collection of no-op methods, which could as well be implemented in
BPartition itself. This makes the Delegate hierarchy unnecessary:
MutableDelegate becomes Delegate, and we save a few casts as a side
effect.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22547 a95241bf-73f2-0310-859d-f6bbb57e9c96
builds the object hierarchy, the second will (in case of MutableDelegate)
let the disk systems do their initialization. This way the disk systems
already find a fully functional object hierarchy they can work with.
* Child creation also takes a partition name as a parameter, now.
* Implemented BMutablePartition child creation/deletion.
* The BDiskSystemAddOn/BPartitionHandle::Validate*() methods return a
status_t instead of a bool, now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22540 a95241bf-73f2-0310-859d-f6bbb57e9c96
system add-ons. First work to make this class usable for them.
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* Removed private AutoDeleter class. The shared ArrayDeleter is used instead.
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have been a problem though, since the iterated container is a list.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22535 a95241bf-73f2-0310-859d-f6bbb57e9c96
- this is my first commit, so i'm really looking forward to work with you guys :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22523 a95241bf-73f2-0310-859d-f6bbb57e9c96
can be used (and is, by _init_interface_kit()) to initialize the ...
er... default instance of
PaletteConverter using the system color map, thus avoid building the
list of colors, which takes some time. Fixes bug #505.
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hence CancelInputMethod()), but it implements part of it. To avoid code
duplication, I added a private _SetRunArray() call, which does most of
the work, except cancelling the input method, and calling Refresh().
Removed some unneeded code from CancelInputMethod(), some small changes
in HandleInputMethodChanged.
-Questa linea, e quelle sotto di essa, saranno ignorate--
M src/kits/interface/TextView.cpp
M headers/os/interface/TextView.h
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22489 a95241bf-73f2-0310-859d-f6bbb57e9c96
functionality of the kernel add-ons will be moved into userland, which
will simplify the kernel-side significantly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22481 a95241bf-73f2-0310-859d-f6bbb57e9c96
BPartition structure with the data retrieved from the kernel. For new
partitions the field is not set in the next step and later code would
use an initialized pointer.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22471 a95241bf-73f2-0310-859d-f6bbb57e9c96
parent (not the child) partition, now. A method with the old semantics
is probably needed, too, but before creating a child partition, one
obviously doesn't have a child to pass yet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22469 a95241bf-73f2-0310-859d-f6bbb57e9c96
indirectly, and since InsertText() is called inside
BTextView::HandleInputMethodChanged(), this method would see fInline
slip away from under its feet.. Now we call the BTextView version
explicitly. Fixes bug #1022, although I'm not sure if this is completely
correct.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22444 a95241bf-73f2-0310-859d-f6bbb57e9c96
error if the provided bitmap was B_CMAP8, now BIconUtils will convert the
icon to B_CMAP8
-> this behaviour is a little inconsistent compared to what happens when
reading icons from attributes, there, the CMAP8 icon is prefered in case
such a bitmap is passed, even if a vector icon exists. I am not really
sure which behaviour is better. For a consistent UI, maybe it is better
to prefer the vector icon always. I've added a note to BAppFileInfo.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22414 a95241bf-73f2-0310-859d-f6bbb57e9c96
client and the server. This should fix bug #1490, but I haven't tested it yet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22388 a95241bf-73f2-0310-859d-f6bbb57e9c96
characters first, and then falls back to take everything. fTrigger is now
uint32 and works with all unicode characters; unlike in BeOS, the
MenuTriggerTest application now works correctly in Haiku.
* fTriggerIndex is now a character position, not a byte position of the label;
this allows BMenuItem::DrawContent() to draw the trigger at the correct
position, even if there are multi-byte UTF-8 characters.
* The above fixed bug #1506; triggers are still not working, though.
* Rewrote Menu.h header.
* Renamed all private methods (that are not called by BWindow) to have the
underscore prefix.
* Removed unused methods.
* Some minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22384 a95241bf-73f2-0310-859d-f6bbb57e9c96
takes menu margins into account, drawing is now fully scalable)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22371 a95241bf-73f2-0310-859d-f6bbb57e9c96
the BeBook mentions it does
* make sure the view is invalidated on resize
* needs more fixes (for example GetPreferredSize() does not take everything
into account)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22370 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Clear fMinMaxValid when a new constraint is added. "Height for width"
constraints are therefore no longer ignored.
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be considered redundant, although they weren't. We do now use smaller
"unlimited" sizes which we can add without risking overflow, and can thus
correctly identify redundant constraints. This fixes the
SplitterGridLayoutTest1 in the LayoutTest1 app.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22337 a95241bf-73f2-0310-859d-f6bbb57e9c96
properties (like the weight or min/max) would be ignored, besides memory
being leaked.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22336 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Use the new ComplexLayouter for the more complex layouting tasks.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22335 a95241bf-73f2-0310-859d-f6bbb57e9c96
made it conditional, added/modified comments documenting the maths and
algorithms.
* Refactored quite a bit in ComplexLayouter and added special handling for
the case that the desired solution is already feasible.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22334 a95241bf-73f2-0310-859d-f6bbb57e9c96
If a Tab is partially out of the window, clicking on it to make it the
active tab will scroll it to be completely visible.
The best solution would probably be having a way to scroll through the
whole list of tabs, or something like this. But for now, at least, makes
the tabbed terminal a bit more useful.
Thanks!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22325 a95241bf-73f2-0310-859d-f6bbb57e9c96
that share the same signature - so that this feature is now consistent to what the
Deskbar does.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22304 a95241bf-73f2-0310-859d-f6bbb57e9c96
do_minimize_team() (which is what the Deskbar does when you select
"Hide All").
* Added keyboard shortcuts to minimize, and zoom a window, and to hide
the whole application (Cmd+Ctrl+M/Z/H respectively). The former two
are also present in Dano and up.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22302 a95241bf-73f2-0310-859d-f6bbb57e9c96
implementation which used the qoca constraint solver. It does the min/max
computation itself -- thanks to Peter Moulder for hinting that we're actually
dealing with separation constraints and proposing an algorithm. The actual
layout is done with the help of an active set method based optimizer.
The test results look very good so far. The code needs some cleanup (debug
output, math comments, special handling for some cases) and is therefore not
yet enabled by default.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22288 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Made use of qoca opt-in. You have to set the jam/environment variable
LAYOUT_CONSTRAINT_SOLVER to "qoca" to do that. Unfortunately it turned
the latest version of qoca is GPL (only earlier version were LGPL; the
license included in the downloadable archive was misleading), so we can't
use it. Complex layouts constraints that would require constraint solver
support are ignored until I've found a replacement.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22235 a95241bf-73f2-0310-859d-f6bbb57e9c96
side if in fixed size mode in ResizeToPreferred, this fixes
the menu bars going out of view bounds in a lot of apps using
fixed size fields, like Screen
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22230 a95241bf-73f2-0310-859d-f6bbb57e9c96