Added the optional package for system sounds that
were collected for GCI 2012. Also added the demo
packges to the "contents" at the top of OptionalPackages.
* Tried to use EFI::Header class, but there doesn't seem to be an easy
way to actually hit the disk -- which we'll have to do to find out
how large the GPT table is.
* Initialization of GPT disks is now working which is why I added the disk
system add-on to the image. However, there is a caveat, as the backup
header and table aren't written yet.
* Partitions can be deleted.
* Creating partitions does not work yet, but I don't know yet why; in
theory it could already work.
..and Haiku64Image. While I'm at it split the commands so each letter
in the alphabet gets it's own line(s). This will make these kinds of
changes more atomic in the future.
* Version of Vim package for x86_64 added;
* Version of KeymapSwitcher package for x86_64 added;
* KeymapSwitcher package fixed to preserve Cmd <-> Ctrl swap settings on
keymaps switch. Fixes#9142;
* UnRAR updated from 3.7.8 to 4.2.4, fixed for multibyte characters
support and build for x86_64. Partially fixes#4879;
* Try to keep each renderer designed
the same.
* swrast will build... swpipe won't
build until we have an llvm build
package. (should in a few days once
llvm 3.2 is released)
* libmesa and libgallium no longer live in libGL
* opengl kit gets libglapi for dispatch
* swrast will get libmesa
* swpipe will get libmesagallium + gallium drivers + llvm
Work I did at Begeistert, trying to use the new driver manager and
detecting display controls. It should probably be a good example of
how a new driver is built. It currently loads and detects
display controls correctly but doesn't do any actual work yet.
Not sure when I have the time to finish the driver, it shouldn't be
that hard but I currently have have other priorities. Feel free to
work on it in the meantime.
Got rid of X86_ONLY and friends in HaikuImage, FloppyBootImage, etc.
Instead we use build feature specification annotated lists with
FFilterByBuildFeatures (either explicitly or implicitly where passing
the list directly to the image rules).
I just translated the variables to the respective annotatation in most
cases, though in some cases different annotation would be more correct
(e.g. for the OpenGL stuff).
Provides a simple framework for addressing #3798. The interested reader
may add the build features and add/adjust the annotations accordingly.