2456 Commits

Author SHA1 Message Date
Axel Dörfler
8a3cfa2cf3 * Made menu windows behave differently than others: before, they were just
always put between window screens and modal all windows (before floating
  all ones), so a BWindowScreen couldn't have menus at all.
  Now, they behave more like floating app windows, just that they float above
  all other application windows, such that all window feels (also BWindowScreen)
  can now have menus.
* Reenabled keyboard redirection to the top most window in case it's a menu;
  bug #1152 no longer applies due to the above change.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22149 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-09-02 12:16:28 +00:00
Axel Dörfler
a632458d8e The wonders of signals:
* Since the app_server launched the input_server, it would also get notified
  when the latter died via a signal - but LinkReceiver could return B_INTERRUPTED
  in that case (it didn't check the return value of port_buffer_size()) which
  the app_server misinterpreted and quit itself... this fixes the hanging part
  of bug #1298.
* But the input_server still wasn't restarted, because the Registrar had it
  still listed as being running. Now, the Registrar checks not just periodically
  for died teams, it will also check for it when a new application registers
  itself. This fixes the rest of bug #1298.
* Removed the old (disabled) R5 style input_server launch mechanism from the
  app_server.
* MessageLooper now prints a bit more information when a port is supposed to
  have been deleted.
* The default implementation of MessageLooper::_GetLooperName() is now
  returning the name of the semaphore of its BLocker instead of "unnamed
  looper".


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22115 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-30 00:09:43 +00:00
Stephan Aßmus
e749c485ed * this fixes the second part of #1426, unfortunately, the clipping checks
have become more expensive, so maybe it is better to do what I proposed
  in the ticket comments, and move the rounding of drawing command coordinates
  into ViewLayer::ConvertToTopForDrawing() instead of handling it in
  DrawingEngine and Painter


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22060 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-26 14:31:49 +00:00
Stephan Aßmus
561844529d * implement FillRect() with B_OP_INVERT using hardware acceleration like
FillRegion() is already doing (untested)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22059 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-26 14:23:06 +00:00
Stephan Aßmus
307d439902 * reenabled implementation of "false bold width" font feature
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22037 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-22 14:15:07 +00:00
Stephan Aßmus
c5c3b078e7 * clarified comment
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22036 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-22 14:14:30 +00:00
Stephan Aßmus
15a6a1bd6d * more pleasing insets/offsets and the proportion of the zoom button scales
with the font size


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22005 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-17 16:24:01 +00:00
Stephan Aßmus
f7e1df7560 * get rid of RGBColor usage where it is not needed, this simplified many things,
possibly making them a little faster too
* mess with decorator button size calculation to make the whole layout scale
  more agreeable with the font size (no more fixed offsets/insets), but it
  is work in progress
* DefaultDecorator no longer allocated the border color array, it is part of
  the object now
* small memory footprint optimizations in ViewLayer, Decorator and WindowLayer


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22003 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-17 12:56:20 +00:00
Michael Pfeiffer
1623ec9289 Bug fixes:
* origin is given in "outer" coordinate system therefore if there is a
 previous state it has to be transformed. Please review if this is
 required in OffsetOrigin() too.
* in Transform() we have to scale relative to the view origin not (0 /
  0).

- optimized SetScale: saved one division


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21993 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-17 07:04:46 +00:00
Stefano Ceccherini
422fadc829 Moved the dummy table local to the PicturePlayer::Play() function since,
as Marcus pointed out, having it outside wasn't thread safe. Moved 
PicturePlayer into the BPrivate namespace.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21982 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-16 14:40:03 +00:00
Stefano Ceccherini
46b4e48998 Added some debug output to PicturePlayer. Since checking the table size for every op is very slow, now we do that only at the beginning, and use a custom op table if needed. The best case (which is the one used when drawing a picture with BView::DrawPicture()) is very fast since it only requires one check.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21972 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-16 09:14:03 +00:00
Stephan Aßmus
91d0586a7d * it should be better to lock before accessing the data, even if reading only
* after this change, I have not spotted "left behind" cursors again, but it
  might just be bad luck...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21966 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-15 19:06:11 +00:00
Ithamar R. Adema
3b1dcc1e09 Fix GCC4 compilation issue.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21950 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-14 18:38:47 +00:00
Stefano Ceccherini
253d42a602 Implemented SetClipping op, but it's not working yet (looks like it's
never written into the data stream)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21947 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-14 15:21:15 +00:00
Stefano Ceccherini
796e4e4552 Implement calling the exit_xxx hooks. Thanks to Marc Flerackers for the
help.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21943 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-14 12:45:42 +00:00
Stefano Ceccherini
9cc1cb3cae Disabled writing the font shear, since this results in missing font in
Chart's BPictureButton. Needs some investigation.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21942 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-14 09:43:19 +00:00
Stefano Ceccherini
feb557a6d1 Implemented WriteSetFontFamily() and WriteSetFontStyle(). Only the
server side functions are missing.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21941 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-14 09:17:21 +00:00
Stefano Ceccherini
2f99607b77 My last commit broke setting fonts in BPictures. Added a comment in
PicturePlayer to explain what we need to do. Don't write the 
B_PIC_ENTER_STATE_CHANGE and B_PIC_ENTER_FONT_STATE ops until we fix the 
problem (we don't care about them in our server side 
implementation anyway). Font changes and state syncing work again.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21940 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-14 08:40:13 +00:00
Stefano Ceccherini
c00e6e3f89 Implement more bpicture font methods, now PicturePlayer checks the size
of the function table, so if someone passes a smaller table, we avoid
 
