Solved the big mystery in Ingo's life: in C, func(); and func(void); is not the same.
This fixes the "missing prototype" warnings. git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11627 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -1,7 +1,7 @@
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/*
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** Copyright 2003-2004, Axel Dörfler, axeld@pinc-software.de. All rights reserved.
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** Distributed under the terms of the Haiku License.
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*/
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/*
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* Copyright 2003-2005, Axel Dörfler, axeld@pinc-software.de. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _KERNEL_SIGNAL_H
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#define _KERNEL_SIGNAL_H
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@ -9,6 +9,7 @@
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#include <KernelExport.h>
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#include <signal.h>
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#define KILL_SIGNALS ((1L << (SIGKILL - 1)) | (1L << (SIGKILLTHR - 1)))
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#define BLOCKABLE_SIGS (~(KILL_SIGNALS | (1L << (SIGSTOP - 1))))
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@ -18,7 +19,7 @@ extern "C" {
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#endif
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extern int handle_signals(struct thread *t, cpu_status *state);
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extern bool is_kill_signal_pending();
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extern bool is_kill_signal_pending(void);
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extern int _user_send_signal(pid_t tid, uint sig);
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extern int _user_sigprocmask(int how, const sigset_t *set, sigset_t *oldSet);
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@ -29,5 +30,4 @@ extern bigtime_t _user_set_alarm(bigtime_t time, uint32 mode);
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} // extern "C"
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#endif
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#endif /* _KERNEL_SIGNAL_H */
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@ -55,8 +55,8 @@ thread_get_current_thread_id(void)
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return t ? t->id : 0;
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}
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thread_id allocate_thread_id();
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thread_id peek_next_thread_id();
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thread_id allocate_thread_id(void);
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thread_id peek_next_thread_id(void);
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thread_id spawn_kernel_thread_etc(thread_func, const char *name, int32 priority,
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void *args, team_id team, thread_id threadID);
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