team IDs are now equivalent in Haiku, we don't need to print both.
Also, team paths are now truncated to fit into the list to give a better
visual appearance.
Added two options to turn off truncating and to show the team name
(instead of full path) only.
Applied our style guide, replaced C++ streams with nicer stdio stuff
(formatted output is not that nice in C++).
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11638 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixed a couple dozens of drawing problems (like multiple channels not drawn in the right place) and implemented the needed scripting functionalities into MessageReceived().
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11637 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added some musings about what is missing, when a debugger is removed and
how _user_wait_for_debugger() shall be supported.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11636 a95241bf-73f2-0310-859d-f6bbb57e9c96
threadID parameter to spawn_kernel_thread_etc(). It's now possible to
set the ID of a new thread. Used in team.c to make team ID and the ID of
the main thread equal.
Fascinatingly the two added functions prompt my compiler to issue
`missing prototype' warnings, although those are obviously there. It would
be nice if someone could solve that riddle.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11621 a95241bf-73f2-0310-859d-f6bbb57e9c96
be used by our R5 mkbfs replacement for now, until someone replaced that
boot loader code :)
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11616 a95241bf-73f2-0310-859d-f6bbb57e9c96
1. StuffValues returned B_BAD_INDEX for legal values. Fixed.
2. SetAllValue was needed. Implemented.
3. The constructor used memset() to initialize an array of int32 to 100. YUCK! That's a novice mistake (and that's my fault, obviously). Fixed.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11610 a95241bf-73f2-0310-859d-f6bbb57e9c96
for building under Linux.
* Tried to get the header setup into a shape that would allow us to build
under Linux with gcc 3.x. But I give up for the moment. The C++ support
headers don't seem to be separate from the STL headers, which makes it
virtually impossible to use our STL together with gcc 3.x.
Worse, I don't even think, how we build under BeOS at the moment is
correct. The _G_config.h (glibc configuration) header is included from
some public headers, but is itself not made available. This causes the
R5 header to be used, which belongs to a completely different glibc
version. But when building our libroot we use the new header. I wouldn't
be surprised, if that could cause all kinds of subtle problems. Maybe
even the STL string problem I encountered recently.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11607 a95241bf-73f2-0310-859d-f6bbb57e9c96
the platform independent code out of fs_shell_command_beos.cpp.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11600 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Make return value of implementations of Directory::GetNextEntry()
match the base class version.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11599 a95241bf-73f2-0310-859d-f6bbb57e9c96
they return the respective error codes.
* Fixed the open mode conversion function.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11597 a95241bf-73f2-0310-859d-f6bbb57e9c96
populate an image. The UserlandFS dependency is hereby gone.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11592 a95241bf-73f2-0310-859d-f6bbb57e9c96