space - but they were released upon deletion. It's probably not really
needed, but now all reserved areas also grab a reference to their address
space.
* Rearranged team tear down to be a bit more sane: the I/O context is removed
first (where semaphores/areas/ports/whatever might still be used), and the
address space is deleted last.
* delete_area() can now remove its address space reference again (due to the
two changes above), and therefore fixes bug #1374.
* cleaned up vm_address_space.c a bit (no functional change there, though).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22130 a95241bf-73f2-0310-859d-f6bbb57e9c96
in this case. Note that the public methods still let you copy and cut
the real text. Also prevented stealing passwords via scripting (not
tested, though). Fixes bug #1354
Got rid of the _BTextGapBuffer_::[] operator since using it creates less readable code.
Also Implemented _BTextGapBuffer_::RealText() and used it instead of Text() inside BTextView. Will make sense later.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22129 a95241bf-73f2-0310-859d-f6bbb57e9c96
* improved alignment of controls
* removed last separator from icon bar
* moved separator in sending mode so grouping of trash icon is like in
reading mode
* adjust window size constraints according to icon bar width
* fixed follow modes of menufields when resizing window (even on BeOS,
though a custom menu field is needed to take care of invalidation)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22128 a95241bf-73f2-0310-859d-f6bbb57e9c96
(needs to account for the parts that the BMenuField draws, ie the shadow
on the right)
* fixed follow mode of BMenuBar in fixed size mode (B_FOLLOW_LEFT_RIGHT)
* don't resize the BMenuField in fixed size mode (endless loop), this should
be more robust anyways, since this endless loop would be triggered if an
application tried to manually resize menuField->MenuBar() in auto resizing
mode
* fixed calculation of the parts that need to be redrawn on resize
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22127 a95241bf-73f2-0310-859d-f6bbb57e9c96
* separated window, app and context menu code
* got rid of all the global variables (which were accessed completely without
locking, and the code with regards to the preference window sill needs
fixing)
* extracted some defines and helper functions to MailSupport.cpp, though I later
saw Utilities.cpp...
* got rid of the FONT_SIZE define which was used in some (but not all) controls
to override the system font size
* worked in Header.cpp to get the controls layout font sensitive with correct
alignment too, some problems remain when resizing the window
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22122 a95241bf-73f2-0310-859d-f6bbb57e9c96
stack frame (i.e. its own). Not sure what the comment is supposed to
mean. Tested with gcc 2 and 4.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22121 a95241bf-73f2-0310-859d-f6bbb57e9c96
being copied onto the image even when updating only and alwaysUpdate
unspecified.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22118 a95241bf-73f2-0310-859d-f6bbb57e9c96
inherited from BView.
* BShelf::_AddReplicant() did not honour the fAllowZombies flag correctly; if
it wasn't allowed, no error message was given.
* Both of these changes fixes the crashing of the Deskbar as described in
bug #555.
* instantiate_object() now also fires a message to the syslog if the object's
image could not been loaded. Some cleanup, no longer resets errno.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22117 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Since the app_server launched the input_server, it would also get notified
when the latter died via a signal - but LinkReceiver could return B_INTERRUPTED
in that case (it didn't check the return value of port_buffer_size()) which
the app_server misinterpreted and quit itself... this fixes the hanging part
of bug #1298.
* But the input_server still wasn't restarted, because the Registrar had it
still listed as being running. Now, the Registrar checks not just periodically
for died teams, it will also check for it when a new application registers
itself. This fixes the rest of bug #1298.
* Removed the old (disabled) R5 style input_server launch mechanism from the
app_server.
* MessageLooper now prints a bit more information when a port is supposed to
have been deleted.
* The default implementation of MessageLooper::_GetLooperName() is now
returning the name of the semaphore of its BLocker instead of "unnamed
looper".
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22115 a95241bf-73f2-0310-859d-f6bbb57e9c96
return 1, which caused STL sort() to access elements out of bounds.
Fixes bug #1422.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22113 a95241bf-73f2-0310-859d-f6bbb57e9c96
doubling the solution list.
