Fixed it on the way - it's a bad idea to pass NULL pointers to strcmp().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13288 a95241bf-73f2-0310-859d-f6bbb57e9c96
The OpenGL software renderer add-on should follow soon.
Allow to link GLTeapot as native, but without renderer, nothing is displayed ;-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13283 a95241bf-73f2-0310-859d-f6bbb57e9c96
when they are hidden while being attached to the window).
DrawAfterChildren() is now called at the appropriate place.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13224 a95241bf-73f2-0310-859d-f6bbb57e9c96
- _DrawTriangleThumb() was drawing outside of thumb frame in B_HORIZONTAL mode
- the focus mark was not updated on value changes
- MessageReceived() and FrameMoved() called themselves, resulting in an endless loop
- there were some drawing leftovers when moving the slider around (only in the thumb
frame). The fix is not nice and may cause flickering (it's commented as such)
- Fixed triangle drawing problems due to anti-aliasing
Cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13196 a95241bf-73f2-0310-859d-f6bbb57e9c96
due to anti-aliasing. Have I mentioned that the arrows are very ugly
anyway right now, and don't match the rest of the look? :-)
Fixed a crashing bug in the "pressed button repeater" - it didn't lock
the looper when scrolling the view.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13191 a95241bf-73f2-0310-859d-f6bbb57e9c96
I haven't yet fully investigated the looper quitting mechanism in
detail, so there might be more bugs left.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13184 a95241bf-73f2-0310-859d-f6bbb57e9c96
doesn't have to check if the looper is valid (we wouldn't be its child if it
weren't).
ResizeTo() and MoveTo() are not supposed to call FrameResized() and FrameMoved()
manually when the view is not yet attached to the window.
BView::CountChildren() and BView::ChildAt() now check if the looper is locked.
Some cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13168 a95241bf-73f2-0310-859d-f6bbb57e9c96
Use AssertLock() more often instead of varying debugger messages.
Cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13167 a95241bf-73f2-0310-859d-f6bbb57e9c96
but the frame wasn't visible in Haiku, and rightly so :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13166 a95241bf-73f2-0310-859d-f6bbb57e9c96
fCurrentLayer was used to determine to which layer a new one would be
added to, but BView::AddChild() would only set this correctly for the
current view, ie. all children of the new child were added to the
wrong layer in the app_server.
Now, AS_LAYER_CREATE sends the parent's token to the server, and the
server relies on this to build the layer hierarchy.
All of a sudden a lot of hidden views are visible now. I noticed the
bug while refactoring the task manager, but a lot of apps were affected.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13164 a95241bf-73f2-0310-859d-f6bbb57e9c96
before in this mode. Some further cleanup, only B_TRUNCATE_BEGINNING is still
left.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13154 a95241bf-73f2-0310-859d-f6bbb57e9c96
so that we could theoretically run the Media preferences app.
IMO, these belong into libmedia.so; they should be rarely needed with
the new media kit, anyway.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13141 a95241bf-73f2-0310-859d-f6bbb57e9c96
If there is no be_app when the AppServerLink is created, it now
falls into the debugger (maybe only for now?).
Removed some debugging cruft.
BTW I changed the standard app_server resolution to 800x600 by
intention - at least for testing this is much more appropriate,
and can be reversed later again.
FWIW I think we should use 1024x768 as a standard or whatever
is the native display resolution. Use 640x480 as a fall back
only in safemode.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13130 a95241bf-73f2-0310-859d-f6bbb57e9c96
to LinkReceiver, LinkMsgSender to LinkSender, and put everything into the
BPrivate namespace.
Made AppServerLink a cheap object - it will use the applications receiver/sender
and not create its own buffers.
Fixed broken communication stuff here and there (mostly Font.cpp).
Put the newly introduced set|get_system_colors() into the BPrivate namespace -
please don't introduce private functions into the public namespace!!!
Also fixed their broken communication use, as Darkwyrm obviously forgot about
it again: the sequence Flush(); GetNextMessage() without error checking is
purely wrong and can make the app hang and/or crash! :-)
Other minor cleanup.
The input_server used some test mode with the haiku build target which is
probably wrong.
Hopefully I did not forget anything this time.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13128 a95241bf-73f2-0310-859d-f6bbb57e9c96