was a stupid oversight, and should improve the responsiveness of the UI under load
a lot. Thanks Stefano!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19398 a95241bf-73f2-0310-859d-f6bbb57e9c96
changes in the HWInterface (ie on mode switch)
* initialization and shutdown of the HWInterface instance no longer
go through DrawingEngine, which had nothing to do with it in the
first place
(this is in preparation of giving each ServerWindow it's own
DrawingEngine instance)
* small performance improvement in ViewLayer::ScrollBy()
* some cleanup in ServerConfig.h
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19391 a95241bf-73f2-0310-859d-f6bbb57e9c96
but use integer coordinates. These are now used in ViewLayer for the
coordinate system (layout, scrolling offset, view bitmap layout)
* modest performance improvements by inlining some very often used
methods, and by preventing to go down the entire layer tree too often,
for example InvalidateScreenClipping was always called in the deep
mode, therefor it is save to assume that the tree does not have to
be traversed as soon as the clipping is already invalid
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19390 a95241bf-73f2-0310-859d-f6bbb57e9c96
or something else, but I don't think the change is bad (changed
ServerProtocol.h from a local header to a system header)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19388 a95241bf-73f2-0310-859d-f6bbb57e9c96
various places. Implemented SetLineMode op for BPicture, fixed shape
drawing (I accidentally broke it in the previous commit).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19264 a95241bf-73f2-0310-859d-f6bbb57e9c96
Hopefully fixed all the problems. Reported by
Marc Flerackers.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19241 a95241bf-73f2-0310-859d-f6bbb57e9c96
* BMenuWindow now makes its menu focus view, so that it can receive key events.
* Keyboard navigation doesn't work as it should though, that is bug #670 is
still valid - there should even be another recently opened bug about this,
but Trac obviously ate it :-/
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19152 a95241bf-73f2-0310-859d-f6bbb57e9c96
the pen size). Added scale handling. Removed duplicated AS_SETPENSIZE
handler in ServerWindow
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19130 a95241bf-73f2-0310-859d-f6bbb57e9c96
doing it here is not only superfluous, it would also cause to lose the window when switching
to a workspace where the window is not visible and back while dragging it around.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19076 a95241bf-73f2-0310-859d-f6bbb57e9c96
* the app's Activate() method was called unsafely; the ServerApp pointer could
have become invalid in the mean time.
* when hiding a floating window (because its parent got hidden) that had focus
or even was the mouse event window (was currently dragged over the screen)
the focus was not moved to another window.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19075 a95241bf-73f2-0310-859d-f6bbb57e9c96
if read or write); there are some methods that cause a locking of the font
manager (like ServerFont::SetFamilyAndStyle()).
This fixes bug #885.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19051 a95241bf-73f2-0310-859d-f6bbb57e9c96
with regards to drawing bitmaps with alpha channel, instead
of ignoring the bitmap alpha channel, it is further multiplied
with the high color alpha channel, so basically, you can
use the high color alpha as a "global" alpha value to
draw the bitmap with
* removed some duplicate code
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18843 a95241bf-73f2-0310-859d-f6bbb57e9c96
over the mouse cursor. The problem is actually something else:
non-straight lines extend a little past the calculated rectangle
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18842 a95241bf-73f2-0310-859d-f6bbb57e9c96
got fixed twice, any unoptimized lines were drawn at
a (0.5, 0.5) offset
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18841 a95241bf-73f2-0310-859d-f6bbb57e9c96
(this would fix the white background on disabled looking
icons if Tracker would still use B_CMAP8 icons)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18840 a95241bf-73f2-0310-859d-f6bbb57e9c96
a concurency problem in the DrawingEngine, so there is some debugging
stuff added, as well as some unnecessary locking removed there. The
problem was in Painter though, in that certain functions adjusted clipping
at the "rasterizer level", while some other functions didn't care about
that. Now the clipping is consistently set at the rasterizer level (rough
estimate to avoid scanline generation outside real clipping region bounds).
There are a number of bugs fixed by this, I'm going to find out later,
what their ticket numbers are... Mouse preflet draws the mouse now,
Backgrounds preflet draws the screen reliably... probably more, anything
to do with bitmaps, round rects and possibly ellipses.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18828 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Removed the DesktopSettings lock itself - it's not really needed at all,
and causes some trouble with a clean locking design. This may even have
fixed bug #757, at least I couldn't reproduce it anymore.
* There is now a class for read-only access that requires you to have locked
the desktop (either read or write).
* There is now another class LockedDesktopSettings that allows you to set
settings (and only that) - when you're changing the settings, you must not
have read locked the desktop (ie. hold the single window lock). The class
will obtain a write lock, but write locks can be nested.
* Moved SetWorkspacesCount() into the Desktop class.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18646 a95241bf-73f2-0310-859d-f6bbb57e9c96
* EventDispatcher now adopts the cursor position from the HWInterface upon
assignment, so that even the initial cursor reports match the on screen
visuals.
* The message was never sent because "target" in Desktop::_SendFakeMouseMoved()
was never set.
* EventDispatcher::SendFakeMouseMoved() now accepts an EventTarget and no
longer a BMessenger (fits better to the rest of the API).
* EventDispatcher::SendFakeMouseMoved() now sends out the exit transit message
to the previous target directly (doesn't wait until the next actual mouse
move), and updates the previous target as well, so that scrolling now
works in that new window.
* This only partially fixes bug #762, though, as GetMouse() can still steal
this mouse message (BTextViews do that in WindowActivated()).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18596 a95241bf-73f2-0310-859d-f6bbb57e9c96
the new workspace - this fixes bug #755. Unlike floating windows, they aren't
even redrawn :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18592 a95241bf-73f2-0310-859d-f6bbb57e9c96
ignored even if it was not visible on the previous workspace (only normal windows
can be moved this way).
This fixes bug #765.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18585 a95241bf-73f2-0310-859d-f6bbb57e9c96
have already been released again, the temporary listener was still added.
This fixes bug #727.
* No longer removes temporary listeners if there are mouse buttons left pressed; ie.
if you press two buttons at once, the listeners are now only removed after you've
released them both. This is not only more logical, it's also how BeOS behaves :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18483 a95241bf-73f2-0310-859d-f6bbb57e9c96
this fixes bug #709, but it's not quite good in my opinion (Stephan, please could you review?)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18050 a95241bf-73f2-0310-859d-f6bbb57e9c96