BShape: move bounding box method to shape_data
* Makes it easier to get the bounding box from inside app_server
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ab12093685
@ -27,6 +27,36 @@ struct shape_data {
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BPoint* ptList;
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int32 ptCount;
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int32 ptSize;
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BRect DetermineBoundingBox() const
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{
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BRect bounds;
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if (ptCount == 0)
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return bounds;
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// TODO: This implementation doesn't take into account curves at all.
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bounds.left = ptList[0].x;
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bounds.top = ptList[0].y;
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bounds.right = ptList[0].x;
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bounds.bottom = ptList[0].y;
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for (int32 i = 1; i < ptCount; i++) {
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if (bounds.left > ptList[i].x)
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bounds.left = ptList[i].x;
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if (bounds.top > ptList[i].y)
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bounds.top = ptList[i].y;
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if (bounds.right < ptList[i].x)
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bounds.right = ptList[i].x;
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if (bounds.bottom < ptList[i].y)
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bounds.bottom = ptList[i].y;
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}
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return bounds;
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}
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};
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@ -306,32 +306,7 @@ BRect
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BShape::Bounds() const
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{
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shape_data* data = (shape_data*)fPrivateData;
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BRect bounds;
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if (data->ptCount == 0)
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return bounds;
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// TODO: This implementation doesn't take into account curves at all.
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bounds.left = data->ptList[0].x;
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bounds.top = data->ptList[0].y;
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bounds.right = data->ptList[0].x;
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bounds.bottom = data->ptList[0].y;
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for (int32 i = 1; i < data->ptCount; i++) {
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if (bounds.left > data->ptList[i].x)
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bounds.left = data->ptList[i].x;
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if (bounds.top > data->ptList[i].y)
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bounds.top = data->ptList[i].y;
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if (bounds.right < data->ptList[i].x)
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bounds.right = data->ptList[i].x;
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if (bounds.bottom < data->ptList[i].y)
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bounds.bottom = data->ptList[i].y;
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}
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return bounds;
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return data->DetermineBoundingBox();
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}
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