* Now, killing a team shut properly cause the app_server to close the windows
of that team, too.
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ID.
* Accidently, this should also fix bug #4839.
* Optimized _get_next_sem_info() a whole lot by iterating over the team's
semaphore list.
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to the owning team.
* Instead, the team now maintains a list containing the ports it owns.
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* This makes sem_delete_owned_sems() a lot more efficient; before it would need
to scan the entire semaphore table.
* This speeds up the test build of the kernel by another 2 seconds (with
KDEBUG=2) on my laptop.
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iterated over all known thread *IDs* with interrupts disabled.
Now it iterates over the team's thread list (going from back to front, since
new threads are added at the front of the singly linked queue).
* Alexandre restarted Tracker quite a lot, and let the shell script run to
reproduce a certain bug - and then wondered why ProcessController would
take several seconds to open its windows until it passed through more than
8 million IDs... :-)
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(hopefully) correct place.
* It seems to be even harder to understand basic locking primitives: when you
think about it, it shouldn't surprise you that conditional variables never
return B_WOULD_BLOCK. This fixes gdb again.
* Added tracing support to the ports subsystem.
* get_port_message() will now resize the port heap if needed (but will also
take timeouts into account while doing so, more or less). The initial port
space is 4MB (as before), the growth rate is the same, and the system wide
limit is arbitrarily set to 64 MB (all swappable). A team limit has been set
to 8 MB, but is not enforced yet. Since ports are using up address space in
the kernel, those seems to be proper limits.
* This also fixes a strange, and rare lockup where the mouse cursor would still
move, but everything else would basically hang, but look perfectly normal from
KDL on the first look. As recently happened on Brecht's laptop, and debugged
by mmlr and me: the cbuf space got used up when lots of windows wanted to
redraw after a workspace switch. The app_server wouldn't answer anymore to
client requests, but thought it would have done so, as LinkSender::Flush()
doesn't care if it got a B_NO_MEMORY (the ports will now block until memory
is available if possible, so that should not be a problem anymore).
* Improved "port" KDL command, it now also prints the messages in the port.
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was used this way in the debugger. Doing this later should be harmless,
AFAICT, but Ingo will probably know better.
* Beware, though, the debugger currently does not work anymore.
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* its own heap allocator instead of cbuf - this makes cbuf superfluous, and I
therefore removed it from the kernel. The heap is swappable, so lifts the
kernel's resource usage a bit. In the future, the heap should grow as well;
right now it should be at least as good as before.
* it no longer uses spinlocks, but just mutexes now for better scalability - it
was not usable with interrupts turned off anyway (due to its semaphore usage).
* it no longer uses semaphores, but condition variables.
* Needed to move the port initialization to a later point, as swappable memory
wasn't usable that early.
* All ports test are still passing, hopefully I didn't mess anything up :-)
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the bin sizes ensure that when hitting this case it always allocates multiple
pages. This makes it more flexible for other use cases though.
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* Fixed some minor issues of heap_create_allocator() when it should use the
kernel heap to allocate its heap structure.
* Fixed an off by one error in the max bin check.
* Changed the KDL "heap" command to allow the "stats" for any heap as well.
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fit into the existing area. In that case further reallocs could then assume the
wrong previous size and then not copy enough from the original buffer, leading
to lost bytes at the end of the new buffer.
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* Allow an allocator to be created on the heap to allow for non-locked
allocators to be created.
* Some cleanup.
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read out in the ConditionVariableEntry::WaitStatus(). That way you can notify
with a specific status that can be read out on the other end.
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turned on. That should explain Bruno's problems to get debug output from an
accelerant. Thanks to Michael for the hint!
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high contention of the read lock (I experimented with the VM page mapping
lock)), it actually hurt the compile performance pretty obviously.
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makes the reader case a lot less expensive, and should relieve the thread
spinlock contention a bit.
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* Check for overflows in memory allocation. If someone happened to (erroneously)
try to allocate a negative amount of memory we could overflow and crash
because of the sizes getting messed up.
* Review and update the alignment logic which was a bit broken for the huge
allocation case (reaching the area threshold). Also assert the results so
next time this will be easier to spot.
