* Reduce default search scope to: "name", "summary", and "provides".
* Add a new "--search-scope=<scope>" option that allows to either limit
the search to packages names (-s name), or to replicate the previous
behavior of searching everywhere in the package info (-s full).
Motivation for the change:
The ever increasing number of packages available for Haiku was impacting
pkgman search usefulness, as it easily returns too many packages (what a
wonderful problem to have :-D).
Limiting the default search scope helps with that, and the old behavior
is kept "just an option away".
Change-Id: I5b456b90137237134eee7ca7ee501bf8e3767440
Reviewed-on: https://review.haiku-os.org/c/haiku/+/5616
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
* Disable BMenuField unless a sound event is selected.
* Changes in the MenuItem enable/disable the play button as necessary.
(previously only changes in the EventList did that).
* Enable the play button when BFilePanel is closed (after selecting valid file).
Fixes the (still reproducible) UI/UX portion of #17150.
Change-Id: I5b5d00cc7fce00a0d0f908bbaff883169f38f855
Reviewed-on: https://review.haiku-os.org/c/haiku/+/5613
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
Quite a few source files were missing when collecting strings
for translation. Just do the catalogs for all applicationSources.
Change-Id: I452bed61b50d5693b46d63cf5773b49f75ef2aef
Reviewed-on: https://review.haiku-os.org/c/haiku/+/5622
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
Introduce common page fault handler so we don't have to do code duplication.
Change-Id: Ib9fa6a3d38e137e43911a24a3405c7c3f1de5908
Reviewed-on: https://review.haiku-os.org/c/haiku/+/5619
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
This smart pointer is designed to help with putting some explicitness and
safety around the case where someone will use their own object that implements
the BDataIO interface to store the body of a network request. By default,
BDataIO objects do not require or enforce thread safety. Since accessing these
unsynchronized objects between two threads is undefined behavior, it should be
explicitly discouraged.
The BExclusiveBorrow/BBorrow smart pointer helper helps solve that by enforcing
the limitations on using an unsynchronized object in two threads. When used
correctly, there is a runtime check on incorrect use by the developer. This
should help write better code.
The design is based on shared_ptr, including having an admin block akin the
control block, that manages the internal object. This type-erased admin block
has the advantage that it allows the owner to have a different type than the
borrower. It also handles cases where the lifetime of the borrower is longer
than the owner: the borrower can continue to use the object until they want to
return it, after which it will be cleaned up. This will make it possible to do
some fire and forget pattern in the network services kit, where someone may
just wants to create a file and borrow it to the network request, and care
about further processing the file in the future.
Change-Id: Ie9b7e7472c868b60f663b4db4fa449d421e447eb
Based off of tray padding instead of hard-coding 12. Calculate tray
padding once in AttachedToWindow() and use that value everywhere.
Create some class float member variables to keep track of these values.
Fixes#17923
Change-Id: I3e767fdc8d2775e5f0dfff3275aeb0b686a8ea76
Reviewed-on: https://review.haiku-os.org/c/haiku/+/5610
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
* set PXN for all page tables below KERNEL_BASE
* also set PXN for physical page mapper
PXN, Privileged execute-never
When the PXN bit is 1, a Permission fault is generated if the processor
is executing at PL1 and attempts to execute an instruction fetched from
the corresponding memory region.
Change-Id: I3056cbed151004ac9edfbc81ebeada328aeb603c
Reviewed-on: https://review.haiku-os.org/c/haiku/+/5607
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Use the Privileged Only Thread ID Register aka TPIDRPRW to store
the current thread pointer.
The Privileged Only Thread ID Register is only accessible
in privileged modes, and is read/write.
see: ARMv7 Architecture Reference Manual,
section B3.12.46 CP15 c13 Software Thread ID registers
Change-Id: I5273bee8a80b78cdc547b2f6c96632d120eb3d55
Reviewed-on: https://review.haiku-os.org/c/haiku/+/5608
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Mostly for HiDPI, but this also cleans up the code in general, too.
* Apply a scale-factor when loading and serializing column size/offsets
in ViewState.
* Do not hard-code offset values for default columns but let
BPoseView::AddColumn() compute them manually instead.