calling invalid pointers.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21939 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-14 08:05:05 +00:00
Stefano Ceccherini
8e503a70c8 Also set the font properties for BPictures. Some of them, at least.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21938 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-14 07:37:51 +00:00
Stefano Ceccherini
37033892c5 Implemented SetPattern op. Reduced the buffer size to 4096 again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21937 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-14 06:39:37 +00:00
Stephan Aßmus
8f4f70a56d * implemented a lock up table for drawing text in B_OP_COPY,
maybe this is too resource hungry, feel free to critisize... :-)
* the speedup is there, but not overwhelming


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21929 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-13 17:09:20 +00:00
Stefano Ceccherini
38daa5cd6e Also upload/download subpictures
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21926 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-13 14:52:02 +00:00
Stefano Ceccherini
690c7474a4 Implemented BPicture's SetPenLocation() op, also nested
AppendToPicture() (but still doesn't work :( ). Moved some functions 
around in PictureDataWriter.h.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21925 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-13 14:07:12 +00:00
Stefano Ceccherini
b1b69140a1 Don't delete the subpictures in the ServerPicture destructor. They are
kept in a list by ServerApp, and deleted by its destructor.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21924 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-13 13:52:16 +00:00
Stephan Aßmus
ea6280b6d5 * maybe I fixed the sometimes weird decorator buttons, I have not spotted them again with this change
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21922 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-13 09:27:18 +00:00
Stephan Aßmus
a2d6475360 * fixed usage of hardware accelerated inverting, of course we shouldn't do it again in software after we have done it in hardware...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21921 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-13 09:26:27 +00:00
Stefano Ceccherini
edac8f06a8 Implemented drawing of pictures inside pictures. Thanks to Marc
Flerackers for clarifying some things.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21920 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-13 09:19:30 +00:00
Stefano Ceccherini
ac5fdd8a6d Fixed drawing of arc and ellipse in a BPicture.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21919 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-13 07:38:44 +00:00
Stefano Ceccherini
ed5de868df Implemented the following BPicture ops: fill region, stroke/fill arc,
stroke/fill polygon, stroke/fill bezier. some work towards drawing of 
nested pictures.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21918 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-13 07:20:43 +00:00
Ingo Weinhold
ac7fc18b09 Always allow debugging a team, even if it wasn't possible to get its
executable path. It seems, gdb doesn't produce very helpful stack traces
then, though.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21915 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-12 23:49:38 +00:00
Ingo Weinhold
7e8ac2903b * Prefixed the variables NETWORK_LIBS, NETAPI_LIB, and
SELECT_UNAME_ETC_LIB with TARGET_ and introduced HAIKU_* and HOST_*
  counterparts.
* Use HOST_NETWORK_LIBS for building remote_disk_server.
* Also got rid of {R5,BONE,DANO,HAIKU}_COMPATIBLE.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21912 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-12 22:15:10 +00:00
Stephan Aßmus
5a626bd963 * removed code duplication in BView::check_lock() and do_owner_check(),
* revised use of check_lock() versus do_owner_check() (do_owner_check()
  is supposed to drop you into the debugger if there is no owner, otherwise
  it behaves like check_lock())
* ConstrainClippingRegion() no longer transmits empty regions to the
  app_server. I would have thought that my fix to ServerLink would have
  solved the issue I was investigating, but only this commit fixes it.
  Maybe the last commit would have fixed it if I did a "jam clean"...
* WonderBrush draws the icons again on mouse over...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21910 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-12 13:14:09 +00:00
Stephan Aßmus
8c1a98d8d4 * there was a complete mixup of "drawing origin" and "scrolling offset" in the
BView implementation (client side)
* introduced some private methods for _Convert*(BPoint*) methods which avoid
  doing the check_lock() thing in the recursion, also Origin() would likely
  have communicated with the app_server all the time, since the origin bit
  was needlessly invalidated, so some speedup should be achieved
* this should fix ticket #98


