TeamDebugInfo:
- Add function to invalidate a source entry's file mapping.
UserInterfaceListener:
- Add listener hook to be able to invoke the aforementioned invalidate.
Add corresponding implementation in TeamDebugger.
FileManager:
- When asked to locate a source entry, invalidate any existing mapping
first.
TeamWindow:
- Always allow choosing an alternate source file.
- If we already have an existing source mapping, invalidate it first
before attempting to establish a new one.
Since it's possible to fail queuing them, the count doesn't go down to 0,
and the process just hangs forever on exit. It might not be necessary anyway.
It's working \o/
Just need to figure out why it waits for \n to transmit.
We now only destroy the cookies in the free hook.
Mention pending DPC as soon as when inside the irq handler.
Also limit the number of loops in the IRQ handler to avoid busy looping.
It only happened when testing with normal priority but you never know...
Since config_manager is basically a stub, and even VirtualBox
doesn't publish the serial ports as PCI devices, we must probe for them.
Ideally config_manager would find them in the device manager tree
which would have been populated from the PnP BIOS or even ACPI tables...
Let's hope we won't loose data because it.
We have to cache the value of IIR read from IsInterruptPending(),
because some conditions are acknowledged only by reading it...
This reverts commit 34dbbb65fd.
Instead, we can remove thos from HaikuBuildCompatibility and things will work fine, unless one try t build Haiku on BeOS (this isn't
supported anymore) or a very old Haiku which esdon't have those.
* Radeon chips since Bonaire use a different PCI register base
address. Select the correct one depending on chipset generation
(values from Linux driver).
* Makes radeon_hd work for newer APUs/GPUs (tested with Kabini APU).
Pawel changed the implementation but I see no reason to make those available only from C++, so it must be an oversight.
Fixes building Haiku on Haiku which otherwise hits a mismatch in build compatibility headers.
cpuid is available in user mode as well and it doesn't look like there
are going to be any x86 platforms with significantly different CPUs anytime
soon.
Signed-off-by: Paweł Dziepak <pdziepak@quarnos.org>