Chromebook elemi has no touchscreen but coreboot still declares one in ACPI
tables. Fail gracefully rather than hard crash
Change-Id: I3bad098e7c7887e86669143c0ccec5b46b1428d4
Reviewed-on: https://review.haiku-os.org/c/haiku/+/6659
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
Currently internal keyboard is not detected. Turns out
that reset sequence doesn't respond in expected way. Comparing with
Linux implementation, it doesn't check the return value of reset command but
compensates it by checking get_device_id and set_leds. Try reset test if it
doesn't work check ID
Change-Id: I5506f69a7083ab8ea6c936c8016fd59311a16368
Reviewed-on: https://review.haiku-os.org/c/haiku/+/6610
Reviewed-by: Adrien Destugues <pulkomandy@pulkomandy.tk>
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
ShowImage hides the mouse pointer when in full screen. This change
additionally avoids triggering the screen saver in that case, using
the same method as MediaPlayer, i.e. setting the current mouse
coordinates.
Change-Id: I151be209f02a2b8d3033766f2b7469655a5c8b61
Reviewed-on: https://review.haiku-os.org/c/haiku/+/6639
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
GCC 13 is more strict about what C++ features are available in a freestanding
(= build without standard library) build. The container types are not
available.
In this case the device manager does not use the std::set container.
Change-Id: Iaa2d71b40c9247fac8ccf2a0033c9fc288550dc7
Reviewed-on: https://review.haiku-os.org/c/haiku/+/6642
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
* Fills in a detection gap where HaikuPortsCross might reference
packages that no longer exist in haikuports.cross
* A handy pre-bootstrap check
Change-Id: Id397ecda731a7b7d8fc3d407a4791724494611d7
At least a read lock of the sVnodeLock must be held when calling
lookup_vnode, but we held none at all. This rectifies that problem.
This bug appears to have been around for many years, but no-one
noticed since ASSERT_READ_LOCKED_RW_LOCK only works with more
debug options turned on than the kernel is built with. I discovered
this while working on a new version of those additional options.
The functions declared in locks.h were and are exactly identical
to these inline blocks of code. So, rather than duplicate them,
just invoke them directly. The compiler will probably inline them
anyway.
Checks if a `vm_page` is part of a `VMArea` before doing work with
it, as pages in a `VMCache` that an area is a part of might not
belong to that area.
This fixes a bug for copy-on-write areas when an application is
`fork`ing.
Change-Id: Ic5683c67865b41bf3708bb7ea4104502ddf31a19
Reviewed-on: https://review.haiku-os.org/c/haiku/+/6496
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
Reviewed-by: Axel Dörfler <axeld@pinc-software.de>
- Resize the `page_protections` array in `cut_area` and also shift
the bits if necessary.
- Set the correct protection array as well as the real page
protections for the second area produced by `cut_area`.
Change-Id: I62293480487e869420ebe5a3bc729cec2a14c687
Reviewed-on: https://review.haiku-os.org/c/haiku/+/6395
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
It takes one parameter to specify a thread that is blocked on such
a user mutex.
Change-Id: I513ce130137a327cbaf305d2945e6cfe3c09879e
Reviewed-on: https://review.haiku-os.org/c/haiku/+/6606
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
This requires the use of fault handlers in the atomics.
GLTeapot now runs in the range of 590-610 FPS on my VM. However, it still
isn't using anywhere near 100% CPU usage. Some of that may be waiting for
app_server to respond to draw requests, but a lot of it still isn't.
Change-Id: I7be87d10cb1b00f07b055d9094b77837b49c5055
Reviewed-on: https://review.haiku-os.org/c/haiku/+/6603
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
This requires the introduction of the flag B_USER_MUTEX_SHARED, and then
actually using the SHARED flags in pthread structures to determine when
it should be passed through.
This commit still uses wired memory even for per-team contexts.
That will change in the next commit.
GLTeapot FPS seems about the same.
Change-Id: I749a00dcea1531e113a65299b6d6610f57511fcc
Reviewed-on: https://review.haiku-os.org/c/haiku/+/6602
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Now the table is locked with a rw_lock, and individual entries have
each their own rw_locks also.
This improves the "contention" benchmark I have here (2 locks, 6 threads,
acquire & release one lock 50,000 times per thread) mentioned in the last
commit down to under 4s consistently, around 3.45s with the system idle
and around 3.9s when moving windows around. Before this commit, it was
around 6.7s in the best case and 7.0s in the worst, and before that,
it couldn't break 3.8s in the best case.
This does make GLTeapot just slightly worse: it is now down to 310-330
(with occasional dips to 300-310) from 320-340. But the following commits
will improve that substantially.