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21900 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-12 09:52:25 +00:00
Stephan Aßmus
95baf31294 * view accepting bitmaps are now cleared to white
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21895 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-11 15:56:37 +00:00
Stephan Aßmus
aadc09c665 * fix the mixup of charCount (glyphs) versus bytes. The new font cache
implementation takes the byte count, even though it looks like this is
  less efficient when the glyph count is already known (I tested to
  optimize it away but it was not faster)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21891 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-11 13:34:09 +00:00
Stephan Aßmus
b595496d03 * minor cleanup
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21890 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-11 13:31:59 +00:00
Stephan Aßmus
e4273662d2 * this function might be called with a NULL FontCacheEntry, handle that
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21889 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-11 13:16:07 +00:00
Jérôme Duval
6f922173d2 missing ctype.h
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21880 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-09 21:53:36 +00:00
Stephan Aßmus
fe914c98b4 * added a version of SetFont() that takes a DrawState* to DrawingEngine and
Painter, that is needed to be able to tell if anti-aliasing is to be used,
  since the flags in the font can be overruled by the flags in the view...
* fixes aliased fonts reliably, tested with FontDemo


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21869 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-09 09:48:28 +00:00
Stephan Aßmus
05357ae700 Fixed an interesting bug in the app_server, after beating my head against
this for a long time... what happens when the app_server has requested a
redraw, but the client sends some drawing commands before starting the
redraw session? This would be the case, for example, when TextViews got
notified of their parent window becomming active (they would invert the
selection outside of any update session). When there was an additional
expose event, the app_server would already have the background cleared, so
the lonely "invert" command would invert the freshly painted background. Then
the normal Draw() of the TextView would be called because of the expose event.
By the time the text was rendered, it was rendered on the inverted background,
then the normal Draw() contained another "invert" command to invert the
region of the selection. Thus inverting just the text, and the background
twice. Solution:
* introduced a special handling for drawing commands arriving between
  requested update session and beginning of that session: the pending
  update region is clipped from the region the client is allowed to draw in.
* fixes funny text rendering in the selected part of text views. For example
  ticket #908.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21867 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-09 00:33:50 +00:00
Stephan Aßmus
e83f8dc9a0 Didn't I have a bad feeling because of code duplication?
* fixed a bug in the font cache, the signature was generated in one way
  (rendering type) while the initialization of the font engine could
  use another way
* should fix non-antialiased straight text
* weird non-transformed text in FontDemo
* generally not using vector glyphs when it was supposed to use them (rotated
  or sheared text, or non-antialiased text)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21866 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-09 00:25:52 +00:00
Stephan Aßmus
bbc424771b * convert shape coordinates to screen at the time of playing the picture
(fixes ticket #1367, stefano I thought you knew that I meant this in an
  earlier mail)
* move_pen_by() looked wrong in ServerPicture, have not tested though
* make sure the pen location is adjusted after stroke_line() and draw_string()
  in ServerPicture
* set_pen_location() does not need to update the Painter drawing state
* ServerWindow AS_LAYER_SET_PEN_SIZE needs to set the resulting pen size of
  the drawing state stack, not the one set on the current state
* ServerWindow AS_LAYER_GET_PEN_SIZE needs to return the current state's
  size, not the result of the stack
* small cleanups


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21855 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-08 18:36:23 +00:00
Stephan Aßmus
a748b927a5 * make sure that the pattern used for line arrays is B_SOLID_HIGH
and that the previous pattern is restored after execution


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21853 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-08 18:30:28 +00:00
Stephan Aßmus
aaa42c7e22 * added a way to get the unscaled pensize (ie that of the current draw state
of a view)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21852 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-08 18:29:09 +00:00
Axel Dörfler
277bea40a3 rectArray can only be NULL in case fAsString is true, not the other way around; this fixes
ServerFont::GetBoundingBoxesForStrings() (ScreenSaver no longer crashes as reported by Brian
Verre on the mailing list).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21846 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-07 01:24:09 +00:00
Stephan Aßmus
4971740e39 * in FillRegion(), check if the current drawing mode is B_OP_INVERT,
and then use hardware acceleration... found out this is what our
  BTextView is actually using, that's why it never used hardware
  acceleration for invert rect/region before. Have not tested this on
  real hardware yet.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21843 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-06 18:50:44 +00:00
Stephan Aßmus
90ad4da30d * small cleanup
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21842 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-06 18:49:11 +00:00
Stefano Ceccherini
e9d1494da3 Nevermind Stephan, in the end I found it out. Fixed shape drawing inside
a BPicture, though I'm not yet sure if I should do it there on when 
playing the picture...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21836 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-06 11:55:29 +00:00
Stefano Ceccherini
1f8ea6a98d Set the origin before playing the picture, so DrawPicture() with an
offset works correctly. Drawing a BShape using a BPicture is currently 
broken. Stephan, any insight on what it's changed about shape drawing ?


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21835 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-06 11:41:18 +00:00