which supports ReadLockWithTimeout()
* commented the code in many more places
* understood the problem of making the read/write locking
work: While it would be possible for each window to
remove the processed region from the global dirty region
in read lock mode (since it is guaranteed not remove
a region not intersecting with its own visible region),
multiple window threads can still not do this at the same
time, since BRegion itself is not threadsafe of course.
* I need to figure out a way for the window threads to be
able to access and modify all needed data in read only mode,
I think this means to divide the global dirty region into
each window again, so that each window thread can simply
clear its own dirty region instead of excluding it from
the global region. Yeah, that might work.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15230 a95241bf-73f2-0310-859d-f6bbb57e9c96
* didn't realize that mouse events always go to the view under the mouse, not
only if its the focus window (FFM can really do harm, after all :-)).
* removed a TODO from the list: EventDispatcher::Target is now a public
class EventTarget, and every ServerWindow has one.
* as a result, EventDispatcher no longer manages targets itself, it
just maintains a list of them. You no longer set messengers, you
only set targets.
* customization of the message filters, they no longer inherit from
BMessageFilter (but EventFilter).
* a message target is no longer set explicetly anywhere, it's only
changed in the message filters if needed.
* therefore, no more locking mess in the EventDispatcher needed.
* this also made the EventDispatcher::fLastFocus stuff superfluous.
* moved the RootLayer::MouseEventHandler() into the message filter.
* Replaced RootLayer::_ChildAt() with WindowAt().
* WindowLayer now has an idea if it has focus or not, it no longer needs
to query the RootLayer for this - maybe we should rename "focus" to
"active", though (as far as layers are concerned).
* the "_view_token" data is now added from the EventDispatcher, not
the (Window)Layer class anymore.
* removed Layer::MouseWheelChanged() as we currently don't need it
(if the need arises, we can add it back later again)
* there is still no mouse moved message sent when opening a window
under the cursor, though...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15228 a95241bf-73f2-0310-859d-f6bbb57e9c96
color. In BeOS, a view gets a MouseMoved() with B_ENTERED_VIEW when the window is
opened under the mouse cursor (not yet in Haiku).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15227 a95241bf-73f2-0310-859d-f6bbb57e9c96
* workspace switch and subset windows functionality temporarily removed
(away with that mess!).
* no more RevealWMState() - we now have methods like ActivateWindow()
and SendWindowBehind() that do all the work - just a little cleaner
and with less overhead.
* Workspace is now a pretty passive class - it only stores configurations
of the windows and screens.
* added an evil work-around for a locking problem (in RootLayer::_SetFocus()).
* I'll plan to move pretty much all of the remaining root layer functionality
to Desktop - so that the all regions lock is only held in case clipping
regions are affected.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15207 a95241bf-73f2-0310-859d-f6bbb57e9c96
* views are now correctly clipped when they are
(partly) hidden under their parent(s)
* removed fIsTopView, the top view in a window
simply has no parent
* introduced WindowLayer::CopyContents() which
blits part of the contents to another location,
while moving that part in the dirty regions. Since
this is currently used from the Desktop thread,
messing with the update session dirty regions
requires now to lock the clipping
* that feature is now used for blitting a view to its
new location in ViewLayer::MoveBy(), which
works for right and/or bottom aligned views just fine
* I left the global dirty region in Desktop for now,
moving it into each WindowLayer gave quite a slowdown
and caused all kinds of other problems.
* a view is now cleared to the background color right
before the first drawing command from the client
is executed for that view, this reduces flickering
a lot because the content is drawn much more shortly
after the background is cleared.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15201 a95241bf-73f2-0310-859d-f6bbb57e9c96
specified. Also, it now drops into the debugger in case "before" doesn't
belong to us already.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15198 a95241bf-73f2-0310-859d-f6bbb57e9c96
the sizes and alignments of syscall parameters. It no longer
generates and compiles functions with the same signature as the
syscalls. This simply doesn't generally work for cross-compilation.
Instead we provide a bit of architecture-specific code that knows
how things work for the target architecture.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15196 a95241bf-73f2-0310-859d-f6bbb57e9c96
Koki and he suggested also including the Japanese comma. So before I
forget to do it...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15195 a95241bf-73f2-0310-859d-f6bbb57e9c96
periods to spaces so that more "words" are found. Fix UTF-8 comparison
problems with tolower() incorrectly converting characters with the high
bit set.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15194 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Introduced WindowLayer::Hide/Show/IsHidden()
* Made ViewLayer::IsHidden() more robust.
* Same with ::TopLayer()
* modified a little ViewLayer::MoveBy() - prepared it to work with
hidden/shown code that will come soon; only calculate dirty regions if a
ViewLayer has a parent, otherwise the move action is pointless.
* Did the same thing with ::MoveBy() except for the parent stuff - no need
for a parent on resizing.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15193 a95241bf-73f2-0310-859d-f6bbb57e9c96
Question about libbind: Why do I have to specify libroot.so in LinkAgainst? And does SharedLibrary not set the dependencies? I had to add Depends libbind.so : ... ;. Ingo, anyone?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15192 a95241bf-73f2-0310-859d-f6bbb57e9c96
Each component is built in the respective subdirectory now
and no longer in src/system/Jamfile.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15184 a95241bf-73f2-0310-859d-f6bbb57e9c96
know what's going on, but this appears to fix it. And since we'll get a new glyph
layout backend sooner or later, I don't want to mess with that stuff again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15176 a95241bf-73f2-0310-859d-f6bbb57e9c96
* added home/config/be folder, and added symlinks to /boot/beos/apps and
/boot/beos/preferences to it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15175 a95241bf-73f2-0310-859d-f6bbb57e9c96