* Change BPoseView::AddColumn() to support being called during
early initialization and utilize it in SetUpDefaultColumns...().
* When adding deserialized columns to a BPoseView, always realign
the offsets instead of just doing sanity checking. The rationale here
is that the first time the TitleView is touched, it will do this
anyway, and cause "snapping" or drawing glitches if the alignment
is not as expected.
If it was actually somehow an intended feature that non-adjacent
columns can be displayed, changes are needed in TitleView and PoseView
to properly support this without triggering redraw glitches.
I still saw some very slight redraw glitches (e.g. column contents
shifting by 1px) at higher font sizes; however, Tracker before this
commit had far more of those glitches (this commit seems to resolve
a number of them.)
Tested with 12pt, 18pt, and 20pt font sizes; this seems to work
pretty well. But if you see strange behavior or more redraw glitches
than there were previously, please do file a ticket.
ViewState now always holds the unscaled icon size and PoseView
computes and caches the actual display icon size.
Anyone who used Tracker on HiDPI before this commit will likely need
to reduce the icon size on their desktops and any open windows.
Change-Id: I8689ea6baa408d07c715703e8f8bf8f29bf40f60
std::find() never returns NULL but the last element in case of failure
Reviewed-on: https://review.haiku-os.org/c/haiku/+/5602
Reviewed-by: Máximo Castañeda <antiswen@yahoo.es>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
* All MenuItem variants which draw icons now derive from IconMenuItem
and use its functions to draw and otherwise manage their icons. This
resolves a number of TODOs and reduces code duplication.
* Use BControlLook::ComposeIconSize() to compose icon sizes throughout.
* Remove unused methods from IconMenuItem.
"Shutting down" is too reminiscent of a system shutdown.
We're just quitting the app. Going with a generic "Cleaning up".
Correcting the app name, HaikuDepot.
Change-Id: Ifadf533170dc89befc971ea86b7140d3aa7fcef8
Reviewed-on: https://review.haiku-os.org/c/haiku/+/5605
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
If the new row is not in an open branch, it cannot possibly have
caused the focused row to have moved, and so we need neither check
nor perform an invalidation if that is the case.
This code has been this way since it was originally imported into
Vision's (!) CVS repository in 2001 from some Be sample code area,
and has not been substantially changed since it was imported into
Haiku's repository in 2004.
This saves quite a number of app_server round-trips and redraws
when importing lots of rows to the list, which fixes the other half
of the hang when changing functions in the call stack in Debugger.
This table will have thousands of items in every branch, most with
extremely long names, so resizing all its columns to the preferred size
takes an unbelievable number of app_server round-trips to measure text.
For modules with any significant usage of C++, there are going to be
functions with names so long that it will make the table quite
unwiedly to work with, anyway, when columns are automatically resized.
This fixes half of the whole-application hang that happens when changing
between functions in the call stack.
The buttons are now aligned to the scroll bar and window resize knob,
by using BControlLook::GetScrollBarWidth. (Hmm, perhaps it might make
more sense to just have scrollbar sizes be a kind of insets, which can
be gotten via B_USE_SCROLL_BAR_INSETS, and then drop this extra method
altogether? After all there are a lot of applications which align to
scroll bars...)
Resolve an issue with rendering package
icons when "Disable user addons" is
turned off.
Relates to #17862
Change-Id: Ic2d17626c40a97598613b8f21218d6829de97bbf
Reviewed-on: https://review.haiku-os.org/c/haiku/+/5556
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Jacob Secunda <secundaja@gmail.com>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
This was a holdover from BeOS, which did this as inline assembly.
We do not on any platform other than 32-bit x86, and even there
we may have preferred to do things a little differently on non-BeOS
ABIs.
Most things ported from other systems, or even native apps, are going to
use _Thread_local variables anyway, which will bypass this system
altogether.
* Get spacing from BControlLook.
* Initialize and place the buttons before the PoseView,
so that they can be used to constrain the PoseView's size.
* Update size limits based on spacing metrics.
Tested against filepanel command, Backgrounds preflet,
and WonderBrush. All seems to still work acceptably, and
now the controls are properly font-size-sensitive.
Fixes#13178.