called before module_init(). Maybe it's even better to drop into the kernel
debugger.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15524 a95241bf-73f2-0310-859d-f6bbb57e9c96
Contains (emtpy) modules for Intel/AMD/VIA models.
Might be separated later, though, depending on how large they will get.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15522 a95241bf-73f2-0310-859d-f6bbb57e9c96
the debugger - killing them only very rarely works out anyway.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15516 a95241bf-73f2-0310-859d-f6bbb57e9c96
the AS_REDRAW message.
The AS_REDRAW message is now only used as a notifier - it's arrival is not
critical anymore, IOW it's simply dropped when the queue is full.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15511 a95241bf-73f2-0310-859d-f6bbb57e9c96
is no longer visible in the Deskbar.
Changed registrar.rdef to match the same application flags, and added a comment
that those flags are actually ignored. Cleaned it up a bit, too.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15508 a95241bf-73f2-0310-859d-f6bbb57e9c96
"tracker always first" was selected, and the first app that was launched was not
Tracker.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15507 a95241bf-73f2-0310-859d-f6bbb57e9c96
It also fixed a bug in the old code - the handshake semaphores were created
acquirable, causing the BDirectWindow::DirectDaemonFunc() to call DirectConnected()
with an uninitialized buffer and way too early - this probably didn't show up
before since it called it before the BDirectWindow constructor ran through,
so that DirectConnected() would still point to the BDirectWindow version, and
not to the implemented one of its subclass...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15505 a95241bf-73f2-0310-859d-f6bbb57e9c96
app_server...
If you like to use it, define USE_DIRECT_WINDOW_TEST_MODE in the haiku_app_server
Jamfile.
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of new/typeinfo/exception from our headers.
Rearranged the IconCache node_ref hash computation to be padding-resistant
(at least on PPC, node_ref is 16 bytes long, not 12 as it is with x86 and GCC 2).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15498 a95241bf-73f2-0310-859d-f6bbb57e9c96
author ever checked the documentation for the function he was trying to
use.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15492 a95241bf-73f2-0310-859d-f6bbb57e9c96
suboptimal (if working at all) -- review is appreciated.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15486 a95241bf-73f2-0310-859d-f6bbb57e9c96
easier to define them for now, since they are used unconditionally e.g.
in the Tracker sources.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15485 a95241bf-73f2-0310-859d-f6bbb57e9c96
one of the TODOs already says, the architecture specific parts should be
factored out into separate source files.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15480 a95241bf-73f2-0310-859d-f6bbb57e9c96
but it compiles at least. :-)
* Pulled the architecture specific part out of <posix/setjmp.h> into
<posix/arch/<arch>/arch_setjmp.h>.
* Moved setjmp_save_sigs.c from the x86 specific implementation into a
"generic" sibling directory, since it is reusable (and actually used
by the PPC implementation).
* Added generic/longjmp_return.c containing a function __longjmp_return,
which is invoked at the end of siglongjmp(), resetting the signal mask
and validating the return value. It is used by the PPC implementation,
and should also be used by the x86 implementation, but I'll leave that
to someone who's motivated enough to also test it. :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15479 a95241bf-73f2-0310-859d-f6bbb57e9c96
using the clipping info from a BDirectWindow... I made it so that the window
used stays on top always, until I can think of something better. The other
problem is that you should not move the window, since Painter doesn't update
it's pointer into the frame buffer.
* Now the test environment is running at pretty much the same speed as it would
under Haiku, completely by-passing the BeOS app_server. It shows that Painter
needs to be optimized for writing to graphics memory, and also that we need to
figure out a way to distribute update sessions more equally. What happens is
this: The first invalidation of a window triggers an update on the client
side... the client cannot keep up with drawing, since it is pretty much
blocked all the time because the desktop thread moves a window and because
the clipping constantly changes. In the meantime, new update request are
added to the pending session because the client has still not finished with
the current session. Only when things settle a bit, the next update session
can be startet. On the bright side of things, the earlier problems with
scrolling seem to be fixed for good.
* some documentation updates on Painter
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15478 a95241bf-73f2-0310-859d-f6bbb57e9c96
functions from glibc 2.3.2. Adding those one by one is extremely
boring and time-consuming work. We should probably just remove the
math stuff again, add a verbatim copy of the glibc directories, and
shuffle things around afterwards.
* Note that for x86 holds sizeof(long double) == 96. I removed the
generic 128 bit long double functions that were in use before and
added respective 96 bit versions to arch/x86 (or left them out, if
they weren't used). For PPC the System V ABI spec supplement specifies
sizeof(long double) == 128, but I had trouble configuring gcc to
actually use that setting (looks like there simply is no support for
TI mode for PPC 32). So we have to live with sizeof(long double) ==
sizeof(double) == 64 for the time being.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15477 a95241bf-73f2-0310-859d-f6bbb57e9c96