Change-Id: Ie029a2510746f876f4d4c74d7e878fdadf3cf590
Reviewed-on: https://review.haiku-os.org/c/haiku/+/6601
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
* Get rid of the multiple entries/condition-variables system.
Instead, allocate one structure per variable and do not add/remove
it from the hash until all waiters are gone.
* Get rid of "locked". All wait wakeups of B_OK mean "locked". All
nonzero values mean "not locked." This mirrors what the kernel mutex
implementation does (however, that also tracks the owning thread,
for assertion's sake.)
* Remove "lastWaiter" logic (for now.) As we no longer hold a lock
after wakeup, we cannot reliably check and act on it outside the
"wait" function. This means that interrupted or timed-out waits
will cause a potentially unnecessary syscall on next unblock,
but that will be resolved in the next commit.
Due to the single global lock, user mutex acquisition is an extremely
"noisy" process that can take shorter or longer depending on what is
going on elsewhere on the system, so performance is hard to measure.
With one benchmark that acquires mutexes as fast as possible with
lots of contention, most runs came in as being around the same amount
of time both before and after this change (around 4.25s real). Moving
Terminal's window around while running the test caused runtime to go
up to around 6.7s before this change, and about 7.0s after.
GLTeapot seems to go from 350-380 FPS before this change and 320-340
after. It still spends the vast majority of its time waiting for address
space and cache locks, however.
It is expected that the next commits will build on this change to
improve performance beyond even the "before" numbers above.
Change-Id: I6581a6f7cb0ca0513ea639f8499a1c0c8596c026
Reviewed-on: https://review.haiku-os.org/c/haiku/+/6490
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Reviewed-by: Adrien Destugues <pulkomandy@pulkomandy.tk>
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Fixes#2748
Also fixes a comment misstating a function's name and code style.
Change-Id: I609a1f1e100ded647818e70b428cedc48cf29036
Reviewed-on: https://review.haiku-os.org/c/haiku/+/6604
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Adrien Destugues <pulkomandy@pulkomandy.tk>
* Introduce SWDBM flag similarly to the arm64 port
* Reuse TEX[2] for SWDBM flag which should be availble
to be used by the operating system if TEX remap
is enabled.
* Introduce SetAndClearPageTableEntryFlags for updating
accessed and modified flags atomically
* Startup sequence is handled similarly to accessed flag, i.e.
set Modified flag in initially mapped pages in bootloader and early map.
* Once the kernel initialization has progressed enough,
pages are mapped as read-only and modified flag handling is done
in the page fault handler.
Change-Id: I8f761e2c6325d1b91481abd569d5e8befded0761
Reviewed-on: https://review.haiku-os.org/c/haiku/+/6518
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Adrien Destugues <pulkomandy@pulkomandy.tk>
* While virtio was attaching, network connectivity
wasn't functional.
* Use usb-net for now to get things working.
* Move to a user network with dhcp for simplicity
* Forward port 5555 on the host to 22 on the guest
for debugging / testing
Change-Id: Ieac095d7272c3132c39e4eaa0ccc461a32972dd2
Configure PRRR and NMRR as follows:
- memory type 0 is Strongly-Ordered
- memory type 1 is Shareable Device
- memory type 2 is Normal, Inner/Outer Write-Through
- memory type 3 is Normal, Inner/Outer Write-Back, no Write-Allocate
This way no change is needed in B and C bits so we can keep the
existing MemoryTypeToPageTableEntryFlags() implementation.
Change-Id: Icb4b18b0082774fdbef28576cee8624fae610538
Reviewed-on: https://review.haiku-os.org/c/haiku/+/6607
Reviewed-by: Adrien Destugues <pulkomandy@pulkomandy.tk>
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Condition variables are now a pretty common way the kernel blocks threads.
That means the "threads" command was getting difficult to navigate, since
at any given time, a lot of threads could be blocked on "cvar".
Now we try (carefully, because it could fault!) to fetch the first 4
characters of the "type" name and display then. This suffices to
distinguish the most common object block types in the list at a glance
(e.g. "cvar:port" for port reads, the most common.)
Change-Id: I94f4b59fd78b7ebdce913944551a5e98f0ca2e33
Reviewed-on: https://review.haiku-os.org/c/haiku/+/6605
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Some executables (or shared objects) may have .debug_frame or
.eh_frame section which contains the CIE(/FDE) length is 0.
The DWARF spec doesn't describe this case explicitly, but doesn't
prohibit it.
LSB says to treat this a terminator of the CIE.
https://refspecs.linuxbase.org/LSB_5.0.0/LSB-Core-generic/LSB-Core-generic/ehframechpt.html
Previous code failed to load the entire debug info of the
executable.
New code just skip these section (don't read anymore) after the
Debugger (kit) encounter a 0-length CIE.
