* Add attribute_overlay and write_overlay to the image/floppy instead.
* Mount a iso9660 boot volume with both write and attribute overlay for now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29261 a95241bf-73f2-0310-859d-f6bbb57e9c96
attribute writes to not be visible.
* Don't read past the current node size when emulating write support.
* Fix writing calculations so that writing actually works as intended.
* Actually follow the linked list when joining write_buffers instead of using
the same pointer that becomes invalid after the first iteration.
* Small optimizations.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29251 a95241bf-73f2-0310-859d-f6bbb57e9c96
needed at all when used as intended. Thanks Ingo for the explanation on how this
is intended to work. Adjusted the overlay fs accordingly and updated/reverted
the changes to the other filesystems.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29250 a95241bf-73f2-0310-859d-f6bbb57e9c96
fs is read-only. Not yet fully working, also directory operations like file
creation/removal are yet missing.
* Add notifications for stat and attribute changes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29249 a95241bf-73f2-0310-859d-f6bbb57e9c96
been mounted. This is to allow layered filesystems to setup internal data that
requires all the sub/super volumes to be available.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29248 a95241bf-73f2-0310-859d-f6bbb57e9c96
* get e1000 to compile
* remove dev/em from the build (might be removed later on)
* tested on VirtualBox (gcc2,gcc4), VMware(gcc4) and natively on
ThinkPad T500 (gcc4)
* courtesy of Michael Weirauch (emwe)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29247 a95241bf-73f2-0310-859d-f6bbb57e9c96
for now. This is a workaround and should be removed once we have proper
interrupt return values from FreeBSD drivers. Should work around interrupt
storms for shared interrupts with some network cards that use a FreeBSD driver.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29242 a95241bf-73f2-0310-859d-f6bbb57e9c96
It causes the interrupt handler to be inserted at the very end of the list
instead of at the top. It is intended to be used as a workaround when a
interrupt handler cannot know if it actually handled the interrupt. This
should never be used by native drivers. Also if we know that the result is
not valid because of this flag we won't disable the vector in case we count
many unhandled interrupts as those numbers are then unreliable.
* Moved B_NO_LOCK_VECTOR to be a private flag as well.
* Made the interrupt handler list a simple manually maintaned singly linked list
instead of the doubly linked one used with insque and remque as it greatly
simplifies things for such an easy use case and is more compact.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29241 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixed a typo in method name.
Please forgive me Stephan if I just screw your next commit...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29240 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Implemented writing attributes back to attribute files. Not tested or enabled.
* Fix reading attribute dirs, they need a separate cookie that links attribute
files to the dir index as multiple read-dirs could happen at the same time.
* Fix some obvious bugs in size calculations.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29239 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Softer recessed frame for BMenuField to distinguish more from BButton
and make it slightly more similar to BTextControl.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29235 a95241bf-73f2-0310-859d-f6bbb57e9c96
cannot be set in the AF_LINK level.
* It now also checks for this flag, so that the fallback configuration won't
overwrite a manually configured interface anymore.
* When an interface is configured, the IFF_CONFIGURING flag is now cleared as
it should.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29230 a95241bf-73f2-0310-859d-f6bbb57e9c96
It's supposed to be filled with the entry name of the directory and not as in
all the other cases used as a leaf name to be appended to the dir. This would
lead to some errors with operations based on directory fds in the build libroot
and build libbe and in the end make generate_attribute_stores fail on platforms
that don't have an 0 initialized stack (since the supplied name buffer would
contain garbage later attached to the directory path).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29227 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Shape a bit more the skeleton panel for scanning devices
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29223 a95241bf-73f2-0310-859d-f6bbb57e9c96
MPS table CPU entries for the enabled flag.
This caused Haiku to fail to boot under KVM on Linux.
Thanks you, jkeeping.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29222 a95241bf-73f2-0310-859d-f6bbb57e9c96
overheard that they looked too ninety-ish.
TODO: The code behind this is work in progress. The basic idea
is to extract all drawing code into a new class BControlLook,
of which there is a global instance be_control_look, instantiated
in InterfaceDefs.cpp. At the moment, all the old drawing code is
still there, and the usage of be_control_look is inside if-bodies
checking the instance against NULL. In another words, by not
instanitating be_control_look, you can revert back to the old look.
BControlLook's job is to provide reusable methods for drawing
certain types of frames, backgrounds and labels, so that application
developers can make controls that re-use the same drawing code
as built-in controls and adopt to changes made there. I have added
the notion of "borders". Each of the frame drawing methods can be
made to draw certain borders only, which is supposed to help when
controls shall visually attach. This feature is not fully explored
at all ATM.
TODO: Update BColumnListView header view and BStringItem text
spacing. Update other apps where it makes sense to use BControlLook.
For the moment, only Tracker and LaunchBox are updated. More...
NOTE: The new look is not very radically different, so that existing
apps do not immediately look too ugly or out of place.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29221 a95241bf-73f2-0310-859d-f6bbb57e9c96
8.3 times faster than using the AGG pipeline, but about 3 times slower
than drawing a solid color square. It can probably still be improved.
The second version of _MakeGradient() is more powerful than the old one
and should replace it. It handles some corner cases, which the other
one does not.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29220 a95241bf-73f2-0310-859d-f6bbb57e9c96
Renamed BGradient::color_step to BGradient::ColorStop
as it's called everywhere else. Also renamed BGradient::gradient_type
to just BGradient::Type. Renamed BGradient::Type() to GetType().
* Simplification of method names in Painter.cpp. Some not yet
complete and yet inactive code to accelerate vertical gradients
(bypassing AGG for this special case).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29214 a95241bf-73f2-0310-859d-f6bbb57e9c96