* Use enums/constants/functions instead of preprocessor macros.
* Missing include in PackageInfoAttributeValue.h.
* PackageReaderImpl::Init(): Check version before header size and
return B_MISMATCHED_VALUES instead of B_BAD_DATA, if the version
doesn't match. This allows callers to determine the condition and
try a reader for a different version. A more flexible interface for
that case would be nice, but since we want to support the old package
version only temporarily, the current solution should be good enough.
* Factor out the code to add some data to the about window, with a header and a content under it
* Make this method public so it's possible to add custom entries in an about box
* If the method is called with only the header or only the content, the text is added non-bold and non-indented (like the description entry*).
* Make the header text bold. I'm not sure it looks that good, after all. Thoughts ?
This means the build tools will no longer be built against the host
platform's libbe, which avoids compatibility problems -- e.g. an
older Haiku host libbe may not have certain features the build tools
require -- and also makes the build behave more similiar on Haiku and
other platforms. The host libroot dependency still remains and is not
easy to get rid of.
Also remove some bits of BeOS/Dano/Zeta build support.
* Pull out base class MimeEntryProcessor out of AppMetaMimeCreator.
* Pull class MimeInfoUpdater out of UpdateMimeInfoThread and derive it
from MimeEntryProcessor.
* MimeInfoUpdater: Instead of BMimeType::GuessMimeType(), use
Database::GuessMimeType() directly.
* This pulls in some more stuff, like libicon and agg which are also
included in libbe_build, now.
* Update a few libbe_build classes and headers needed to get things
building.
* This likely breaks the <build>mimeset build on Haiku.
* Add class DatabaseLocation. It contains a list of the MIME DB
directory paths plus methods to access type files.
* Move all low-level MIME DB access functions from
database_{support,access} to DatabaseLocation. All code that formerly
used those now requires a DatabaseLocation object. In BMimeType and in
the registrar the default object is used, but the low-level classes
can now be reused with different locations.
* Move get_icon_data() from database_access to database_support and
delete the former, which is now empty.
* Together with database_{access,support}.cpp it is built into a static
library.
* Add new interfaces MimeSniffer and Database::NotificationListener for
plugging in registrar specific functionality (the sniffer add-on
support and the notification mechanism).
Each installation location (system, common, common/non-packaged,
~/config, ~/config/non-package) can now have a read-only data/mime_db
directory. ~/config/settings/beos_mime is now named mime_db as well. The
contents of all directories makes up the MIME DB. Entries in more
specific locations shadow entries in more general locations. Only the
directory in ~/config/settings is where the registrar writes changes to.
The new layout allows packages to contribute entries to the MIME DB by
simply providing the respective files in data/mime_db. Consequently the
user settings directory is supposed to contain only the things the user
has actually changed.
Seems to work fine as far as tested. A few issues, though:
* The registrar doesn't monitor the directories yet, so it doesn't
notice entry changes due to package de-/activation.
* ATM it is not possible to remove a MIME type that is not in the user
settings directory, although the FileTypes GUI suggests that it is.
We'd have to work with white-outs, since we cannot remove the files in
the data/mime_db directories. Or, alternatively, the API has to be
extended and the FileTypes GUI adjusted to disable the "Remove" button
in such a case.
An arbitrary number of directories can be added, which the implemented
BEntryList interface presents as a single merged entry list. Three
different merge policies are supported which define how entries that
appear in more than one directory are treated.
Remove no longer needed header includes, most that I recently added
a few that were already there but just aren't needed anymore. Don't
use BPrivate::MenuPrivate namespace.
Just a few commits ago I moved the label truncation code out of
BMenuItem and into BMCMenuBar because the truncation had to happen
outside of BMenuItem. Turns out, that wasn't true so I'm moving the
label truncation back into BMenuItem and removing the _DrawItems()
method from BMCMenuBar.
Note that the code is not a copy of what was there before, but, the
updated version I created for BMCMenuBar. The main difference is that
I use menuPrivate.Padding() instead of GetItemMargins() and I always
use the width of the parent menu frame instead of using fBounds even
if the state is not MENU_STATE_CLOSED. These are changes needed for
BMCMenuBar but should work just as well for a regular BMenu.
...instead of in BMenuItem and remove the truncation code from BMenuItem.
The label truncation code cannot work in BMenuItem because the super
menu helpfully resizes itself to fit the menu item. So, instead we do the label
truncation in BMCPrivate making sure that BMenuItem there can't expand the
BMCMenuBar because we set the width to fMenuField->_MenuBarWidth()
explicity.
Note that this only truncates the label in BMCMenuField, i.e. the label inside
the menufield, it does nothing to the labels of the menu items in the attached
BMenu or BPopUpMenu which is exactly what we want.
Was passing !fixedSize into the view flags of BMenuBar, which made no sense.
Stop doing that, set fixedSize to true instead.
Remove the fixedSize parameter from this contructor, it's too late for that.
* Add optional packages Zlib and Zlib-devel.
* Simplify the build feature section for zlib and also extract the
source package.
* Replace all remaining references to the zlib instance in the tree and
remove it.
In some cases, BStringColumn wouldn't properly detect that an update was
needed, and would consequently fail to truncate a string as needed with
a column resize.
* Set its type to B_MODAL_WINDO, and also set B_NOT_MOVABLE
* Since this removes the window tab, add an "Ok" button to close the window
* Remove the GetWindow mess and just use it as any regular window
* Adjust all callers again
The AlertPosition method doesn't seem to work right, the window pops up
offset to the right. I also noticed that some of our calls to BAboutWindow
are actually not reacable because we removed Abutrequested from the apps.
Maybe we should clean them up (locale preflet and activity monitor are examples)
More annoying is the fact that opening a modal window from a deskbar replicant
is modal against the whole deskbar. Not sure what to do about that.
- debug_create_symbol_lookup_context() now takes an image ID
parameter that can optionally be used to restrict the symbols
it gathers to only those of the targeted image rather than the
entire team, allowing for significantly more lightweight usage
when the desired image is known. The previous behavior can still
be obtained if desired by passing -1 as said ID.
- Adjust callers.
... back to their previous void returning roles. AlertPosition() is used instead to
check that an alert fits within the sides of the screen and all that.
Also add another CenterOnScreen() method that takes a Screen ID
so you can center a window on another monitor that the one it is currently on
(theoretically someday anyway).
...to position alert's and open/save dialogs nicely inside of the parent window,
or if that is unavailable, the screen frame.
AlertPosition() is private (for now) but BAlert and BFilePanel are BWindow's friends so
BWindow allows those classes to touch it's privates.
BAboutWindow returned false in QuitRequested in order to hide instead of closing.
Not only this keeps a BLooper running for a rarely used window, but it also
prevents quitting an application in the window was not destroyed first.
* Remove aforementioned QuitRequested method,
* Add a static GetWindow method that returns the existing about window, if there
is one, or creates one if there is not. A boolean can be set to tell the caller
what happened,
* Adjust all callers to use that new method, instead of managing the window themselves.
* These methods now return the new point after centering.
* But more importantly CenterIn() does some new adjustments to keep the window
position inside the screen edge. If you pass the screen frame into CenterIn()
it skips these adjustments.