* BView::TranslateBy(), BView::ScaleBy() and BView::RotateBy()
allow to conveniently modify the current affine transformation.
This makes it unnecessary to first read the current transform,
modify it, and then set it again.
Uses the new Pre...() methods of BAffineTransform.
* Also, remove setting the transform "through" to the BView even
while recording a BPicture, as this now results in transforms
being applied more than once.
* The existing methods TranslateBy(), ScaleBy() and RotateBy()
transform the transformation. For a transform A, a point p,
and the temporary transform B (being applied by the methods),
this results in p' = B*(A*p) = (B*A)*p
This is not necessarily the desired result. Suppose A is a
translation and B a rotation, added by RotateBy(). Then B*A
means that the translation itself is rotated, so B moves the
coordinate origin itself, by rotating it around the original
origin of the coordinate system (top left view corner).
If we want to translate and then rotate around that *new* origin,
we need to multiply the transforms the other way around: A*B.
Three new methods PreTranslateBy(), PreScaleBy() and PreRotateBy()
implement this. They are later used as a base to add translatation/
scaling/rotation methods to BView which behave in the expected
ordering, similar to other graphic APIs.
* Add new clipping API for rectangles (ClipToRect, ClipToInverseRect)
and shapes (ClipToShape, ClipToInverseShape)
* Works with affine transforms and automatically switches from fast
region-based clipping to alpha-mask based clipping as necessary.
* Always self-intersecting, i.e. no state push required to further
narrow down the clipping region. All of the 4 new methods can be
mixed in any order.
* Add IsDilation() to BAffineTransform and Transformable which check
whether the transform is a dilation, i.e. consists of only
translation and/or scaling
Conflicts:
src/kits/interface/PicturePlayer.cpp
src/servers/app/ServerPicture.cpp
In addition, the following files were also adapted to master branch
BPicture changes during the merge:
src/kits/interface/PicturePlayer.h
src/servers/app/PictureBoundingBoxPlayer.cpp
- In some contexts, VariablesView doesn't have an associated thread
and stack frame, which would lead to a potential crash when resolving
expression nodes.
- Requesting expression evaluation from the top level menu now
invokes an expression eval window, rather than the past prompt.
ExpressionPromptWindow:
- Simplify, as it's now strictly used to add persistent expressions.
- Rather than dropping one-off expression evaluation results into the
current team's variables view, they will now be handled in a dedicated
window, which also allows to control the context in which the expression
is evaluated.
- VariablesView is now passed a ValueNodeManager to use at
construction time, rather than creating one itself internally.
- Adjust TeamWindow accordingly.
* Move BPrivate::BNodeInfo::CheckNodeIconHintPrivate() to Tracker's
Model class.
* Rename HasVectorIconHint(BNode*) to CheckNodeIconHint(BNode*).
and make it check not only for vector icons but also if you have
BOTH large and mini icons.
* Replace instances of CheckNodeIconHintPrivate() with the newly
created CheckNodeIconHint().
* Instead, we now maintain a default port for a job. For "legacy"
services, BRoster's B_SOME_APP_LAUNCHED will update it, too.
* This allows to quit Tracker using "launch_roster stop".
* Also, this fixes bug #12249, as we don't use the signature variant of
creating BMessenger anymore in Job::GetMessenger(). This would call
into the launch_daemon again, and deadlock.
* The dependency declarations were broken in previous versions, so all
packages depending on OpenSSL need to be rebuilt with the proper
dependency on the libs (1.0.0 and not 1.0.0r or similar).
* I have confirmed that this version works fine in a running Haiku
install (so the problems affecting the initial 1.0.1 port are fixed).
* OpensSL 1.0.2 can be used with a current ca_root_certificates package,
so also update that.
* Added B_ prefix.
* Renamed 16 bit variants to B_LENDIAN16_*.
* Added 32 bit variants (albeit only 16 of them for now).
* Adjusted headers that were using them.
The sLocker was used as an outer lock with the sLooper locked within.
The sLocker therefore can't be used within MessageReceived() as that
could lead to deadlocks due to reversal of the locking order.
Instead of two locks, just use locking the looper for all serialization.
While this has a higher overhead to using a BLocker (due to the looper
list locking and lookups) this shouldn't be too problematic.
The package kit uses exceptions for error handling, but this tool didn't
catch them so all we got in case of error is "Abort" on the error
output.
Now, the exceptions are caught and reported with the complete error
message.
When an HTTPS request uses an SSL certificate that OpenSSL considers
untrusted, and the user decides to continue anyway, add the certificate
to an exception list. Match certificates against this list and don't ask
the user again if they are already there.
Fixes#12004. Thanks to markh for the initial patch and peeking into the
WebKit code!
The anonymous namespace makes type definitions local to the translation
unit (like static does for objects). For pretty much any type not shared
across multiple files this is what one wants to happen (and might
erroneously expect to happen automatically).
This commit solves some actual collisions that were present:
* The VFS and the rootfs both used an incompatible VnodeHash struct for
their BOpenHashTable.
* XSI semaphores and message queues both used queued_thread, Ipc and
IpcHashTableDefinition.
For release builds these did not cause problems as the types were fully
inlined. Debug builds would crash at boot however because parts of a
BOpenHashTable<VnodeHash> from the rootfs meant to operate on struct
rootfs_vnode would be applied to one from the VFS expecting struct
vnode.
As such collisions are violations of the one definition rule, the code
is at fault and unfortunatley the compiler isn't required to diagnose
such problems across translation units (which isn't actually trivial).
This can lead to subtle and hard to debug problems and it's therefore
best to avoid leaking types into the global namespace whenever possible.