Deskbar: Correct sizing and placement of icons in window menus.
Fixes #17891.
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4f0d375c54
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@ -159,21 +159,23 @@ TWindowMenuItem::DrawContent()
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if (fID >= 0) {
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menu->SetDrawingMode(B_OP_OVER);
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const float width = fBitmap->Bounds().Width();
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if (width > 16)
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contentLocation.x -= 8;
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const float bitmapWidth = fBitmap->Bounds().Width(),
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bitmapHeight = fBitmap->Bounds().Height();
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float shiftedBy = 0.0f;
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if (bitmapWidth > bitmapHeight) {
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shiftedBy = (bitmapHeight + 1) / 2.0f;
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contentLocation.x -= shiftedBy;
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}
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float height;
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GetContentSize(NULL, &height);
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contentLocation.y += (height - fBitmap->Bounds().Height()) / 2;
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contentLocation.y += (height - bitmapHeight) / 2;
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menu->MovePenTo(contentLocation);
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menu->DrawBitmapAsync(fBitmap);
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if (width > 16)
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contentLocation.x += 8;
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contentLocation.x += width + sLabelOffset;
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contentLocation.x += shiftedBy;
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contentLocation.x += (bitmapWidth - shiftedBy) + sLabelOffset;
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}
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contentLocation.y = ContentLocation().y + sVPad + fLabelAscent;
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@ -261,7 +263,7 @@ TWindowMenuItem::_Init(const char* name)
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{
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if (sHPad == 0.0f) {
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// Initialize the padding values.
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sHPad = be_control_look->ComposeSpacing(B_USE_SMALL_SPACING);
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sHPad = be_control_look->ComposeSpacing(B_USE_ITEM_SPACING) - 1.0f;
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sVPad = ceilf(be_control_look->ComposeSpacing(B_USE_SMALL_SPACING) / 4.0f);
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sLabelOffset = ceilf((be_control_look->DefaultLabelSpacing() / 3.0f) * 4.0f);
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}
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