Apparently I should have done a complete rebuild after moving
directories.h from headers/private/libroot to .../system, since a lot of
stuff didn't build anymore.
* libbe_build: Where possible we directly use the actual Haiku headers and
sources, now. In the headers/build headers we just include the respective
Haiku headers as needed. That still allows overrides where necessary. The
intention is to make it easier to keep the build stuff in sync.
* Fixed a few printf() format and signed/unsigned comparison warnings.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42179 a95241bf-73f2-0310-859d-f6bbb57e9c96
* the libbe_build version of BString was broken, at least with respect
to LockBuffer() on an empty string - replaced the implementation and
header with our current version (keeping the type-related changes
required by the build-version)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@40526 a95241bf-73f2-0310-859d-f6bbb57e9c96
of BKeymap was not compatible with IsDeadKey() of the other Keymap
incarnations.
* Now, I've renamed IsDeadKey() to DeadKey(), and introduced a new
ActiveDeadKey() method that works like the other former IsDeadKey().
* This fixes the dead key problems my earlier BKeymap work introduced.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36400 a95241bf-73f2-0310-859d-f6bbb57e9c96
* keymap and <build>keymap are now using the BKeymap class as a base as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36368 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Implemented BGradient, BGradientLinear, BGradientRadial,
BGradientDiamond, BGradientConic and BGradientRadialFocus
new Interface Kit classes.
* Implemented all the (AGG-based) backend necessary in
the app_server to render gradients (Painter, DrawingEngine)
* app_server/View can convert a BGradient layout to screen
coordinates.
* Added BGradient methods of the Fill* methods in BView.
* Implemented a test app and added it to the image as a
demo.
* Adopted Icon-O-Matic and libs/icon in order to avoid
clashing with the new BGradient class. Re-use some
parts where possible.
Awesome work, Artur! Thanks a lot. Now a more modern
looking GUI has just become much easier to implement! :-)
TODO:
* Remove the need to have gradient type twice in the
app_server protocol.
* Refactor some parts of the patch to remove duplicated
code (Painter, DrawingEngine).
* Adopt the BPicture protocol to know about BGradients.
* Review some parts of the BArchivable implementation.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28109 a95241bf-73f2-0310-859d-f6bbb57e9c96
of the resolved ToDo, but could probably be made more efficient. Instead of
transfering the area, the area is cloned into the target teams' address space
and the original is deleted. This generates a new area_id for the transfered
area (as suggested by the ToDo). Updated syscall prototypes according to the
status_t to area_id return type change.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24320 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Also ported over the new MessageAdapter class
* Removed old BMessage implementation prototypes that apparently were left in the private folder
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21515 a95241bf-73f2-0310-859d-f6bbb57e9c96
again for target libbe_test. Added respective syscall stubs and other functions
to libhaikucompat.a.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20447 a95241bf-73f2-0310-859d-f6bbb57e9c96