Fixes#18438.
Change-Id: I382d0ec409d40570b5bccd384d38fa3c29ae2e7f
Reviewed-on: https://review.haiku-os.org/c/haiku/+/6538
Reviewed-by: Rene Gollent <rene@gollent.com>
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
No longer is it required that the mutex be unlocked.
This was the case before the recent refactor, though it
wasn't noted anywhere. Now it is the case once more.
Should fix#18445.
We need to set the "to" mutex as locked+waiting before performing
the unlock of the first mutex, otherwise something in userland could
unset the "locked" flag but never call the kernel because "waiting"
had not yet been set.
In practice, the one consumer of this API (pthread_cond) could not,
at present, wind up in that situation, as far as I can tell, so this
race was entirely theoretical.
This allows to see the display in Screen preferences, and know its DPI
and physical size (as much as EDID data can be trusted). This
information could be used to compute the default font size, for example,
so it's important that all drivers provide it whenever possible.
Change-Id: Ic3d04e53cf5fcb24e22d35661d2b364a257947da
Reviewed-on: https://review.haiku-os.org/c/haiku/+/6576
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Adrien Destugues <pulkomandy@pulkomandy.tk>
Added a dedicated mutex type handler that can print mutex status
flags while still showing the mutex address.
Change-Id: Ie028e5c0a336063a4c03a4f9adf955ffa6911837
Reviewed-on: https://review.haiku-os.org/c/haiku/+/6557
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Make `pthread_getschedparam` and `pthread_setschedparam` handle
scheduling policies more consistently with `sched_get_priority_min`
and `sched_get_priority_max`.
Threads running in real-time priority will appear to be under the
`SCHED_RR` policy, while normal threads will appaer to be
`SCHED_OTHER`.
This prevents POSIX code using `sched_get_priority_min` with the
calling thread's current policy returned by `pthread_getschedparam`
to adjust its priority from unwantedly promote into real-time code
and affect overall system performance.
Change-Id: I9664257dc1b98db579e55218ce352cb762524b0c
Reviewed-on: https://review.haiku-os.org/c/haiku/+/6556
Reviewed-by: Adrien Destugues <pulkomandy@pulkomandy.tk>
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Suppose the following scenario:
1. Thread A holds a mutex.
2. Thread B goes to acquire the mutex, winds up in kernel waiting.
3. Thread A unlocks; first unsets the LOCKED flag.
As WAITING is set, it calls the kernel; but instead of processing
this immediately, the thread is suspended for any reason (locks,
reschedule, etc.)
4. Thread B hits a timeout, or a signal. It then unblocks in the kernel,
which causes the WAITING flag to be unset.
5. Thread C goes to acquire the lock. It sets the LOCKED flag.
It sees the WAITING flag is not set, so it returns at once,
having successfully acquired the lock.
6. Thread A, suspended back in step 3, resumes.
Now we encounter the problem. Under the previous code, the following
would occur.
7. Thread A sees that no threads are waiting. It thus unsets the LOCKED
flag, and returns from the kernel. Now we have a mutex theoretically
held by thread C but which (illegally) has no LOCKED flag set!
8. Some other thread tries to acquire the lock, and succeeds, for LOCKED
is not set. We now have one lock owned by two separate threads.
That's very bad!
The solution, in this commit, is to (1) switch from using "atomic_or"
to lock mutexes, to using "atomic_test_and_set", and (2) mandate that
_kern_unblock_mutex must be invoked with the mutex already unlocked.
Trying to solve the problem with (2) but without (1) produces other
complications and would overall be more complicated. For instance,
all existing userland code expected that it would set LOCKED, but then
check LOCKED|WAITING. If _kern_mutex_unlock does not unset LOCKED,
then whichever thread sets LOCKED when it was previously unset is
now the mutex's undisputed owner, and if it fails to notice this,
would deadlock.
That could have been solved with extra checks at all lock points, but
then that would mean locks would not be acquired "fairly": it would
be possible for any thread to race with an unlocking thread, and
acquire the lock before the kernel had a chance to wake anyone up.
Given how fast atomics can be, and how slow invoking the kernel is
comparatively, that would probably make our mutexes extremely "unfair."
This would not violate the POSIX specification, but it does seem like
a dangerous choice to make in implementing these APIs.
Linux's "futex" API, which our API bears some similarities to, requires
at least one atomic test-and-set for an uncontended acquisition,
and multiple atomics more for even the simplest case of contended
acquisition. If it works for them, it should work for us, too.
Fixes#18436.
Change-Id: Ib8c28acf04ce03234fe738e41aa0969ca1917540
Reviewed-on: https://review.haiku-os.org/c/haiku/+/6537
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Adrien Destugues <pulkomandy@pulkomandy.tk>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>