b6d5 * maybe I fixed the sometimes weird decorator buttons, I have not spotted them again with this change
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21922 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-13 09:27:18 +00:00
Stephan Aßmus
a2d6475360 * fixed usage of hardware accelerated inverting, of course we shouldn't do it again in software after we have done it in hardware...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21921 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-13 09:26:27 +00:00
Stefano Ceccherini
edac8f06a8 Implemented drawing of pictures inside pictures. Thanks to Marc
Flerackers for clarifying some things.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21920 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-13 09:19:30 +00:00
Stefano Ceccherini
ac5fdd8a6d Fixed drawing of arc and ellipse in a BPicture.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21919 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-13 07:38:44 +00:00
Stefano Ceccherini
ed5de868df Implemented the following BPicture ops: fill region, stroke/fill arc,
stroke/fill polygon, stroke/fill bezier. some work towards drawing of 
nested pictures.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21918 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-13 07:20:43 +00:00
Stephan Aßmus
5a626bd963 * removed code duplication in BView::check_lock() and do_owner_check(),
* revised use of check_lock() versus do_owner_check() (do_owner_check()
  is supposed to drop you into the debugger if there is no owner, otherwise
  it behaves like check_lock())
* ConstrainClippingRegion() no longer transmits empty regions to the
  app_server. I would have thought that my fix to ServerLink would have
  solved the issue I was investigating, but only this commit fixes it.
  Maybe the last commit would have fixed it if I did a "jam clean"...
* WonderBrush draws the icons again on mouse over...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21910 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-12 13:14:09 +00:00
Stephan Aßmus
8c1a98d8d4 * there was a complete mixup of "drawing origin" and "scrolling offset" in the
BView implementation (client side)
* introduced some private methods for _Convert*(BPoint*) methods which avoid
  doing the check_lock() thing in the recursion, also Origin() would likely
  have communicated with the app_server all the time, since the origin bit
  was needlessly invalidated, so some speedup should be achieved
* this should fix ticket #98


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21900 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-12 09:52:25 +00:00
Stephan Aßmus
95baf31294 * view accepting bitmaps are now cleared to white
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21895 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-11 15:56:37 +00:00
Stephan Aßmus
aadc09c665 * fix the mixup of charCount (glyphs) versus bytes. The new font cache
implementation takes the byte count, even though it looks like this is
  less efficient when the glyph count is already known (I tested to
  optimize it away but it was not faster)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21891 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-11 13:34:09 +00:00
Stephan Aßmus
b595496d03 * minor cleanup
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21890 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-11 13:31:59 +00:00
Stephan Aßmus
e4273662d2 * this function might be called with a NULL FontCacheEntry, handle that
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21889 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-11 13:16:07 +00:00
Jérôme Duval
6f922173d2 missing ctype.h
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21880 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-09 21:53:36 +00:00
Stephan Aßmus
fe914c98b4 * added a version of SetFont() that takes a DrawState* to DrawingEngine and
Painter, that is needed to be able to tell if anti-aliasing is to be used,
  since the flags in the font can be overruled by the flags in the view...
* fixes aliased fonts reliably, tested with FontDemo


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21869 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-09 09:48:28 +00:00
Stephan Aßmus
05357ae700 Fixed an interesting bug in the app_server, after beating my head against
this for a long time... what happens when the app_server has requested a
redraw, but the client sends some drawing commands before starting the
redraw session? This would be the case, for example, when TextViews got
notified of their parent window becomming active (they would invert the
selection outside of any update session). When there was an additional
expose event, the app_server would already have the background cleared, so
the lonely "invert" command would invert the freshly painted background. Then
the normal Draw() of the TextView would be called because of the expose event.
By the time the text was rendered, it was rendered on the inverted background,
then the normal Draw() contained another "invert" command to invert the
region of the selection. Thus inverting just the text, and the background
twice. Solution:
* introduced a special handling for drawing commands arriving between
  requested update session and beginning of that session: the pending
  update region is clipped from the region the client is allowed to draw in.
* fixes funny text rendering in the selected part of text views. For example
  ticket #908.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21867 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-09 00:33:50 +00:00
Stephan Aßmus
e83f8dc9a0 Didn't I have a bad feeling because of code duplication?
* fixed a bug in the font cache, the signature was generated in one way
  (rendering type) while the initialization of the font engine could
  use another way
* should fix non-antialiased straight text
* weird non-transformed text in FontDemo
* generally not using vector glyphs when it was supposed to use them (rotated
  or sheared text, or non-antialiased text)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21866 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-09 00:25:52 +00:00
Stephan Aßmus
bbc424771b * convert shape coordinates to screen at the time of playing the picture
(fixes ticket #1367, stefano I thought you knew that I meant this in an
  earlier mail)
* move_pen_by() looked wrong in ServerPicture, have not tested though
* make sure the pen location is adjusted after stroke_line() and draw_string()
  in ServerPicture
* set_pen_location() does not need to update the Painter drawing state
* ServerWindow AS_LAYER_SET_PEN_SIZE needs to set the resulting pen size of
  the drawing state stack, not the one set on the current state
* ServerWindow AS_LAYER_GET_PEN_SIZE needs to return the current state's
  size, not the result of the stack
* small cleanups


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21855 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-08 18:36:23 +00:00
Stephan Aßmus
a748b927a5 * make sure that the pattern used for line arrays is B_SOLID_HIGH
and that the previous pattern is restored after execution