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when you enter arch_cpu_shutdown(), so you must not try to load the ACPI
module to reboot. DaaT, that should fix the problem you showed me.
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idea to always send SIGKILL to the main thread, though. I'm not really getting
more insight by reading the POSIX specs.
* Anyway, in the mean time, this fixes bug #4784.
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broke their placement at the end of the reserved area, which was the main
reason #4778 happened so often (it would have been more hidden else).
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space was becoming tight. This actually fixes#4778.
* Fixed overflow problem in find_reserved_area().
* Cleaned up the test app, added license.
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the RESERVED_AVOID_BASE flag of those, and introduced a way to fill them
from the start. This caused #4778.
* Turned IS_VALID_SPOT() macro into an inline function.
* Removed already resolved TODO comment.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33581 a95241bf-73f2-0310-859d-f6bbb57e9c96
them (which you previously could use to easily crash/take over Haiku).
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Locker.cpp.
* The services are now using recursive_locks, and rw_locks instead.
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in the free and/or clear queue. This performs better in the case where only few
pages are free/clear but performs worse in the case where there are a lot of
usable pages. It's not used anywhere but it might come in handy one time.
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PageWriteTransfer. This makes the transfer accept virtually contiguous pages,
where the offset is contiguous on either end of the current transfer, but where
the pages aren't physically contiguous. It will then add seperate iovecs for
these pages (32 at max right now). This reduces the number of IO requests
generated and allows for optimizations down the IO path (like in the physical to
virtual mapping case for example).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33526 a95241bf-73f2-0310-859d-f6bbb57e9c96
need for the IO -> InternalIO indirection as it is always fed virtual buffers,
which simplifies things a bit.
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is virtual already it just returns the vecs directly, if it is physical it takes
over the task of virtualizing the vecs either using vm_map_physical_memory_vecs,
if there are multiple vecs or more than one page, or falls back to page wise
mapping if mapping fails or is not needed. In the best case, scattered physical
pages are mapped into one linear virtual buffer so that subsystems operating on
virtual memory only get a single vector and can then burst read/write.
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takes a list of iovecs describing the physical pages to be mapped. With it one
can map a set of physically disjoint pages into one linear virtual range. This
is a private API right now, but we might want to make it public as
map_physical_memory_vecs alongside map_physical_memory.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33523 a95241bf-73f2-0310-859d-f6bbb57e9c96
are required to be physically contiguos, which should be reworked to put them
into seperate iovecs. Still this manages to combine a great deal of page
writes into larger bursts already. Reduces the amount of IO requests being
scheduled (and greatly benefits media where page wise writes are slow when
they are accessed through a non-IOScheduler path, i.e. USB mass storage until
that is properly implemented).
* Abstracted per page page writing tasks into a PageWriteWrapper class.
* Abstracted per transfer page writing tasks into PageWriteTransfer class which
formerly was the PageWriterCallback.
* Use both classes from the PageWriterRun and from
vm_page_write_modified_page_range to remove code duplication.
* Adjusted synchronous VMAnonymousCache::Write() to cope correctly with larger
iovecs and more than one iovec. It assumed that there was exactly one page per
vector previously.
* Introduced MaxPagesPerWrite() and MaxPagesPerAsyncWrite() to VMCache to allow
a cache to specify restricitions. VMAnonymousCache does restrict the max pages
to 1 for WriteAsync right now as I didn't feel like reworking that one to cope
with non single page writes just yet.
* Pulled out PageWriteTransfer methods for better readability.
* Some typo fixes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33507 a95241bf-73f2-0310-859d-f6bbb57e9c96
reads or writes for old style drivers, map the physical memory at once. Since
USB is pretty much the only one affected and there small reads/writes are
exponentially slower, the performance gain of the burst transfer far outweighs
the additional overhead of the mapping. Still this could be further optimized
and will eventually be superseeded by also providing a physical memory API in
USB. For now it should bring back USB reads to an acceptable level. Writes are
still page wise though because of how writing back memory works in general.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33503 a95241bf-73f2-0310-859d-f6bbb57e9c96
always return the source string length, we can't really prevent an overflow
of the source address.
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