* ComputeSolutions() will now check if solving the Sudoku is affordable for
this algorithm (at least 1/6th of the fields must be known). This fixes
one part of bug #1435.
* SudokuView now checks if the Sudoku is already solved before trying to
fill in a value from the solution (and then it did not find a free spot,
surprisingly). This fixes the other part of bug #1435.
* SudokuView now beeps if there was no solution.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22110 a95241bf-73f2-0310-859d-f6bbb57e9c96
* FindPanel::SetUpAddRemoveButtons() called Window()->FindView() but did not
check if Window() was NULL.
* BWindow now always checks the result of a BAutolock - this is why Tracker
got away with this bug on BeOS; NULL windows cannot be locked...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22102 a95241bf-73f2-0310-859d-f6bbb57e9c96
its shells has been terminated. Usually the thread reading from the tty
master would notice when all slaves have been closed, but they won't be
closed when the shell started a background job that's still living.
Unfortunately there are race conditions in the terminal that can lead to
deadlock when a session is closed. The service threads usually happily
lock the window, while the (locked) window would wait for the service
threads to quit.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22100 a95241bf-73f2-0310-859d-f6bbb57e9c96
the host platform's <signal.h> to build the signal name array from. We
use a hand-edited signames.h when cross-compiling for Haiku, now.
The shell does now show the correct signal names when having been
compiled under Linux. Moreover we avoid bug #1428 (mksignames being
broken under FreeBSD).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22092 a95241bf-73f2-0310-859d-f6bbb57e9c96
removed from the variable, which could lead to crashes under certain
cicrumstances.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22090 a95241bf-73f2-0310-859d-f6bbb57e9c96
is used instead of death_entry for team::dead_children.
* Added team::{stopped,continued}_children, which, analoguously to
dead_children, are used to track the state of stopped/continued
children.
* A team does have a job_control_entry, which is allocated at team
creation time. It will be inserted into the parent's
{stopped,continued}_children lists as the team's main thread is
stopped/continued and removed when waitpid() retrieves the child
state. When the team dies the entry is detached from the team and goes
into the parent's dead_children list.
* Removed the wait_for_any field from team_dead_children. It was solely
used to avoid deletion of the contained entries in certain situations.
wait_for_child() (the waitpid() backend) always deletes an entry now,
regardless of whether other threads are waiting; that's in
accordance with the waidpid() specification. wait_for_thread() removes
the entry only, if the caller is the parent of the respective team.
* Introduced team_set_job_control_state() which performes the job
control entry transitions between the respective lists and wakes up
threads waiting in wait_for_child(). It is invoked on team death and
when the team's main thread receives job control signals.
* Reorganized wait_for_child(). It handles WCONTINUED and WUNTRACED now,
too. Removed a block that interpreted the supplied ID as thread ID.
* Added missing parts in waitpid().
Job control starts to work, though it seems to have some glitches.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22088 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added class InterruptsSpinLocker, which disables interrupts and
acquires a spinlock all in one.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22086 a95241bf-73f2-0310-859d-f6bbb57e9c96
variable. Due to C code including the header I had to turn it from and
aggregated member to a pointer. I'm very close to starting to convert
all remaining .c to .cpp files. :-/
* Got rid of the "waiters" field. It was only written, never read.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22084 a95241bf-73f2-0310-859d-f6bbb57e9c96
exists and thread was notified), B_ENTRY_NOT_FOUND (condition variable
not found or Unpublish()ed while waiting), or B_INTERRUPTED
(interrupted by a signal).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22083 a95241bf-73f2-0310-859d-f6bbb57e9c96
and uninit_driver() yourself. We're also using this to let the controller
access the pci_device object.
* Fixed some style violations for your pleasure ;-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22082 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Removed left-over commented C implementation.
* It is now possible for a thread to wait for more than one condition
variable at a time.
* Made waiting for condition variables optionally interruptable.
* Renamed Notify() method to NotifyAll() and added a NotifyOne(), so
that it is now possible to wake up only one of the waiting threads.
Pretty much untested at the moment.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22081 a95241bf-73f2-0310-859d-f6bbb57e9c96