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21853 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-08 18:30:28 +00:00
Stephan Aßmus
aaa42c7e22 * added a way to get the unscaled pensize (ie that of the current draw state
of a view)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21852 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-08 18:29:09 +00:00
Axel Dörfler
277bea40a3 rectArray can only be NULL in case fAsString is true, not the other way around; this fixes
ServerFont::GetBoundingBoxesForStrings() (ScreenSaver no longer crashes as reported by Brian
Verre on the mailing list).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21846 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-07 01:24:09 +00:00
Stephan Aßmus
4971740e39 * in FillRegion(), check if the current drawing mode is B_OP_INVERT,
and then use hardware acceleration... found out this is what our
  BTextView is actually using, that's why it never used hardware
  acceleration for invert rect/region before. Have not tested this on
  real hardware yet.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21843 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-06 18:50:44 +00:00
Stephan Aßmus
90ad4da30d * small cleanup
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21842 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-06 18:49:11 +00:00
Stefano Ceccherini
e9d1494da3 Nevermind Stephan, in the end I found it out. Fixed shape drawing inside
a BPicture, though I'm not yet sure if I should do it there on when 
playing the picture...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21836 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-06 11:55:29 +00:00
Stefano Ceccherini
1f8ea6a98d Set the origin before playing the picture, so DrawPicture() with an
offset works correctly. Drawing a BShape using a BPicture is currently 
broken. Stephan, any insight on what it's changed about shape drawing ?


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21835 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-06 11:41:18 +00:00
Stefano Ceccherini
2671c0bf0a Since AS_DRAW_STRING doesn't attach the escapement delta anymore,
drawing a string inside a picture and then playing that picture 
triggered a debugger call. Fixed.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21823 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-04 14:34:47 +00:00
Stephan Aßmus
c9d2046fe5 * after my last changes to font rendering, it was about 15% slower than
before (although there should be much less lock contention)
* with this change, there is quite a bit of cleanup, text drawing is now
  about 20% faster than before the original changes to font caching,
  mostly due to turning off the kerning feature, which at the moment
  gives absolutely no benefit. The correct way of doing it might be to
  use kerning depending on the provided glyph spacing mode
* removed fPenLocation from Painter, the usage should be more correct now,
  since it is now consistently applied before the coordinate transformation
  from view to screen (also for DrawShape() now, before any view scaling
  and origin offset)
* Painter no longer has it's own instance of a ServerFont, instead it uses
  its AGGTextRenderer instance, which was per Painter again after the
  last change, and not global anymore, made _UpdateFont() useless
* When using GlyphLayoutEngine, it supports a second pass with the same
  FontCacheEntry through the introduction of a FontCacheReference. This
  speeds up DrawString a little, since it needs to calculate the bounding
  box for the string, and then draw the string in a second pass. This is
  now done with only one FontCacheEntry lookup
* I also tried to optimize the on-the-fly conversion of UTF8->CharCode away,
  since it was done four times per DrawString, but surprisingly, it proofed
  to be a slight slowdown.
* introduced a shortcut in DrawingEngine::DrawString() which avoids
  calculating the bounding box, we are now a tiny bit faster to figure
  out that we don't need to draw any string than Dano

In the test environment (drawing to offscreen bitmap and blitting to
screen eventually), text rendering is now about 3.7 times _faster_ than Dano
text rendering (directly to screen), for untransformed text. Unfortunately
I cannot test on the same machine in accelerant using version of the test
environment.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21822 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-04 11:37:16 +00:00
Stephan Aßmus
94a48ae276 * use a different message code for DrawString() with escapement delta
and DrawString() without
* this change also includes adding the penlocation to the shape to-screem
  coordinate conversion (temporarily breaks shape rendering, will be fixed
  in next commit)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21821 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-04 11:22:47 +00:00
Stephan Aßmus
7c1cb28850 * cache the tab highlight and shadow color
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21819 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-04 11:18:21 +00:00
Stephan Aßmus
25a7061652 * moved AGGTextRenderer alongside it's pal, Painter, it felt lonely,
removed font_support folder
* ServerApp can use ServerFont::StringWidth() directly again
* more ServerFont functions implemented via GlyphLayoutEngine and
  custom consumer
* extended GlyphCache data structure to hole the left/right insets
  of the glyph shape between its advance width, took it from the earlier
  ServerFont implementation, have not tested if that gives same result
  as R5
* TODO: implement GetGylphShapes via GlyphCache, although it might not
  look as clean as it does now


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21805 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-03 01:11:27 +00:00
Stephan Aßmus
4389b7028c * TransformBounds() takes a const BRect&
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21801 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-02 21:05:34 +00:00
Stephan Aßmus
1a6914c517 * fixes the build, forgot to include in r21797
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21800 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-02 21:05:01 +00:00
Stephan Aßmus
2222864eed * complete overhaul of the font/glyph caching
* the previous AGG implementation is superfluous
* the new implementation is based on that one, but in a way that allows
  read/write locking to the list of cache entries (fonts) as well as
  read/write locking to the cached glyphs per individual font cache entry
* new GlyphLayoutEngine.h, which is to be the central place for layouting
  glyphs along the baseline.
  It handles the locking for getting the font cache entries.
  It works by giving it a template class GlyphConsumer which does the
  actual work.
* changed AGGTextRenderer to use the new font cache
* changed ServerFont::StringWidth(), and the bounding box stuff to use it
* changed DrawingEngine, it doesn't need the global font lock anymore
* our BFont thought that GetBoundingBoxesAsGlyphs and GetBoundingBoxesAsString
  is the same, which of course it isn't, hence the two separate functions...
  AsGlyphs just gets the bounding box of each glyph in a string, not treating
  the string as an actual word
  AsString adds the offset of the glyph in the word to the bounding box
* changed ServerProtocol.h accordingly for the different bounding box meaning


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21797 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-02 19:10:38 +00:00
Stephan Aßmus
78f1b0e97c * added IsLocked() method to AutoWriteLocker
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21789 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-02 13:04:27 +00:00